gamerlamb

gamerlamb

Joined Member # 4405519
0 Posts 256 Replies 138 Reputation

[quote who="Sinperium" reply="3563" id="3210822"]Ok darn it..I have been enticed to try this mod but the update sounds best.[/quote] Its a fantastic MOD. Makes me pine for the old Star Trek Armada which you can only find on Ebay for like $ 150. One of the best MODS I have seen for a computer game bar none.

5,100 Replies 12,666,754 Views

Its so minor I feel silly reporting it but Synergy upgrade to Dominion Defense Platforms is broken. You buy the upgrade but there is no effect on the platforms. I think it's because Synergy references "phaser platform" which is Federation as opposed to the Dominion Defense Platform. Thanks and love this MOD.

5,100 Replies 12,666,754 Views
Reply to Kol Battleship in Strategy

Making Kol effective is simply a matter of ability reworking. Core values of the unit itself are fine. Flak Burst : currently offers no cover from SC to disrupt the alpha-strike of bomber swarms. Both JamWep & TKPush completely can negate the initial damage runs of a huge bomber swarm prolonging the useful-ness of capships immensely. I believe Flak Burst should be changed to a duration effect with damage over time as the SC fly through the AOE and a debuff to accur

34 Replies 37,038 Views

[quote who="Rovert10" reply="2" id="3167608"]The range is actually the biggest issue.[/quote] Really its 6 of one and a Half Dozen of the Other. You can have a High range with lower damage to balance or you can have lower range and high power. The problem is we currently have both. I favor high range and lower power so that Starbases stay relevant. When you can steer your entire fleet around the range of a static defense, then the static defense is essentially meaningless. I would pre

29 Replies 36,651 Views

Don't mind the range but I would prefer the damage reduced so its not an instant fleet killer. Love the Idea of adding an EMP Effect. I would even be ok with keeping the damage, reducing the range of the damage and then having an EMP hit the entire Gravwell for 60 secs or something...

29 Replies 36,651 Views

Hmmmmm if what you say is true than the Wiki has led me greatly astray on Both Armor description and Marza. I was given to understand Armor worked similarly to Mitigation in that it was simply a direct % based reduction in damage. Also the Wiki clearly states that the existence of side pulse lasers and autocannons. [e digicons]>:([/e] Perhaps then the Incendiary should have a different debuff besides shield mitigation or armor. Perhaps the residual heat of the burning

137 Replies 128,707 Views

[quote who="Volt_Cruelerz" reply="32" id="3158855"]At the same time though, it bugs me to make a physical ability affect armor while the shields are still up.[/quote] Here is an idea to make it scale, have it effect Shield Mitigation instead of armor. 1 pt of Armor equals roughly 4% Shield Mitigation in terms of damage reduction. Then you don't have to worry about the lore of a regular ammunition type being able to magically ignore shields. So as the Marza attacks various targets

137 Replies 128,707 Views

[quote who="Yurka_Sanctuary" reply="32" id="3156151"]What would be funny is if you hit a planet with ships in the gravity well, all the ships become invulnerable and disable weapons, gain a boost in speed, auto-set to explore, and have a built in culture-spread for Advent as they fly across the Galaxy wildly for a set period of time. Culture plus fleet scrambler. But don't take this too seriously, I didn't think it through at all and already see the issues.[/quote] While I thi

43 Replies 175,910 Views

[quote who="Lusterpurge" reply="31" id="3156090"]What if DE denied use of all things in a well for X seconds (i.e. all ships, structures, research labs, planet income & resources, etc)?[/quote] Seems a bit too similar to the Kostura to me. I think the Superweapons should stick with the general themes of the races ie TEC=Radiation/Economy, Vasari=Phase Manipulation/Military Might. I would love if the DE stuck with the Culture/Synergy/Shield motiff of their race. Perhaps DE knocks o

43 Replies 175,910 Views

[quote who="Tridus" reply="28" id="3148351"]I dunno, a 25% damage bonus, the bonus mitigation from being in culture, being able to deny enemy culture bonuses anywhere, and a guaranteed loyalty drop on the planet due to suppressing local culture generation (in place of yours) is pretty good.[/quote] The problem with this synopsis is that because of the current mechanics of how culture works, the in-culture bonus, denial of enemy culture bonuses and drop in enemy allegiance are not guar

