Titan agility and speed comparsion: taken from the awesome Sins Data Spreadsheet by Mallek3 maxAccelerationAngular: Ankylon Titan: 0,9 Ragnarov Titan: 0,8 Coronata Titan: 1 Eradica Titan: 1 Vorastra Titan: 0,9 Kultorask Titan: 0,9 maxAccelerationLinear Ankylon Titan: 80 R
ARESIV
[quote who="Bama498" reply="7" id="3238855"] Quoting ARESIV, reply 6Stupid question... is the Maw channeling? If it would there would be a very slim chance to interrupt it before it eats your fleet. I just check the buff file and it is not channeling nor interruptable.[/quote] Thank you. Considering that you can actually micro phase jump to the carriers and then consume then, that makes Maw probably the best late game u
[quote who="Brazilian_Joe" reply="11" id="3238666"]I'm serious. I don't mean OMFG LEZ BUFF TO INFINITY of course. It just has to tip the scales to the TL side better than it does currently. ..... It should increase phase missile block too, since it's all about defense.[/quote] Agreed. Phase missile block would do little good though... TEC generally dont suffer half a bad as Advent from them. Yes, it wo
Stupid question... is the Maw channeling? If it would there would be a very slim chance to interrupt it before it eats your fleet.
Please take a look here: https://forums.sinsofasolarempire.com/432590
[quote who="Seleuceia" reply="15" id="3238402"] Quoting Bama498, reply 14A little bit????? For your information: Total Weapon DPS (All Weapons, All Banks) Eradica Titan: 438.83 Seeing that that the Eradica posesses tremendous basic firepower already the - easy to get a long lasting - buff is quite powerful. Anything that survives Chastic Burst gets sliced by the beams. Total DPS is deceiving....your number of 439 DPS includes all banks..
[quote who="Ibnpatuta" reply="5" id="3238053"]I think the music is awesome too, but unfortunately I cannot read sheet music and can only play music on my teeth. It would be cool if Mr. Schuegraf popped by the forums for a bit.[/quote] You do know that the entire ingame music is in OGG format (play with VLC player for example) in the following directory: sins of a solar empire rebellion\Sound There is also a soundtr
[quote who="Seleuceia" reply="5" id="3237793"]I think Strength of the Fallen should be 1 or 2 stars...a little extra raw firepower isn't that big of a deal, you really are banking more on chastic burst and your fleet/bombers for DPS... Group Shield should probably be 2 or 3 stars, not 4...it doesn't actually reduce all that much damage, it doesn't affect the titan, it only affects a small cluster of ships, and it has a terrible duration/cooldown ratio at lower levels...
A very nice post! Thank you! [e digicons]|-)[/e] You should consider working for the Sins Wiki: https://www.sinsofasolarempire.wikia.com/wiki/Main_Page [quote who="Bama498" reply="1" id="3237694"]I do have a couple of question on these abilities if anyone has the answers to them... - Does Explosive Shot on the Ragnarov do any AOE damage
[quote who="GoaFan77" reply="3" id="3237529"] no buff for tec loyal Um, they got two big buffs. Disruption Vortex now disables other titans, and they can build twice as many superweapons as anyone else. nothing done about kultorask With VR banned can we be sure there is even a problem with the Kultorask anymore?[/quote] It is called Disruption Matrix . [e digicons];P[/e] And it isnt
WTF? You are WAY to late... Not to mention that Wail is not agreed upon being OP. https://forums.sinsofasolarempire.com/428672
I am sorry Twilight_Storm, but you are totally wrong. BTW, I did a similar test earlier. Generaly, the TEC Loyalist suffer from being UP. To make a long topic short, you could compare TEC factions something like this: Offensive:</p
[quote who="Ryat" reply="9" id="3235636"] Quoting Dandion, reply 8 How could i capture those asteroid? Use the colonizer frigate to capture them.[/quote] Advent: https://www.sinsofasolarempire.wikia.com/wiki/Missionary_Vessel TEC https://www.sinsof
