One thing that may help you is researching starbases and auxiliary government/enforced loyalty/whatever it was called for the advent. If you have a starbase with that on your key planets you can make sure you keep them even if they are being bombed by Novas. The Advent superweapon can be countered by just placing a culture center on every planet. Other than that the problem lies with the AIs, mainly the TEC loyalist AI. As they have forgotten how to build large fleets and noth
mcintire
You can also (edit: create) maps where you set every artifact manually by setting the chance to find random artifacts to zero and giving certain planets an artifact, but I think in the stock sins maps there are only one or two maps that have this (I know one of the maps has an artifact on every homeworld, jump drive relic or something like that I think).
[quote who="Pbhead" reply="10" id="3140759"][...] 4 worlds are all terran desert, or lice [...][/quote]Sorry, dude. all my lice planets are under lockdown till the exterminator was there... (god that typo made me giggle like a preschooler... dammit) If you need to move your fleet to that planet, know that your world has been scouted and still need to cross it you can also jump in your Akkan first, activate Armistice and then go through your world
Cruel and Vicious can also buy more levels on their caps, up to five and six respectively. All AIs starting with the Unfair AI can also buy levels for their titans it seems. Oh, and those three AIs get an XP bonus when killing your ships. The agressive AI seems to be the only one that currently builds fleets beyond the titan and 14 caps (and the few odd frigates they have). However sometimes even the other AIs seem to fall out of the picture and spam you with fr
Actually you shouldn't get an email other than the "your purchase has been made" one. Look in your library, make sure you have disabled any filters (it won't show if the filter is "installed"). It should be there. My friend bought the beta today and found it there rigth away.
It's highly situational. You actually need to have a high-population planet that has those 160 population in order to use it with full effect, and if you used it it takes ages for your planet to recuperate. On smaller planets like asteroids or moons it is a support ability at best. It works best to soften up enemy fleets going for your backwards worlds or to prepare an attack, it is not a fully realized superweapon, so I don't see a problem with leaving it where it is and keep
As far as I know it isn't affected by armor, though (unless that changed in the recent patches). By itself it doesn't worry caps or titans, but your regular cap or titan has its shields removed or severly reduced. Remember the ability is usually used in conjunction with an enemy attack and may turn a superior fleet into an inferior one. I thought level 2 on red button only increases range, not firepower...
It's so situnational that it can be justified to be so stupidly powerful. Unless you actually score a desert or terran planet that connects to at multiple enemy worlds or strongpoints it is just a mediocre support ability. It it pretty much one-time use and can be stopped (as others have mentioned) by reducing population on the enemy planet. From an Asteroid it does 20x20 damage max, that's 400 damage. From a Moon it's 20x30, 600 damage (--> this is where your l
Dunno, to me TEC loyalist early advantages is getting money and construction speed whenever your planet is under attack. I doubt putting Novas back into the missile research chain would hurt so much, they would stil get it a lot sooner than other factions and still had to invest considerably less money for them. Although the "cheaper guns" research kinda lost it's touch with them being limited, unless you get constantly raided and had to rebuild a lot... Yes
Seems like the forums died just as I posted, lol Maybe players using Steam (as in they are running Steam in the background and are online in friends while playing) can use their Steam profile picture in Sins. Just add a little icon on the lower rigthern corner to indicate faction and mindset.
@ seleuceia: I guess they are not argueing against the OP, but against the first reply claiming the 4 superweapon limit in itself is a pretty big nerf to them.
The AI tries to preserve the Titan and constantly uses the "retreat" function. Unfortunately that function atumatically chooses the closest jump point, making the thing jump back and forth. If you want to safe time and effort, place half your fleet at each entrance/exitpoint and bomb the frick out of the Ship that is behaving like so. You may even be luck and break it out of that beaviour, if the Ship doesn't consider you fleet a threat anymore. Sometimes if your fleet is just a l
Supreme commander can be plenty fast if you want to play it fast. You can pretty much be at an all out war five minutes into the game. Supreme commander 2 is even worse :). That being said, I actually find playing sins pretty calming at its current "normal" pace (all levers set to "normal" at gamestart). I actually came to Sins thinking "hey, it looks like a more complex version of Dyson" (now Eufloria)... and in a very weird, abstract way it is.
