Sinperium

Sinperium

Joined Last seen Member # 4002966
121 Posts 4,545 Replies 36,180 Reputation

Banned myself for looking at the picture Ryat likes to look at: I need eye bleach now please.

26,025 Replies 40,502,325 Views

[quote who="starkers" reply="25200" id="3779782"] Banned for failing to realise that you not the banner but the bannee..... so pack up yer troubles in yer ol' kit bag and smile, smile, smile as you walk out the door and avoid it hitting you on the ass you leave. [/quote] Banned because Lobo wants his avatar back. <img src="https://c7.uihere.com/files/63/197/158/lobo-doctor-fate-comics-darkseid-the-new-52-dc-comics.jpg" alt="" width="728" height="583"

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I believe that is correct. I've been able to get random ones to spawn by creating an erroneous entity for them--not that this helps anything. But what I and the OP don't seem to be able to do is get the DefaultMinorFaction to ALWAYS spawn on a particular planet (despite tweaking other variables). Sometimes it does, sometimes it doesn't. I notice on of the default maps (I forget the name now) has a scenario where each player starts in a small cluster of wo

3 Replies 26,341 Views

Banned for not letting everyone know that Covid was originally spread by space ponies. Damned space ponies!

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Banned for not social distancing from me while I wait for my covid test results (I actually am).

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Banned for not tossing a coin to my witcher. [video]https://youtu.be/1wR3szhItz0[/video]

26,025 Replies 40,502,325 Views

Banned for mixing Joe Biden-esque metaphorical gaffes and lying about having neighbors (cell mates don't count).

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Banned for forgetting how old you are. (I can hear the real of your rocking chair from here.)

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I'm still experimenting on it. The above is just one of several iterations of this. What's annoying is I have dozens of models I made and used in the past with no problems. I'll try to marathon it sometime this weekend and just trial and error my way through this. I do recall in the past that one of the versions of XSI that Softimage saves to is not as SoaSE friendly as the other. I've tried saving to both of them and it seems irrelevant at thi

12 Replies 25,685 Views

Banned for not understanding that each Beatle is equal to the sum totality of all Beatles. They are the Beatles--resistance is futile. [quote who="Ryat" reply="25082" id="3771158"] banned for the band remains the same @Sinperium - Dude! Where did that mod come from? LOL [/quote] That's my "Yellow Submarine Invades Bikini Bottom" mod. Beatles faction versus Krusty Krab faction. For example: Solanus Adjudicator are known as "Patrick Stars

26,025 Replies 40,502,325 Views

I had one material and it crashed the game. Added a second and it lets it display. No idea why. I had the number of materials correct in both cases. But if I drop it down to one material as shown here it mini dumps game.

12 Replies 25,685 Views

[quote who="Hael-sose" reply="2" id="3771007"] Even taking an old mesh and simply resaving it causes the same problem Hi. Did you set up the texture references inside SoftImage, or manually? Because if you haven't, you'll overwrite the mesh with empty references. Check the .mesh and see if the material section looks anything like this: NumMaterials 1 Material DiffuseTextureFileName "FrigateVorlo

12 Replies 25,685 Views

Thanks for the reply. I've tried several variations from known, working models on the mesh's and edited with Notepad++. Now the above is a default Softimage output, right? I've tried outputting the Tech colony frigate for example and then typing in the mesh data from the original and I still get the same results so far. I used to edit particles, meshes, etc. all the time so I am not sure what I am missing. I'll experiment some more today and post back later.

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A bump and stuff for fun. Here's a custom model I have abilities created for that I'd like to put in the mod: P.S. If you're a Sins Modder and want to use one of my models just ask. Mention me in the credits is all I ask.

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So I am working on a small mod at the moment and am having two primary sticking points Getting my models to display adequately in game. My old mod models show up fine (these would be pre-Rebellion graphics rework) and I used to crank them out and slap in-game textures onto them with no issue. Now I am getting either flat black models or bright emissive colored models-- depending on the texture attached I'm wondering if it's the XSI model v

12 Replies 25,685 Views