[quote who="DirtySanchezz" reply="391" id="2559689"] I think you just had a bad experience. And you probably did the right thing by throwing up your hands and saying, "GG, you win," and just leaving.[/quote] Yep--bad luck was all. I really don't mind losing. it doesn't bother me a bit. There is an open source game I was somewhat "famous" in because I would repeately go head to head with the best when I first began and routinely would get slaught
Sinperium
Three minutes isn't much time to communicate with four other new players who don't know each other while simultaneously defending your world from a coordinated attack by five players who are dumping all their resources to a player two jumps from you. I didn't even get scouted--the fleet just sailed straight in. I didn't even have time to finish upgrading planetary infrastructure before the first wave hit. It was my first 5v5 game. If I had players reinforcin
[quote who="quieteben" reply="382" id="2559252"] I also don't understand how a game can only thrity minutes old and some player rolls into my area and already has several level 7 capitol ships and a fleet that is twice the size of mine. With a solar system isn't that big and I've colonized as much as I could without over stretching myself.. I just didn't jump of the turnip truck to start playing, but it did seem pretty fishy. And when I looked at the
I have a proposal for pirates that might help with the lag issues (maybe) and possibly add to the fun. If anyone was a fan of Keith Laumer's Bolo science fiction books (or Steve Jackson Games Ogre which was based on it) how about considering making the pirate bases as follows: Give them lots of defense guns and possibly mines and hangars at their outposts but instead of giving them ever increasing swarms of ever more powerful ships...give them a single ship, an
Before you could ignore the AI with little consequence--now it at least has to be watched. The best thing with Diplomacy so far for me is the AI improvement. I am also finding (over the long haul) that the diplomatic possibilities are very subtle and layered. really well done but take awhile to be understood and seen. The more you play, the more you see the versatility.
You could have a virus or a corrupted windows or adobe update but a real likely culprit though is that your hard drive is over 90% full...especially if you are running windows. if you can delete some files (I don't know your hard drive size) it may fix the issue. If you are having obvious malware symptoms on a big scale it can also make these issues.
I just pretend I am sending them facebook invites with big smiley faces and sound effects. When the planet is conquered its like they have accepted my freind invitation. All is full of love. I also don't destroy their ships but rather make mine so appealing with a pyrotechnic display that they scuttle theirs so they can hang out onboard with me on my cool ship. We're all mates now. How did I miss this thread before? It's the best one I have read here yet!
I really think there is a need for player websites promoting specific maps, mods and game styles would help. Sort of "communities within the community". On the other hand, when I log onto smurfville--I mean ICO--I leave immediately when I see: random Map, 5v5, all settings fast.
Yep--your face looks skinnier. Congrats.
The simple solution is to host your own game with a password and invite/accept only those whom you wish to play with. that's why the feature is there. And smurfs are yotz's...I agree.
Also--while a lot of us don't get to play online often, we play solo and via lan with freinds. It is a great game from my perspective.
Gerbils are noble creatures and friends to mankind--take back those specist comments you varlet!
Farscape and Firefly on Netflix...Caprica via TV...Terminator: The Sarah Conner Chronicles via DVD/Hulu...Invader Zim on Nickelodeon--basically all excellent shows prematurely killed in their prime by stupid network executives. OBEY THE PANTS!!
Both the supervisor and the controller are suspended as of right now.
It was poor judgment but I feel really sorry for the controller. I have a picture of my son at age four turning on controls in the cockpit of a 707 while I sit in the co-pilot seat and the pilot stands behind us. The co-pilot ran to the terminal while we sat there, found my wife and came back with her camera to get some pictures for us. When I was a teenager, I was allowed to clear take offs (with an airport employees direction) for small planes (it was a rural airport--no
Fighters could be given the role that Allied fighters in Europe had towards he end of WWII...let them provide interdiction. They could be made more effective against scouts and trade/refinery ships for example. Another idea is the flak cruiser--the U.S.S. Atlanta in WWII in the Pacific was set up for this purpose. A cruiser with some primary and secondary guns substituted with anti-aircraft weaponry. It's just the idea that a teeny squadron can loiter over a
Thanks. I saw a couple of tongue-in-cheek comments about "Girls Only" but didn't find anything elsewhere. Now I know. So it's true...ALL will join the unity. Whew...I can have my masculinity back now. I was getting worried there...strange..new...feelings...ayieee!
What's the backstory on Advent? Where do men stand in their world? I don't mean personal interpertations but what's the official line--is their one?
I think one thing we need is a dedicated Flak Turret for planetary defense. Have it take up two slots and suck at ship killing but at least make it an option. It's ridiculous watching small forces of bombers slowly whittle a healthy planetary defense system down to nothing because the entire darn planet can't find a single AA missile. It would also allow defending fleets a little support against the accursed reviving bomber menace. Flak could be made effective aga
I believe he means the planets populate his nav map as if he had visited them--not just the one targeted by the mission but all the planets owned by the player taking the mission. That is a handy advantage--especially with the cannons in play--a Vasari could hit any planet at will with his gun them phase in...whether scouted or not.
Just at a glance--but should there be three lines here or one line with all types seperated by commas? [quote] recommendedGameTypeCount 3 recommendedGameType "FFA" recommendedGameType "FFA" recommendedGameType "FFA" [/quote] And a related question...is "race type" a valid parameter in the current game? I noticed the line structure has changed
[quote who="DirtySanchezz" reply="376" id="2553604"] One idea I think Stardock and Ironclad could implement would be to give new players--CD keys that have never logged onto ICO before or that have only been doing it for less than 2 months--the option of choosing to go to a special new players only server. [/quote] Or along that line make it so a player's win ratio only goes up if they win versus someone of an equal level or higher.
Sounds like a good idea. Havinga noob server up on a regular basis would be much more fun than trial and error match-ups.
Itv will work but that Celeron processor isn't going to enhance your game and you might have a crash now and then on a long game with big maps or large fleets.
Not fear...I don't mind losing at all. It's the bash-and-trash players that keep me offline (that and lack of long play periods). It's no fun when you come on to play with the intention of picking up pointers and learning and the person playing has memorized every attribute and stat of every unit and simply sees how fast he can crush you without giving you a tip or helpful comment along the way. I played chess a lot when I was younger and the worst thing you could do was attr