43 Replies 175,910 Views

I've advocated something similar in a different thread except with a hard unit limit to the conversion rather than a % chance. I feel as though all of the supers could use some love so that they are TRULY super and then limit their deployment #s. Also I have advocated for their effects to be upgradeable. Here is my proposal from a different thread, let me know what you think. Novalith Cannon Bombards Planets from Interstellar Distance, Planet Health Reduced by 3500,

43 Replies 175,910 Views

[quote who="Qu4r" reply="37" id="3144296"]Tested. 1 tec starbase with RB on lv2 can sucesfully completly block 1 phase lane. This is nuts!!!! GL trying to dig out tec now. What an retarded idea[/quote] Sadly this will hurt Advent the most I believe. TEC can fly past under the cover of Armistice and Vasari will just Phase past it. Granted still inconvenient for Vasari & TEC but not insurmountable...

126 Replies 107,027 Views

[quote who="RiddleKing" reply="88" id="3137178"]If you learn to colonize fast enough then the randomness in maps is of little consequence and you win. [/quote] Statistically I knew it was bound to happen.......I agree with RiddleKing..... [e digicons]^_^[/e]

92 Replies 64,100 Views

[quote who="Pbhead" reply="72" id="3134774"]adapt to this. your homeplanet is connected only to a magnetic cloud. That magnetic cloud is attached to only another magnetic cloud. That magnetic cloud is attached only to the pirate base. Your enemy got 3 deserts and 5 roids all with minimum militia. and 2 plasma clouds with 3 crystal extractors each.[/quote] Utterly irrelevant to the discussion. In general, people are arguing wh

92 Replies 64,100 Views

[quote who="MSWarson" reply="15" id="3128912"]Allright, I started a new game 8 players FFA. Doing okay so far. Got a Sova (5) and an Akkan (8) and a new build Titan (1 so far). Got a 20ish LRM and some of those Hoshiko's (15ish). My main opponent at my border is advent, I nicely got his planet overrun, but he keeps sending Illuminators, Drones and now and some capitals at me. I can kill the capitals nicely, but seem to run stuck on a horde of Illuminators and Drones which keep getting rei

19 Replies 34,057 Views

[quote who="Scythwolf" reply="8" id="3123806"]I like Advent the most but thanks to some circumstances I came to the conclusion that this race is not the best for beginners. I play DOW2 a lot which is micro-intense so I suppose Vasari could be a choice for me? Or is TEC more balanced tech-wise?[/quote] For Beginners I usually recommend TEC. They have a strong Missile Frigate, solid heavy cruiser, the best repair support ship in the game, the best economy in the game and the best anti-s

19 Replies 34,057 Views

[quote who="RiddleKing" reply="11" id="3116180"]I have so much disrespect for you that i could open with 2 revelations and disable your sova's half the time and concentrate my fire on your lrm. I'm sorry but i feel i'd still out number your fleet and win.[/quote] [e digicons]8C[/e] Such Anger.....Damn that Rap music....

12 Replies 59,084 Views

[quote who="G-ADM_Prawn" reply="3458" id="3117354"]The Dominion are too dependent on slow cap ships that can be assimilated.[/quote] Actually I have found Dominion to be my best Anti Borg Fleet. The high end Cap ships have such high shield reserves that they can actually last long enough to do some real damage without being assimilated since assimilation requires all shields to be depleted. Your cardassian ships make great fodder to use up the assimilation abilities. Also IIRC,

5,100 Replies 12,666,754 Views

[quote who="Artagel" reply="57" id="3114760"]Ill tempered space ponies.[/quote] Dr. Evil : What do we have? Number Two : Sea Bass. Dr. Evil : Right. Number Two : They're mutated sea bass. Dr. Evil : Are they ill tempered? Number Two : Absolutely. Dr. Evil : Oh well, that's a start.

307 Replies 1,173,365 Views

To [quote who="sareth01" reply="40" id="3114460"]In the instance of what you said above, you have implied that you were giving me advice, and i'll not stand for it, as it wasn't asked. I felt like my person was being marginalized by your words and therefore I was being "touched" against my will.[/quote] and [quote who="sareth01" reply="45" id="3114513"]After all, words can never hurt you. [/quote] <span

307 Replies 1,173,365 Views

[quote who="SithLordAJ" reply="46" id="3114524"]Someone screaming into a megaphone 1 inch from your ear can hurt pretty badly.[/quote] At that point, wouldn't it be the sound waves hurting you, not the words? [e digicons]:P[/e]

307 Replies 1,173,365 Views