gamerlamb

gamerlamb

Joined Member # 4405519
0 Posts 256 Replies 138 Reputation

[quote who="psychoak" reply="3429" id="3111515"]Resupply is bugged, it's a two level ability with a one level implementation. It should be upgradable to 6 targets.[/quote] Ahhhh [quote who="psychoak" reply="3429" id="3111515"]For the other one, because I'm sadistic.[/quote] It's your MOD so I can respect that [e digicons]:P[/e] In case I haven't said it enough, LOVE this mod. Totally get that there are bugs and kinks but by and large real

5,100 Replies 12,673,507 Views

[quote who="psychoak" reply="3421" id="3106154"]It's on the trade stations.[/quote] Very True. Forgot about those however I struggle to understand the rationale for only affecting 2 targets at a time, I suppose since it's passive. Also- the Barkus repair ability is great for helping shields.....in a battle but it kind of stinks when it comes to helping after the battle. Don't quite understand the limitation that there MUST be hull damage. This greatly limits this a

5,100 Replies 12,673,507 Views

[quote who="unic" reply="36" id="3107775"]My idea for them to get behind this wave. the should build a giant ark that is completly out of an organic substance and store all knowledge in the DNA of the ark. After the wave has passed they can extract the old knowledge out of the DNA from this ark.[/quote] Already been done. Star Wars-Black Fleet Crises. Teljkon Vagabond Organic Starship.

143 Replies 523,715 Views

[quote who="Flibaboua" reply="4" id="3104696"]researching planet infrastructure and increasing my pop cap, tactics and logistics slots.[/quote] Unless you specifically need the logistics and tactical slots, its not economically efficient to maximize them on all worlds especially the tactical slots. Only upgrade logistics when you have a specific need (research lab for a crucial tech, trade port to complete a chain etc)

19 Replies 34,109 Views

As someone with some ideas of things he would like to see in a mod but has not had tons of time to attempt to get into modding, this guide gives some encouragement at the idea of dipping my toe in the water so to speak. In fact, the Eclipse software doesn't look that bad, looks like programming Macros in Excel. I've got some vacation from work coming up, might be I'll start experimenting.

62 Replies 581,841 Views

[quote who="G-ADM_Prawn" reply="3418" id="3104685"]Grand Admiral Prawn's Specific Faction Impressions, Tips, and Advice:[/quote] Much appreciate the summary guide. Still trying to get a handle on properly using the Dominion. Deriving almost all fleet utility from Cap Ships is pretty foreign for me. If any of the Modders are reading, some sort of support ship or starbase ability that aids in regenerating the Shields of a fleet for Dominion sure

5,100 Replies 12,673,507 Views

[quote]The advent didn't build any temple of harmony at begining, just temple of hostilities to research ilum with deceptive ilusion + defender & purge,[/quote] Even if they skipped Harmony temples, Deceptive illusion requires 5 Hostility temples. Wouldn't necessarily call that a rush. [quote]Using vasari, i've tried to build many sentinel but failed bcs of ilum side attack and deceptive ilusion, neither did i spam many scout.[/quote] Your best bet to c

12 Replies 11,596 Views

[quote]Mass Cobalts, picking up a colony ship somewhere in there[/quote] Mass Scouts are a more cost effective early force to take down siege frigates at militia worlds. Once the Siege are dead, just build 1 or 2 turrets which will take out the rest of the militia allowing your colonization force to move on. [quote]My friend recommended I instead save the room for TP's and BT's (if that's the abbreviation for Broadcast Towers)[/quote] Not rea

7 Replies 7,249 Views

[quote who="Seleuceia" reply="5" id="3101929"]Only problem with mass disorientation is that it's channeling and can be interrupted...[/quote] Incorrect. It is Fire and Forget. I use it with Meteor Storm all the time.

18 Replies 15,173 Views

[quote who="RiddleKing" reply="35" id="3098408"]How does one bounce back after sticking it in the wrong hole and stirring shit up? Did he just say it because he felt like saying something smart-ish? Maybe to prove himself his got a say in the matter no matter what he says? [/quote] Haha- Over-Analyze/Troll much? I was merely pointing out that there really isn't a need to use HC to counter the fleet you had outlined in the previous posts of Halcyon+Defense+Ilum. You can cost effect

36 Replies 146,631 Views

[quote who="RiddleKing" reply="24" id="3091328"]Seleucia your the kind of person i would use as blue print to build an idiot. Time ,money, economics, 200 units fleet with repulse, strength in numbers. cost and cost effectiveness of HC?[/quote] Why bother with HC. You can decimate Riddleking's beloved fleet of Halcyon's, Ilums & Defense vessel with a comparable cost and fleet supply of scout frigates & LF spam. Scout Frigs eat LRF for Breakfast, LF eat Defens

36 Replies 146,631 Views

[quote who="RiddleKing" reply="25" id="3089740"]Guardians are-in every sense of the word-high maintenance.[/quote] Truer words have rarely been spoken. As useful as Guardians can be at times, I simple don't have the patience for them lol. I rarely use them.

