Sounds like a new good diplomatic type ship. Maybe the "Government Dreadnaught". "This is the dreadnaught, Big Brother . Be happy...or else!"
Sinperium
I was eating cereal this morning and pirates attacked me in my kitchen. Oh the horror. I could not find my nerf rocket launcher and had to go hand-to-hand. It was really brutal. A perfectly good breakfast ruined and my cereal wasted.
Year...old...thread...for...old issue. Make...new...one. [e digicons];)[/e]
FYI--usually its 192.168.1.1 (I think this is more prevelant in US and other overseas)...and Alloy didn't work for me. I had to manually configure my router.
Harpo be the man...all others are man-wannabes. Please continue posting any addenda on bugs or caveats with this so I don't confuse my poor proggies worse than they have been. I'll be usng this shortly.
There are no stars in SINS...those are just the reflections of light in Chuck Norris's eyes as he watches all of you, always.
The board game I am nicknamed after had a ground combat phase after space combat and planetary bombardment. Regular or Jump troops could be dropped from transports and capital ships and they were pitted against the ground troops defending. Ground troops were subject to space bombardment and then Regular troops were subject to defensive fire from the ground troops already present as they landed. Jump troops were more lightly armed but did not suffer defensive fire landing (R
I take from my experience so far with Galaxy Forge that--like the planets--the last item created is "on top" and that is how you achieve that? FYI--it won't achieve the effect the original poster wanted but some "uncertainty" can be introduced by using the "spawn percentage"--that can apply to phase and wormhole connections as well.
I've had a map where stars are quite far apart but on occasion ships move from one star to another off a phase lane at normal speed. I have only seen it in Diplomacy.
I think it's pretty simple based on what's available. Ironclad games provides the server interface but when you host a world it's your server (virtually speaking anyway)--you are the admin and moderator. If you can establish your own game server with an atmosphere, style and reputation for play of a specific type then you will attract those sorts of players. As a new player what is missing for me is a "server directory"--that being players who regularly host games and are
Yes--but are they free? Free is good. :)