ls612

ls612

Joined Member # 3960631
10 Posts 50 Replies 597 Reputation

Sorry for the doublepost, but I have another question for anyone with the expertise to answer it. As I posted above, my processor is a bit slower than the requirement suggests. However, I am running Rebellion fine. My question is, will I continue to be able to run future releases, with the other factions, or will those new assets make my comp unable to run Rebellion?

3 Replies 5,757 Views

Well, then it shouldn't show up on a map when Artifact Victory is disabled.

3 Replies 5,757 Views

This is my 2cp about the new Rebellion beta. 1. There is a bug in the random map (small), where it gives you two stars, as opposed to the one it says it should have. I didn't see this in any of the Known Bugs areas. 2. The interface is a tad bit cramped on 1024x768 resolution. The Menu button is a little overlapped by the Empire Tree management, and the Black Market is a bit scrunched. Nothing major though. 3. On a much more positive note for the devs, in the "mini

3 Replies 5,757 Views

@N3rull: Thanks for the feedback. I got lazy and forgot to read the entity files for FDS *knocks head*. I have also added 3 more tricks for an Orky in the main post[e digicons]:)[/e] . On debris vortex I have never found it necessary for either Offense or Defense. On Defense I have Repair bays, and on Offense lots of Overseers. That said the Upgrade is often good on Offense bases while the fleet is using the overseers to heal itself. I use Phase Stabilizers on My SB as a counter to the fact t

26 Replies 98,505 Views

Thanks for all the great feedback and discussion! I will hopefully be putting up Vasari and my Big Bag o' Orky Tricks this afternoon. Please continue in your constructive feedback. I am also going to put up a Combo section in the Guide after Vasari are finished.

26 Replies 98,505 Views

@InfiniteVoid; I agree, you could use Aux. Gov't on a Kamikaze Base, forcing the fleet to deal with your SB, and the way I deal with bombers is to have the SB have 8 or 14 Fighters, Plus a few (2-3) Hangars. The Con Yards can also help with AF frigates. @Darvin3: on spelling I blame the Brain Fart. About Auxillary Government, I agree on second thought that it is better than I thought. However, I usually play against Advent and Vasari, so I have limited experience on TEC mirror match.

26 Replies 98,505 Views

Hi. I have not seen any good up-to-date starbase guide on these forums, so I have decided to create one myself. Starbases are one of the most versitile units in entrenchment, and can be diffucult to use at times. I will talk about a Starbase's Upgrades, and also give build tips and strategy. I am always open to constructive criticism, so give me your feedback. Let's

26 Replies 98,505 Views

I am using Entrenchment v1.051. I agree with Harpo that the income increase would be undesirable after some thought. I think you can edit the individual planet entities to increase tactical slots and starbases, but I am not sure. I'm sorry for any ambiguity, but I ment for Tac Structure levels the planetary upgrade levels, not research. EDIT: Could this be made for Distant Stars planets as well? Thanks!

5 Replies 4,434 Views

Hi. I have a simple mod request. I would do it myself except I have no idea how and would probably damage something trying. I want Fleet Capacity, Cap Ships, Tactical Structures to be quadrupled for each level. So, at fleet level 1 there would be 400 capacity, 4 cap ships, etc. I would also like for 4 starbases for each planet. Thanks to whoever can make this for me. :) EDIT: would it also be possible to make your first 4 cap ships (lvl 1 quantity) free instead of only 1?

5 Replies 4,434 Views