[quote who="Ryat" reply="8208" id="3348030"] ? [/quote] you read my mind :O
TEC_Diplomatic
is this compatible with rebellion v1.1 yet?
Hello, Comrades from TEC and Vasari Rebels I'm opening this thread in order to collect some information on how to distribute upgrade points accordingly for starbases based on their objective, either defend or serve as beachhead deep in enemy territory. Here are my assumptions(my idea): Star bases must defend; Must have: Max weapons and armor, enduring devotion, and squadrons. This is Obvi
Okay i did as you told and i see these, everywhere: "area [506, 144, 199 , 56]" what are those 4 coordinates? in a normal screen it should use only two [e digicons] does those 2 extra values "199, 56" mean the space the button uses on screen? [e digicons]:rolleyes:[/e]
the script could check the overall empire view(when you click between the stacked and pinned buttons) it shows how many scouts you have out there
his mod don't work for rebellion, i just wanna know how he did, so i can do it on rebellion
all i wanna do is simply edit the in-game windows to make'em fit into a 1024x600 resolution screen, the actual thread don't work on rebellion so i'll do it myself, what can i use to edit those windows?
Does this work for rebellion v1.02? and if yes,did the instructions remain the same?
Well i guess that the title speaks for itself [e digicons]:annoyed:[/e] . Me and nwbs alike, sometimes forgot to rebuild scouts once they are destroyed,you are mostly occupied in the research screen or accompanying your colony cap in some other planet, and we eventually end up without any scouts, so i thought, what about if we could set to automatically maintain at least X number of scouts, the X will be decided by ctrl+clicking on the build icon of the frigate factory, so we don'
Vasari starbases move because they have developed the phase engine and any other kinds of engines to a level much beyond of other factions, that's why their satrbases can move, the pendulum like base act as the center of a gravitational destortion that propels the base forward, the only way to move something this huge at a reasonable speed is to induce a gravitational distortion around it, normal propulsion technics didn't work
I'm pondering the possibility of buying SOASE rebellion, but i would like to ask first: Is there some sort of command,soft modding, or change to sttings, i can do to make the game has all screens under 1024x600? i have trinity here and running on a 1024x600 has many annoying issues, some are really frustrating, i can't increase fleet supply or get the last tier of researches because of that :( The main problem with 1024x728 resolution on a 1024x600 screen is that you can't
that's nothing before sins i used to be a padawan of yoda
whiskey thats nothing one day i dreamed i was an AI of a Dunov
I had a dream... today i dreamed that i was on the HUD of a normal sins game i couldn't saw the keyboard or the screen border,i received a mission just like in a normal chat,colonize the sun! after that a small explanation appeared below saying: a tech has been added to your civilian research tree, i opened my research tab and i saw just like a normal tech in 8 virtruska's i was playing as vasari i was looking at the sun my colony ship just pahsed out in the gravity well of th
semazlan i laughed so much that i fell from my chair
i play trinity on a Netbook with the following specs : Operating System MS Windows 7 Starter 32-bit SP1 CPU Intel Atom N280 @ 1.66GHz 42 °C Diamondville 45nm Technology RAM 1.0GB Single-Channel DDR2 @ 265MHz (4-4-4-12) Motherboard SAMSUNG ELECTRONICS CO., LTD. NC10/N110 (U2E1) 59 °C Graphics &
About game balance it's a nice idea,but to be more specific i thought like this : since firepower and armor are opposites it would be : Vasari Loyalist : High Firepower, Low Armor Vasari Rebel : High to Med Firepower,Med to Low Armor Advent Loyalist : Low Firepower, High Armor Advent Rebel : Med to Low Firepower, High to Med Armor TEC Loyalist : Med to High Firepower, Low to Med Armor <li
[quote who="Thoumsin" reply="4" id="3003402"] As now, Rebellion is only digital download but if you look at what have happen with Trinity, there is hope for you... For Europe, Trinity ( multi-language ) was released by Kalypso... Physical copy from the English version can be ordered by Target, Best Buy, GameStop, and Amazon.com .... In the case of Amazon.com, they deliver worldwide... for latin America, shipping cost are 13.99$ per shipment + 2.99$ by it
I have some questions regarding sins rebellion game Titans are supposed to have all the ultimate skills of the capitals and a super weapon on it's own right? Titans would be upgradeable just like starbases? Titans would move in super-slow speed due to high armor and high size,right? Does Sins of a Solar Empire Rebellion going to be exported to Brazil? Due to the Titan being the biggest ship in the game the capital fleet supply cost wo
i'm new here,hello all [e digicons]:blush:[/e]
I would personally build some anti-fighter frigates or carrier frigates. Anti-Fighter frigates normally are short range,but they compensate that with a decent sub-light speed and medium armor to hold some shots. Carrier frigates with bombers in a 1:2(fighter:bomber squadron) that would normally deal nice damage to these LRF. i've never updated sins since my net speed can't afford to download 16Mb in 2m,so i don't know if much things changed since v1.00 of d
I'm a Brazilian i've bought sins directly from a store and i payed importation taxes everything from trinity can you guys launch sins on brazil too? i don't wanna pay that damm taxes again [e digicons]:annoyed:[/e]
i only want unlimited resources and all researchs how do i do it? i need help on the other debug ctrl+shift+.
[quote who="GoaFan77" reply="1" id="2946553"]No, because there is a developer program that does that. It allows you to give yourself ridiculous amounts of resources, spawn entire fleets with the push of a button, switch control of the player you are playing as etc. Since the modders use it to test their mods, they really haven't had a need to make such a mod you ask for. Only bad thing is it will replace your user settings, so make a back up of it if you don't want to go ba
Well,the resource mod im requesting here that the player (you) begins with 999999999 of all resources i know that i can do that by editing every map using galaxy forge but takes too much time so i ask is there a mod that does that?