*bump* Remember, it's coming soon...
Zoomba
[quote]omg , what will i do if i can't post? [/quote] Spam me with IMs going "OMG SERVER BROKED!!!" like last time? :P
When: Sunday February 17th, 8pm EST - Monday February 18th 9am EST This weekend we will be conducting extensive maintenance on the database systems that power Stardock's forums, articles systems and blogs across all websites. During this period we will be locking the database preventing anyone from posting to the forums (new threads, replies, private messages etc). For fu
When: Sunday February 17th, 8pm EST - Monday February 18th 9am EST This weekend we will be upgrading the database that powers Stardock's forums & articles system. This upgrade will impact every site across the Stardock Network. During the upgrade, you will not be able to post threads, comments, or blogs. The database will be locked during the maintenance window to pre
Campaign? Planned for an expansion :)
[quote]Another question for Devs of GF. I noticed you can't add all ships and modules to templates (The Vas Phase Shifter comes to mind) there seems to be a few for each race. I think its 3 tactical modules and 2-3 ships (Cruisers). Is this intentional? [/quote] There are game elements that weren't defined in the first GF build. You also can't place every type of artifact in the game (the tool only has 4 of the 9). There is an update planned/in the works to address a hand
Damn you people are fast....
I personally rely heavily on carriers in my fleets, and typically bombers. Once you have your bombers upgraded with the best missiles, they're a very formidable attack force.
6000 is the port you use to connect to the ICO service. Please make sure you are also allowing that port through on your local machine firewall and through any router you might be using.
[quote]See...sirex1 got it right. He has polite, constructive criticism of aspects that he would like to see changed. Nowhere does he slam the game or threaten to never play it again! This is how you get your opinions heard and I challenge all the whiners/complainers (what sirex1 did isn't whining or complaining BTW!) out there to follow his example! Thanks for you well thought-out post! [/quote] Thank you for pointing this out Slimpinto! We are always open to constructive cr
Build Orders are something that vary depending on people's preferred strategies. For me, I like to play as TEC a lot, and I heavily rely on a thriving economy, so I rush research to trade ports and refineries as soon as I can. This makes me an easy target militarily early on in the game, but if I can survive that initial period, I become hard to stop later on just because I can outspend most of my opponents (unless I'm playing against Frogboy and he's playing TEC too... I'm scre
I've found that when people first fire up the game, they see a lack of a turn button anywhere and think "Oh, this map will only take an hour tops" because that's what they're used to from more than a decade of playing games marked as RTS titles. This isn't a knock against these other games either. I love RTS games, my shelf at home is covered with them, but it's important to note that Sins does a lot of new/different things. But look at those other games you're used
Great catch Netriak!
I've tried this on two different machines now and can't get the problem to reproduce. The only time I get the instant victory screen is when I disable the other AI player so it's just me in the game.
Are you disabling the AI player when you load a map to test?
They should.... oh they should. I've seen Space Ponies wipe out entire races with a swish of their cute, glitter-covered tails. Nothing stands in the way of their perfectly painted hooves
Do not mock the space ponies.... for they are fearsome. Angering them is a most unwise move! This message is brought to you by the Association for the Fair & Humane Treatment of Pink Space Ponies of Doom.
[quote]Also, as an aside... holding down control will allow you to add phase lanes easier than right clicking. [/quote] That'll make life MUCH easier!
For the moment, it's only available as a direct download from the website. Carbon: About your connections problem, do you have .net 2.0 installed?
Collectors Edition materials will be posted for digital customers tomorrow (2/5) Today, our focus is on making sure the launch goes smoothly and people are able to get the game itself.
Greetings Modders! To go along with the retail launch of Sins of a Solar Empire, we have a little something special for you folks who want to tweak the game a bit; Galaxy Forge. Galaxy Forge is the first part of the Forge Tools suite (which will be released in full soon, I promise). It lets you visually create/edit maps for Sins of a Solar Empire. Click, place, drag, edit. It's an incredibly easy tool to use and it has a lot of options hidden under the hood t
Download the Galaxy Forge Tool Introduction Note: Download the example map that accompanies this tutorial here . Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your e
Don't worry, we'll announce here on the forums and on the front page when the game has been released :) We'll make it so it's impossible NOT to know in fact. We'll be yelling it from the rooftops, posting to the forums, jumping up and down on the IRC channel etc. In fact, if you want, join us in #sins on irc.stardock.com all day as we countdown to release. There will be a bunch of folks from Stardock hanging out answering questions. A few IC folks might e
This is the chat log from the February 1st Developer chat in #sins on irc.stardock.com. I've cleaned up the log for readability and to remove extra bits like join/leave messages etc. I've also grouped responses by question as things were jumbled a few times during the chat. Session Start: Fri Feb 01 20:01:21 2008 Welcome everyone to the Sins of a Solar Empire Developer Chat
[quote]Better get rid of them bunnies early in the game [/quote] I'd watch what you say... the bunnies are watching you right this moment! I bet they're even plotting their next attack.