This is what I think of about the Battle for Middle-earth series. Battle for Middle-earth was just cheesy, you couldn't command as many units as the trailer advertised, not that I let trailers control my decision to buy a game, they influence it but generally aren't the deciding factor. The unit selection was pretty limited, there were too many levels of veterancy for units, though the way the building system worked was interesting. Battle for Middle-earth II, on the other han
Zeta1127
Battle for Middle-earth really doesn't belong in that list, it is alright but if it wasn't The Lord of the Rings, it would have been terrible.
Homeworld has one of the best stories I have ever seen in a game, combined with music that makes you feel the story, and the great gameplay with a lot of variety from being out gunned by frigates when you only have strike craft in the beginning to navigating veins of gas to survive the radiation from a supernova to reach the enemy, it is a masterpiece. I am not sold on Cataclysm and Homeworld 2. I got Homeworld by the time the others had come out, I did know about Cataclysm thanks to
I gave up on IE about a year ago, and I have never looked back. IE is just so unstable and easy to crash, it isn't worth the trouble unless there is no other option, otherwise it is Firefox all the way, it is stable and if it should ever crash, I can just keep doing what I was doing before I was so rudely interrupted, and the add-ins are excellent.
So, can the AIs get on speaking terms with each other yet, otherwise Diplomacy isn't worth playing for a primarily single player person like my self.
Campaigner, I haven't played any of the Total War games either.
Impressive, most impressive, the captions just make it.
One question, is this the latest version of Entrenchment?
StarCraft II is a fine game that has a few problems that StarCraft/Brood War didn't, but it is still pretty good and if I can get a computer of my own, that will be one of the first things I buy. I say this even though I am terrible at the original. The story looks pretty good, maybe not as good as its predecessor or the likes of the original Command and Conquer and Homeworld, but still solid none the less. I am not exactly thrilled with some of the changes made, but it was bound to happen. M
Please read this , near the top after the intro but before the changelog in bold.
The 1.2 patch just came out.
As I said before here in post 24, this is another just another one of the laundry list of numerous reasons why I don't like EA and the way they operate, looks like BioWare is well on the way to becoming the next Pandemic Studios and Westwood Studios before that.
Indeed, Phoenix Rising is excellent, version 1.2 is definitely going to be impressive, most impressive. I knew I saw you, SpardaSon21, some where else, on the PR forums.
I noticed that, they should have waited for the full version of the latest patch.
What was Bush supposed to do, not go after the terrorists that want to kill us, not defend this country from a very real threat, and not retaliate when 9/11 was an act of war?
I agree with you completely, Island Dog, that is exactly what he is, never should have been elected in the first place.
I am in that same camp, DirtySanchezzz.
Corrupt Militia is down right annoying, it costs way too much to remove corruption, ships like the Crusader -class gunship in numbers can destroy all but the best starbases, and vehicles like the Canderous -class assault repulsortank are virtually unstoppable in a land battle. I like the Mandalorian units, one of the only reasons I still play the game, but they are just too strong. Another reason I still play is the really good mods out there like Phoenix Rising and UEaW. I am
FoC would have been better if there were some GCs with only the Empire and the Rebellion, and if the Zann Consortium wasn't so OP. The Eclipse was already under construction, where did you get the impression it wasn't?
Vanilla, Entrenchment, and Diplomacy really aren't that different. The main thing is, vanilla is all about fleets, Entrenchment adds as the name suggests more defenses and ways to counter them, including starbases, anti-structure cruisers, mines, improved defense platforms, and defense research trees to support the defenses, and Diplomacy on top of Entrenchment adds changes to the diplomacy system like envoy cruisers and diplomacy research trees to support the diplomacy system, and enhanced p
I wouldn't say EaW and FoC were that bad at canon, it is more a problem of Petroglyph not paying attention to proper names, and not doing a good job with things like the StarViper -class attack platform being available before Prince Xizor died and creating Mandal Hypernautics when MandalMotors already existed. Well, if I can figure out what is the latest version, I can see what is in and provide some options for unit and structure choices to get as close as possible to canon.<
I can't model either, I just know enough about Star Wars to make good suggestions on what would fill what role best. The Empire at War and its expansion Forces of Corruption community has a lot of models that could help. I already recommended that Star Wars: Requiem might want to switch around the Imperial carrier with the heavy assault ship, the carrier is currently a fanon carrier variant of the Victory II and the assault ship is the Venator when in truth the other way a round is actually m
It would be nice if they ported the important changes from Diplomacy/Trinity to vanilla and Entrenchment.
For a starbase, I would recommend either the Cardan -class space station for the Empire and the Alliance Space Station for the Alliance, both from Empire at War, or one of the <a title="Golan series Space Defense Platform" href="http://starwars.wikia.com/wiki/Golan_s
Because the diplomacy system lacks something to be desired, from what I have heard it is played a lot like Entrenchment.