Classicvibe

Classicvibe

Joined Member # 4173544
8 Posts 80 Replies 334 Reputation
Reply to A.I. ?? in Sins Rebellion

I've gotten the impression that some AI's will repeatedly send their ships back and forth into a battle because of a changing situation that's just on the line, as in one moment the enemy fleet or their own fleet is too big or small to continue the battle, so they retreat, next thing it's the other way around and they send their ships back. Usually sending in my own ships to "tip the balance" stops them from doing it over and over. I've been pl

17 Replies 16,862 Views

Well, it's extremely unlikely that anyone will ever encounter a legitimate reason to disagree with Valve's new ToS. I was just wondering how exactly SoaSE fell into the category of Steam games.

15 Replies 68,851 Views

So like, is there any way to play this game independently of Steam? Apparently if someone disagrees with their new ToS for any reason, the company has the right to (and will) remove that person's access to purchased games forever. (unless they repurchase) Does this apply here as well? Since I originally bought Rebellion directly from here rather than Steam.

15 Replies 68,851 Views

You spam them with "send 100 Metal" missions and send back the same amount of metal right after. Never fails for me, it's like they complete the mission the moment I send it to them.

21 Replies 25,663 Views

The SOASE wiki I found gives a duration of 60, which I assumed to be 60 seconds. The Eradica I just blew up stayed in its nice blue mode for 10 ****ing minutes and took out 300 supply of my ships (including 20 cruisers) in the ONE MINUTE it took for them to jump drive out of the gravwell. I've had less casualties from fighting a maxed fleet with a level 10 ragnarok titan in an effing 10 minute battle. I'ma have to go through this like 3 more times

4 Replies 7,293 Views

I did, until I got really carried away blowing up capital planets +best Normally I'd revert to an autosave but I turned that off after someone told me it caused minidumps ya know, I know how this game is really resource intensive and all with the thousands of units flying across the screen in 3D space, but this is pretty much the first time I've seen a game that crashes as much as Sin does.... which doesn't go too well with the f

14 Replies 16,185 Views

Yeah... On Normal mode I just steamroll over AIs, then in unfair or higher I get my ass handed to me lol First time I saw a Titan get destroyed by nothing but frigates

15 Replies 10,256 Views

Thanks for the heads up, guess I have something else to look forward to after finals now ^^

19 Replies 16,775 Views

[quote who="Nicos78" reply="27" id="3165174"]still no patch. :'([/quote] yeah, I can't even play the game right now because of minidumps T.T

77 Replies 63,533 Views

I used to play Multiplayer over multiple different RTS games, completely quit it a while back because all I ever saw was point trading, cheating, and downright hacking. They all have some kind of "Must win" mentality that just makes playing the game pointless because it becomes some massive epeen contest.

88 Replies 268,402 Views

[quote who="flannicus90" reply="5" id="3162229"]Just delete your System 32 folder. You'll never have another minidump.[/quote] you can stab your face multiple times with a knife and have the same result too

15 Replies 9,356 Views

Hipster Orkulus..... gravwells are too mainstream

10 Replies 8,820 Views

You have to have 4.5 with the AI as well. Right now the AI has 5.1 with you, but it has to be a two-sided relationship =P I usually get my side of the relationship up by spamming the AI with 200 give Metal missions, they almost always fulfill those

1 Replies 3,266 Views

They should make it lore specific so that the Advent superweapon actually shoots a massive bag of weed smoke that completely disables all planets and structures in adjacent gravwells because everyone's too high [e digicons]:grin:[/e] And disables hostile culture spread in those planets by starting hippie revolutions

43 Replies 176,029 Views

Is there some sort of safeguard against too many alliances? I noticed I was getting a lot of negatives in Diplomatic actions from one AI when I was building up relations with another one... I remember having one singleplayer game where I was allied (20.00 with both until I started messing around with pacts) with two AI's, they had about 8.00 relationship with each other but it never really went up....

5 Replies 3,562 Views