26 Replies 20,783 Views

A few random questions: Been Playing this MOD for a few weeks now and looking for clarification on a few abilities: Federation "Subsystem Targeting" for Defiant & Sovereign- Descriptions are identical for levels 1-2-3. Duration does not increase nor does the damage. What changes do the levels affect? Klingon Opening Capital: All abilities selectable from Level 1. Is this deliberate? Dominion Leviathan- Has an ability which just gives 1% cool-down which does

5,100 Replies 12,673,507 Views

[quote who="RiddleKing" reply="6" id="3084622"]They should just give the animosity ability an extra buff where the dps it absorbs also significantly increases the radiance's experience points.[/quote] Or make it so that it absorbs XX% of damage as health/shields while Animosity is active.

8 Replies 4,758 Views

[quote who="RiddleKing" reply="19" id="3083813"]They will kill capital ships easily in high numbers and are strong, high hull, high armor and are durable sons of ma bitches while firing in all directions. [/quote] High Hull? yes High Armor? yes Kill Capital Ships with ease? Wait...What's that? Oh RIGHT, its credibility being flushed down the toilet. Funny, kind of smells like troll...

36 Replies 146,631 Views

[quote who="Sinperium" reply="17" id="3081933"]"Profanity...the last refuge of the witless."[/quote] I like that. I may steal it. I've always gone with the Louis Lamour quote: "Profanity is an attempt by the weak mind to express itself forcefully."

28 Replies 157,441 Views

[quote who="Pbhead" reply="11" id="3054550"]imho. flack could use a hp nerf.[/quote] Could only agree if they got a damage buff vs bombers. As they are, flaks main job is anti fighter and damage sink. Yes some people use them to take down lrf/lf but thats not their primary/most effective functions. If you take away the damage sink side of things, then we should make them true Anti-SC and up the effectiveness vs bombers.

14 Replies 105,852 Views

[quote who="RiddleKing" reply="6" id="3079047"]Pbhead you can decimate a more expensive (fleet supply) fleet of Crusaders with illuminators, halcyons (bombers) and repulse from guardians. So your answer to cost vs effectiveness is lrf is more cost effect than HC...[/quote] Riddle- Don't you think its a bit disingenuous to compare the effectiveness of a unit (crusaders) vs the very things made to counter it (Bombers & repulse). Thats like saying an Apache w/ Hell

36 Replies 146,631 Views

[quote who="Sinperium" reply="57" id="3068437"]So even at 10% bypass in a slug out between two caps, the cap that's taking 10% more damage will die first.[/quote] Actually the PM advantage is even greater than that Sin. Ignoring shields also bypasses mitigation which means that 30-65% of damage is not being nullified by the shields. This results in exponential increases to the effectiveness of Vasari LRM & Bombers vs other racial counterparts.

62 Replies 198,161 Views

[quote who="Teun-A-Roonius" reply="33" id="3063888"]turn super weapons on or off" button[/quote] I've advocated for just that very thing in other threads. [quote who="N3rull" reply="34" id="3067546"]Oh oh, someone got touchy.[/quote] Ok ok, you got me. I was having an EXTREMELY crappy day that day and I was totally crabby lol. Upon further reflection, I think my frustration with the Superweapons is not that Kostura is supremely OP but that Novalith &

36 Replies 23,640 Views

[quote who="Manick2005" reply="7" id="3059728"]Is there a way I can order all my overseers to simultaneously use their heal on a single target, now that I know how to select all of them?[/quote] If you have them all selected, you can just click the ability button and select the ship to be healed and I think they will all attempt to heal. In my experience, I've always found it helpful to set your utility ships to non attack so they stay back a bit from the fray. This won&#3

11 Replies 7,172 Views

[quote who="Seleuceia" reply="34" id="3043127"]You'd still have to actually go somewhere to get the plasma[/quote] Completely true to get ready made plasma. But all you need to make your own is one of many gases, atomized particles & a high energy source. This is more what I was referring to and this is quite abundant throughout space. However, I will concede that after a protracted battle, it would certainly take time to replenish reserves. Of course this whole discus

37 Replies 33,210 Views