Jep, the carriers need to go fast. Focusfire on them, use abilites, crunch them together. Once they are gone the bombers are just free XP to be harvested. Can't wait till vasari are playable, I miss them phasic traps. They made this so much easier.
I don't know, I sent 1800 fleet cap in Corvettes at my friend in Beta 1 (where one corvette still cost only 1 fleet point). I think he jelled at me quite a bit louder than he did with the normal LRF/Lum spam... (Yes I pretty much sacrificed all my capships for it, but at that time I wanted to know what those buggers could do) As I said before, limiting supers is like shooting yourself in the knee. Same goes for the limit of shiptypes requested in another thr
From what I know the game destroys the original ship and replaces it with a ship of the same type, but your allegiance. Now they would just have to read the original's stats before killing it and copy them over... In all honesty I thought the original takeover abilities did that before. I do recall having taken over Kodiaks with afterburners, and that one is a research, too...
It wasn't a singleplayer or multiplayer problem, it was an AI issue. It still is. Do you really think the 4 per player limit matters to the AI on a small map where a player maybe occupies six or seven planets? I tmakes no difference to them, they wouldn't have built more than those 4 in the first place. On bigger maps you're likely have multiple enemies at once, meaning if anything it makes the issue worse by multiple AIs spamming the nukes on YOU (yes the AI still gangs u
When I read this thread about Advent being girls and TEC being boys I always have to think about Vandread, if anyone can recall that Anime. The styles of their respective ships is even slightly similar :D. And the tech of the women in Vandread is cooler than that of the men, too (although clumsy robots in space is funny to watch lol). Edit: Does this mean the Vasari are being chased by the forces of earth out for harvest?
Just noting here that I don't like the limit either, And that the Delivarence needs a buff to be on par witht he others.
This happened in diplomacy/entrenchment/vanilla sins as well. If you kept your carriers right at the edge of the well they could sometimes launch their fighters. Probably has something to do with the effect range of the disable.
[quote who="innocentquestion" reply="5" id="3136756"]Oh, OK. Play Vicious AI and report back. Also put your Akklan against a well-defended Desert or Terrain world and see how it perfroms without Repair Bays.[/quote]Remarkably well, infact. You blow up the two to three siege frigs, take that planet over, plant a repair bay and two gun platforms. Now watch your 30% Akkan gain HP fast while enemy ships die in quick succession. Edit: Unless you mean a planet take
[quote who="foxfax" reply="16" id="3136653"]I've had trouble with this too. I think it might be that some abilities turn enemy ships into your faction, so maybe that counts? Using the Corsov's Boarding Action, the Advent Loyalist Titan's "I'll shoot you 'til you're on my side" guns or the Advent battle-cruisers ability to turn a foe to one of your ships might count towards you building them for yourself. The last time I got this achievement was as TEC in Diplomacy 1.0
I played against 2 unfair AIs two days ago, was TEC rebel, too. I built 2 Akkans right off the bat, went to colonize the galaxy. By the time I met the first enemy resistance I was inhabitating more then 75% of the (1 star) system. I did not research TAR (truce among rogues). This is not a problem with the research, but a problem with the AI being horribly slow with getting started earlygame. This persisted since the original sins as far as I know. You can even
And why, exactly? I mean is there any reason to mess up the current constructor system? Anything horribly broken about them?
I don't see the big discussion about steam, it works most of the time, people mess up there same I do when I fry my PC again. Last week they killed steam for most of the german population for a day. Shit happens. They try to do a lot stuff to improve gaming and everything around it. They succeed and sometimes they fail miserably. Nothing to stigmatize or glorify about it. I sometimes resent the fact you don't get a retail copy of games bought via steam, but until now I haven&#