Classicvibe

Classicvibe

Joined Member # 4173544
8 Posts 80 Replies 7,870 Reputation

It's probably the first ship to actually have that theme though. it reminds me of some sort of weird sushi plate.

8 Replies 9,646 Views

Ice planets.... played a random map today that gave me 4 ice planets within the first hour and zero volcanic ones >.> I'm currently at like 6 ice planets, 2 terran, 1 desert, and 1 volcanic, excluding asteroids/moons You can always spam the buy crystal button though, that's what I always do

13 Replies 13,421 Views

The way pirates are set up now are better classified as mercenaries/privateers than pirates. Traditionally, the pirates would probably be attacking undefended trade ships rather than trying to attack actual military fleets. I can't see them acting cohesively as a single entity though, I'm under the impression most pirates would want to be more independent than anything else

2 Replies 4,210 Views

My corsev somehow nabbed a pirate corsair when I was raiding a pirate base.... it actually keeps all of the pirate dialogue xD

7 Replies 7,823 Views

So, um, I'm an on and off player that comes back to SoaSE every few weeks, and a few days ago I tried a FFA 8 player single player map on hard, I think with 5 stars and maybe, 80 planets? TEC, normally Advent but the economic aspects of TEC attracted me (I'm big on eco) Entrenchment installed, no Diplomacy So yeah, massive map. I'm more accustomed to something like 2v2 or 3v3 medium maps with locked teams, so I was sorta new to all of the missions and

12 Replies 8,606 Views

blah didn't see Sanchezz's post So that's how it works lol.... I was building only one trade port at each planet up until this time (goes into trade port building frenzy xD) Erm, new question - been reading a bunch of forums threads and I got to wondering about the RPS relationships between the different ship types. Is there a thread or a sticky for this? Like, a flak frigate counters strikecraft, strikecraft c

9 Replies 21,771 Views

Ooohh, so, you can build more than one trade port in a planet? I thought doing that would be redundant.... (unless people have 100 planets o.o)

9 Replies 21,771 Views

Thanks for all of the info - I started a new game on the same difficulty settings, split ships early on and colonized planets like mad :D I got my income to about 85 credits per second with 16 planets or so. Are trade ports the last thing to build for maximizing income? I built one at every planet I own (cept dead asteroids, obviously)

9 Replies 21,771 Views

Bought this game several weeks ago and played it intermittently, (not too often because the games usually stretched to something like, 4-6 hours?!) Anyways, I'm still on vanilla version with the newest patches - Currently I've done single player, moving myself up on AI difficulties on 2v2 locked teams medium size maps (like system of war) - AI on normal is pretty easy and I usually hit rank 1 in everything. Last game was AI on hard but my ally ended up tur

9 Replies 21,771 Views