[quote who="AlLanMandragoran" reply="15" id="3235588"] Quoting bonscott, reply 12At least 8 for sure over 4, you'll notice the difference for sure. Just sitting idle on a clean machine I approach 2 gig. Run a big game like Skyrim and I'm over 4 pretty easy. When I upgraded my computer to Win 64 I went from 2 to 16, just because it was so cheap. Which is something I want to bring up...$100 for 8 GB? Should be able to get it for half that. A
[quote who="Bama498" reply="11" id="3235845"] Quoting Ekko_Tek, reply 9 Quoting bilun, reply 7 ... I would argue that a high level Coronata is better against TEC and that a high level Eradica is better against the Vasari. Phase missiles work to the Eradica's advantage now once it gets Unyielding Will. Once its hull gets down below 50%, it never runs out of antimatter and is firing Chastic Burst twice as often. You can then eat up Gua
[quote who="bilun" reply="7" id="3235414"] Quoting Ekko_Tek, reply 5Personally I think Advent Loyalists are superior to the Rebels except for Wail. That's a big exception though. Wail is such a great defensive weapon that it makes all the difference. If wail gets nerfed though...the only other Rebel techs I like are the ship clone/ship resurrection ones that give you free ships from owned and enemy ones. Fury of the Unity and Ancient Retribution are both good choices now to buff
More RAM is always good, no doubt about that. Still, the question is, what do you usually do with your comp? Unless you are running several extreme memory consuming applications at the same time, you system will rarely make use of even 4 GB. You should ask yourself the following questions: Do I have more than one game running at the same time? (or multiple instances of a game) Do I have Virtual M
[quote who="Ekko_Tek" reply="5" id="3235153"]Personally I think Advent Loyalists are superior to the Rebels except for Wail. That's a big exception though. Wail is such a great defensive weapon that it makes all the difference. If wail gets nerfed though...the only other Rebel techs I like are the ship clone/ship resurrection ones that give you free ships from owned and enemy ones. Fury of the Unity and Ancient Retribution are both good choices now to buff your late game fleet. I sti
Generaly I am quite happy with Corwards submission. It a nice and faction theme fitting technology. There are however a few issues: Right now the ships are converted after they have left phase space. With the result that they usually die within seconds. while still punishing your enemy... it also gives him some XP. due to the way the game engine does work, the converted ships loose all upg
But beware of the Orkulus.... it can move.... so either you have quite a lot Orgrovs to kill it quickly or it kills them.
[quote who="Teun-A-Roonius" reply="1" id="3234972"]I don't think the dev's are willing to sift through hours of video footage in order to catch a few people who misbehave on ICO, to be honest...[/quote] Agreed. They have more important things to do. Just post the videos on youtube and link them back to the forums. Player XX did that then - video link So all interested parties could see the info
[quote who="sareth01" reply="1" id="3234605"]Its space, turning and acceleration due to higher mass would be impacted more then top speed. as for strike craft auto docking, what would be the point? If this saves server/client resources then it should be implemented, imo.[/quote] Lag sometimes seems to lessen when people dock all their strike craft.
[quote who="Ekko_Tek" reply="3" id="3234158"]Bombers are fine. They're not that difficult to counter as long as you have scouted properly and are prepared. Your nerfs would make them completely useless or far too easily countered at earlier stages of the game. Kol Flak burst is not intended to counter late game bomber spam. Choose your fights wisely. Capitals in general should avoid those fights unless they are high level enough and backed up properly (repair bays, guardians, flak, c
On an unrelated side question - I guess it would be a tremendous amount of work to implement the graphic updates from Distant Stars /Bailknights Graphic Mods and Volumetric explosions?
There is also a Wing Commander version for the now open source Freespace 2 game: http://scp.indiegames.us/mods.php I can recommend it. [e digicons]|-)[/e]