[quote who="SpardaSon21" reply="2" id="3378753"] Assuming you've already released a new version, could you please update the OP and stick version numbers on your mod so we have an easier time of knowing when you've updated? Much appreciated.[/quote] This weekend I will give version numbers. Thanks
Gepard67
I updated the mod but still working on it. I would like if some ppl could try and give some feedbacks. Especially ppl who play multiplayer games. Against NPC's it works good but I am not sure about multiplayer games. new features: - Dominion polaron beam array penetrating shields and making hull damage http://en.memory-alpha.org/wiki/Phased_polaron_beam - AI will build alot of
[quote who="Sacee" reply="4143" id="3378366"] Hm, I don't think placing an extremely overpowered race inside a multiplayer game is such a good idea but then again, I don't want to whine about it. Gonna check back in a couple of versions to see if things flattened out a bit. Defo a mod to keep an eye on, everything is so well thought out and executed. Keep up the good work![/quote] If you want to have balanced teams without overpowered race you c
Thanks. I will check it out. There is something AI cannot build and this should be removed then.
"[quote who="Valpheus" reply="19" id="3377826"] However, you can try to observe under dev.exe to see what is on the AI's build queues. [/quote] How I can do this?
They crushed their own game really now. I like to play small maps and when AI is keeping their money and do nothing no research, not buildiing ships etc. I can get all planets and resources. For me this game became not playable. I am using steam and don't have any possibility to play with version 1.51 again. I don't have any possibility to change ai cause it is hard coded. It can be also that they cannot correct it anymore. All your effort for mods and the time yo
I am playing SoA2 and in this mod there is no titans. Not all ai npcs are keeping money. It depends I think also which type of AI you have. aggressive, defensive, resaarch or economic. Some of them have this bug. I am not sure that it is cause of titan.
AI saves money for research now and keeps it for a while. At one moment it spends all money and resources for researching some stuff. I couldn' t get out for what AI is waiting for this act. It has some check point now and I am not sure did it become better - harder or easier to play against AI. But it is stupid to keep money of 50 000 and alot of resources of course. In this time ai doesn't produce any ships. I think they have to change it again. I would tell
Hi, This mod is only for privat use! Changes to original SOA2: I wanted to fight also against other races and not only against borg. That is also why I tried to keep balance between races that all of them have a chance to expand their empire. - AI increased for all races. Before AI didn't build any capital ships for Kiingons, Federation, Dominion and Romulan. They were researching only maxshipslots but not caputalships and were
Sure I can make sorry I didn't think about this.
I am getting crazy with this. They made again one update and you cannot stop steam to get these updates. To play my mod with Version Mods-Rebellion v1.52 You have to take the original one http://www.moddb.com/downloads/start/56067?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fsacrifice-of-angels-2%2Fdownloads and overwri
Hi, I want to present you the modification of SOA2. First of all thanks to SOA2Team for this very nice work and star trek feelling. Cause I wanted to play it in a different way I made this modificatiion. But most of hard work belongs still SOA2 Team. This mod is compatibel with Rebellion 1.52. You can update also your planets with industry and social specialisation. Changes to original SOA2: First of all I wanted to
At this mod I liked that there is no titans cause you can have a better balance in game with other races. That is why I also don't want to see titans in rebellion. It will come Star Trek Armanda 3 soon. Ppl. who would like to see titans can take it. This is also Star Trek and not reskinned version of Sins. There are more reasons why Borg are Op in this mod. - They have 1 longrangeship which makes the most dmg in universe. - They have assimilation power whic
[quote who="RedDwarf999" reply="4060" id="3372999"] When you are fighting the Borg the "pause" key is your best friend. Use it. A lot. You are not as fast as the AI. backs out of the room slowly... [/quote] I don' t think so. Your best friend could be save the game and restart when you loose against them. Even after I put their super longrangeweapon to normal dmg they are OP still. They are the only
I don't understand this point of view. But I accept it of course. It is your decision and will not try to change it. If you want to make Borg OP there are thousand of possible ways for this. They are OP anyway even with my changes.I never played Borg till now. Just a quick answer to this. I also don't like any diplomacy cause you can beat every NPC with this. As I wrote above it is how I like to play SoA2. Everyone can decide what he wants. It is free any
[quote who="myfist0" reply="4045" id="3371848"] Sorry, none of those changes will make it in. If you can't beat Borg, learn diplomacy and get allies fast or wait until you can beat all other races easily on at least unfair. All I will look at is your movement.[/quote] Sorry it doesn't make any sense for me. This longrangeship ist making 2700 dmg. You can take a look to all weapons. Usually they are making 1000 even with eliteships even less. It is 3 ti
Diplomacy you can always use. But I don't understand the reason why borg longrangeship should make the most damage in all galaxy even better then all eliteships.
For me it works now. You can also copy the links and paste to your browser. I made alot changes to make a better balance. For example: - Borg longrangeship was making alot of dmg. 2700. No any elite ship and other longrangeships can make such dmg. When borg were coming with these ships they could crash any enemy. You are loosing your eliteships one by one. They are also focusing a target that you didn' t have any change. I put this to 800. It is still the best long
If someone wants to try a different SOA2 playing here it is. I made alot of changes to keep balance between races and as I wrote above to have a realistic move of starships. This is how I like to play SOA2. http://www.gepardpage.com/SOA2%20mod.rar extract these files to SOA2 folder if you want to give it a try.
diplomatic changes you can find in gameplay.constans
[quote who="Treklover" reply="3981" id="3366302"] I would really love to try out your changes. I too love this mod but think that the ships move a bit unrealistic in turning. Also, I wouldn't mind trying out what you have done with your ships lineup. Let me know how to get in contact with you! I am very interested in seeing what you've done . Regards: Treklover[/quote] Treklover I
I am ready with my changes. It takes alot of time. If someone would like to try it then write me pls. I can send the files with email.
What I can see is that AI builds fleets. It depends which ships it is using most. When you make ships which is getting used stronger then it will change maybe balance. I also think that the role type of ships are not so important. That is not the point here. I was playing it yesterday all day nearly. I don't see any troubles with balance. This mod is for me the best mod ever in balance. When I was playing original game with titans the balance was worse. Sometimes with fleet and c
I didn' t test the new settings of Federation with AI. I like to play Federation and didn' t give chance AI to play :-) But I didn' t change the roles of these ships. I only changed mesh and powers like weapons, shields hull. I changed also abilitiies. That is all. It will not change gameplay only cause of scout maybe. But this is easy to correct.
Changes I made for Rebellion. I will send you all changes I made but I am still not ready with it. I want to find also a good solution for constitution class.