Gepard67

Gepard67

Joined Member # 4048842
1 Posts 86 Replies 422 Reputation

I cannot publish it cause I used work of others. It can be only published when SoA2 Team would accept it. So far it will be only in privat use. I also am not sure, that I found good solution for constitution class. It had the role of explorer but not scout without any weapons. I will think more about this and looking for a better solution. Maybe I can find something interesting. I would like if SoA2 team would take a look at this changes first. but thx fo

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[quote who="psychoak" reply="3977" id="3366134"] They were, they're 50% faster(scale wise) and 25% slower than they used to be. Initially, halfscale was done at halfscale, across the board. The complaints of lengthy transit were legitimate, and so were bumper cars fleet battles. So, weapon ranges and transit speed were bumped back up a bit. What "role" a ship has is largely irrelevant. The Excelsior is in the long range frigate sl

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I only wanted to make it more realistic.I am not getting bored, when ships travel around especially when it looks great. The mechanic of this game makes npc s deal with pirates much. CPU spents money for bounty and if you make them useless then CPU s investigation is for nothing and as player I would never spent money at this mod for pirates. This gives a bonus for players. Against CPU it is easier to play anyway and cause of this changes in balance I didn' t like i

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[quote who="Major Stress" reply="3937" id="3360209"] We could use this info for an optional add on. The mass of each ship was pretty specific. Don't want to see the canon zealots crying heresy. I was never a big fan of big ass ships zooming around like fighters. Though the ship speeds themselves are pretty reasonable.[/quote] Hi Major Stress, First of all you made really good work with your friends. I don't know if you would like som

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[video]http://youtu.be/ImJsDZdC1Do[/video] I changed maxAccelerationAngular 15.000000 maxDecelerationAngular 24.000000 to original sizes maxAccelerationAngular 1.000000 maxDecelerationAngular 9.999996 and maxRollRate 15.000000 maxRollAngle 35.000000 here I also took original values maxRollRate 2.000000 maxRollAngle 35.000000 for all capital ships. Mass I also put to 7500 and at b

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I think I found it. maxAccelerationLinear 116.000000 maxAccelerationStrafe 80.000000 maxDecelerationLinear 123.000000 maxAccelerationAngular 15.000000 maxDecelerationAngular 24.000000 maxSpeedLinear 351.250000 maxRollRate 15.000000 maxRollAngle 35.000000 These values are too high. That should be the reason. Especially maxRollRate, Angle and Angular accelerations. That is the reason why capital ships are fighting like small ship

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[quote who="Major Stress" reply="3932" id="3359832"] I took great care to get the ship scales right. We did have to put a cap of 1500 meters on the supersized units to keep the ships and stations from being bigger than planets[/quote] It is maybe correct to think in this way. But as result you have ships which move to fast for their size. Maneuvering like they are X-wing fighters, which looks unrealistic again. When you put them a little bigger you would have also more deta

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But it is correct how they made. I was looking. Constitution class was only 300 meters. sovereign 700 m, Galaxy 640 meters. Ambassador 526 meters. The relashions are correct. 1 screenshot left Ambassador, right Enterprise - constituttion class. <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEASABIAAD/2wBDAAYEBQYFBAYGBQYHBwYIChAKCgkJChQODwwQFxQYGBcUFhYaHSUfGhsjHBYWICwgIyYnKSopGR8tMC0oMCUoKSj/2wBDAQcHBwoIChMKChMoGhYaKCgoKCgoKCg

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Ah sorry. I could see the name Enterprise with one of the sovereign class. I thought it is the class which Kirk used. But Constitution-class is really useless. I dont use it even. You could give some usefull powers to constitution class maybe. But I found how to change it. I will try.

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Hi I would suggest to play this mod with small maps. It makes fun and balance is really nice. I only wanted to change sovereign class with Galaxy in research, cause sovereign class is the first design also from the history. Is this possible? What I also don't like is that elites are a little small from design. I really think they could be bigger. It would give also more detail to the ships. They look like support ships from the size. I don't miss titans

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