gamerlamb

gamerlamb

Joined Member # 4405519
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[quote who="ZombiesRus5" reply="17" id="3018861"]2. Add 2.5% of allegiance for each level of culture research resulting in 15% increase of allegiance on planets and up to 25% max allegiance in culture with Allure of the Unity.[/quote] I like this idea as an alternative econ boost for Advent. It makes sense with their Lore as well, wouldn't a massive pseudo-hivemind have greater allegiance than a society of individuals? [quote who="Wrath89" reply="18" id="3018867"]The mitig

40 Replies 45,179 Views

[quote who="RiddleKing" reply="44" id="3018834"]So why are females stronger Psychics? anyone want to take a guess or wizard something up? Is it hormonal or physiological?[/quote] Could be physiological. Women have a more dense cluster of the membrane(cant recall the name) between the hemispheres of the brain which allows them to more quickly refocus after switching tasks. This is what gives rise to the popular stereotype of women being better multi-taskers. Conversely though, women du

57 Replies 43,065 Views

[quote who="Jack5255" reply="23" id="3018843"]Is it a waste of time with computers?[/quote] Generally yes. Low Level AI won't know what to do with it / won't use it well. High Level AI already have "cheat buffs" to their economy so it won't likely matter too much to them anyways.

26 Replies 13,996 Views

[quote]I've tried them myself and have only been frustrated. The fragility of their Cap Ships is my main complaint. But they are also at an economic disadvantage. And their LRF (Illums) needs additional buffs IMO. Everything takes too many labs! And channeling is a problem.[/quote] Let's break these down 1 by one: 1-Fragile Cap Ships- The advent Cap ships are hampered by a disproportionate penalty to hull for the amount of shields gained relative to the other racial Ca

40 Replies 45,179 Views

[quote who="Yarlen" reply="67" id="3018761"]Titans are fully equipped to deal with bomber spam. [/quote] HA-HA! I knew it, I have long been saying that Titans will be able to deal with SC spam. Thanks Yarlen, we await your every little morsel of information you wish to parcel out to us

84 Replies 245,975 Views

[quote who="ZombiesRus5" reply="38" id="3015596"]However, when it comes to fixing the Domina it's more likely we'll get an actual fix to the targetting versus a complete overhaul of what the abilities are or what it does.[/quote] True, but we can dream can't we [e digicons]:grin:[/e]

47 Replies 130,017 Views

[quote who="SithLordAJ" reply="35" id="3015321"]Can 'stacks' even be programmed?[/quote] Yes, Marza has stack programming. [quote who="SithLordAJ" reply="35" id="3015321"]I don't know if the next sentence can be programmed either[/quote] Not entirely sure which sentence you refer to but yes you can add a "musthaveshield" condition. [quote who="SithLordAJ" reply="35" id="3015321"]That's a pretty big range you have there, isn't it[/quote]

47 Replies 130,017 Views

[quote who="SithLordAJ" reply="33" id="3014804"]No feedback on my idea? It certainly makes Advent repair unique, I think.[/quote] Im down with it though I don't love the in-combat repair rate feature. I favor a flat increase approach with stacking limits and I would say that the repair be the main focus of the ability rather than the shield stealing. Also, it would need target limits otherwise it would be OP as an uncapped fleetwide healer unless the healing effect was low

47 Replies 130,017 Views

[quote]If so would it be able to take groups of ships, say 5-10 or would it be a captital version with a killer antimatter cost and cooldown for balance?[/quote] That would be cool with me, though I don't know how I feel about stealing Capital ships. Could have some MAJOR balance issues. I've actually advocated for this power to be applied in my revamped Superweapons described here: https://forums.sinsofasolarempire.com/408935/get;2941306

28 Replies 35,954 Views

[quote who="Wrath89" reply="28" id="3013793"]I still really don't like the idea of leaving the Advent without some sort of mobile repair ability, for caps at least...[/quote] A valid concern for sure. I had an idea for a repair ability on the Domina that is more inline with the Advent "Fleet-wide" support paradigm as well. Tranquility Aura Targets all Friendly Ships & Structures within the radius. AM Cost 150, Cooldown 90, Duration 6

47 Replies 130,017 Views

[quote who="Wrath89" reply="26" id="3013525"]Since the Guardian is defensive, the other support cruiser should be offensive[/quote] But see, there's the rub so to speak. Most of the support cruisers are not set as defense or offense strictly. The Guardian dispurses damage with Shield Projection but then breaks up enemy formations with repulsion so its really a hybrid (although I will argue later its more of a pure defense support cruiser). The Hoshiko repairs and disables, The Cie

47 Replies 130,017 Views

[quote who="Draakjacht" reply="34" id="3013365"]edit: EPIC FAIL! Took 20 Scouts. Managed to get 19 past the fighters, but Timed Explosives can't target a starbase. It doesn't count as a structure.[/quote] You are correct sir, I have lamented this same fact. However, timed explosives do make a great suicide blockade runner type of unit to wreck havok with the unprotected rear planets of an enemy empire. I will often build like 20-30 with the jump immunity upgrade and use them t

39 Replies 28,932 Views

[quote who="Draakjacht" reply="26" id="3013257"]When he retaliated, their fleet ran.[/quote] Haha, I skim when I read so when I saw him start the sentence of started "ripping through their defences" I assumed he rolled their fleet as well lol. [quote who="Draakjacht" reply="26" id="3013257"]I'm so use to playing DS that I forget the features of the original.[/quote] No worries, we all do that from time to time. I forget that dynamic ship movement is not an ingraine

39 Replies 28,932 Views

[quote who="Draakjacht" reply="7" id="3012928"]There are some stationary defenses that can fulfill these roles,[/quote] Agree completely but I think this was an uncolonizable gas giant so stationary wasn't an option. [quote who="Coridane" reply="18" id="3013188"]I think I had 2 points in armor, 2 in weapons, 2 in a fighter bay, and 1 in a frigate bay.[/quote] A few points: Given the amount of resources you put into your SB in this situation, I probably would have k

39 Replies 28,932 Views

Also, while Starbases are somewhat self sufficient, I usually keep a small support force nearby as well; I have found that a few of the respective repair/support cruisers for each race as well as 4-6 Flak Frigates help prolong Starbase life EXPONENTIALLY. Its a very small investment to protect the funds you have sunk into a fully upgraded SB.

39 Replies 28,932 Views

[quote who="Coridane" reply="28" id="3012689"]Perhaps in Sins of a Solar Empire 2 (if they make one).[/quote] As long as there are fans who will pay money for the product, then I think we will get SINS 2.

49 Replies 95,239 Views

[quote who="MayallCommunion" reply="51" id="3009983"]My views on balance are, I believe everyone should be equal early-mid-late.[/quote] Personally, I don't think the Devs meant it that way. Really, every race shines at SOME point and in different time frames against diff opponents. TEC early game they are strong against all. Mid game they are average against all. Late game they are average against Vasari and are brutalized by Advent. Advent early game they are bru

53 Replies 112,682 Views

Wow...this was a bit of a necro. [quote who="sareth01" reply="68" id="3010225"]In many ways those ignorant of the rules of communication have learned a lesson on this thread, and i'll happily continue the teaching as it seems there is another student waiting to learn.[/quote] I think most people just stopped caring and left. I doubt there were many lessons being taught.

69 Replies 61,642 Views

The community doesn't know whether mitigation applies first or armor but they work separately as follows: Shield Mitigation is a direct percentage based point for point drop in damage. 30% Mitigation= a literal 30% drop in the damage being applied. Theoretically, IF you could get 100% mitigation, the target would reduce damage by 100 % and no damage would be taken. Mitigation starts at 15% and goes up 1% per 10 pts damage. It falls 1.25% per second so it requires 12.5 dps

10 Replies 124,351 Views

[quote who="Wrath89" reply="18" id="3009321"]I don't really like the potential for a level upgrade which could hurt the ship more than it could help. (unless you're attacking the eco player)[/quote] Don't see how it "hurts the ship more than it could help". Actually my upgrade would make the ability more customizable for the situation, if you are using it only as a rush tool, then no need to go past level 1. If its an anti-eco tool then by all means go to level 3 and if yo

26 Replies 13,996 Views

[quote who="Darvin3" reply="15" id="3008103"]Really, it needs to stop having such a big effect on homeworlds so it can be properly buffed.[/quote] Perhaps you could have a decreasing effect on the orbited planet with an increasing empire-wide income steal per level? ie Steals 50%, 30%, 20% of planet income, Steals 8%, 15%, 20% of empire income. It could have the same effect on the build speeds just for the planet but scaling it like this would be beneficial for making

26 Replies 13,996 Views

[quote who="sareth01" reply="20" id="3009219"]Well I actually address this issue in my statements above. I discuss substantially increasing the vasari colonizer cost, so that it is more on par(still cheaper, but not by much) with the other races. In this way the initial cost of building a vasari starbase goes up, their endgame fleet mitigation tactic (by bringing in a couple of these spaced around the grav well that at any time could make a starbase and therefore turn the tide of the battle)

26 Replies 24,293 Views