Whenever the Vorastra makes a phase jump, the effect is way to small for the ship: [IMG]http://i92.photobucket.com/albums/l24/ARES_IV/ScreenShot_5.jpg[/IMG] Thank you in advance for fixing it. Best regards ARES IV
ARESIV
Afterthought: A slight change of the description is also in order. [e digicons]|-)[/e]
Hello developers, at first allow me to say that I LOVE [e digicons] There is a small bug. The infocards dont show the correct values of it. The infocard of the ability always states the same values for any level and any hull damage level: I am pretty certain that the correct valu
Inter arma enim silent leges BTW, a full list of sins unit quotes can be found here: https://www.sinsofasolarempire.wikia.com/wiki/In-game_Unit_Quotes
[quote who="Seleuceia" reply="15" id="3229891"] Quoting ARESIV, reply 14but what makes the Defense Vessel superior compared to other flak? It has more firepower for roughly the same cost and HP as gardas...[/quote] Thank you. [e digicons]|-)[/e]
Note to developers: This is about the not jump capable version of the Orkulus. The jump capable version needs to be nerfed. HARD. Just for the protocoll. [e digicons]|-)[/e] After playing my 8th ever online MP game as Vasari Loyalist and utterly crushing some poor Advent that attacked me I have come to the conclusion that the Orkulus is the best starbase when it comes to dealing with a human enemy. Short starbase comparsion: TEC:
[quote who="RiddleKing" reply="13" id="3229635"]tbh Illuminators are not lrm's. There medium ranged tanks that you drive into the middle of enemy fleets and wreck havoc. When upgraded they completely decimate all armor types and are insanely powerful compared to the other 2. Kanrak vs the javelis is a more accurate comparison. In any given situation i would think the javelis is supreme due to its superior price and strength in numb
Since the Coronates Ultimate ability Reposession is little more than a gloryfied colonize, you probably should take a look at the respective entity files.
A smart build up Vasari defense will easily inflict losses as high as 5 to 1 to any attacking fleet...... neither TEC nor Advent habe something comparable. Add the Vasaris own fleet and we speak about 10 to 1. Of course this doesnt come from the Disruptor nanites alone. But all those nasty things together... [e digicons]:waaaa:[/e]
[quote who="xKinsumex" reply="22" id="3229489"]Again, I understand how TEC is meant to be played mid-late game. I'm fine with that. My issue is when to get what techs, I'm a bit stuck on it. I know end-game what techs I want to have but I don't know what my priority should be in terms of getting them.[/quote] Generaly, you dont want to bother with any weapon upgrades until later stages of the game. They tend to make little difference.
I would recommend considering ATI/AMD. Usually same performance for much less cost. Most of Nvidias card come with considerable "you pay for the Nvidia sticker" nowadays. I recommend reading some comparsion sites.
[quote who="Twilight_Storm" reply="36" id="3229136"] Quoting Teun-A-Roonius, reply 35 Planets have to be unpinned automatically, I believe. By this I assume you mean manually? Pretty sure the homeworld does. -Twi EDIT: Saw this in the latest Change Log(1.04). Is it still jumping for everyone else, or just me? "Added new UI option: Empire Tree - Show Ships in Phase Space, which toggles whether ships phase jumpi
FANTASTIC! [e digicons]:w00t:[/e]
[quote who="LupusVir" reply="2" id="3228815"]Hmmm. Don't phase missiles bypass shields?[/quote] Yes, they do. That is why they are so murderous against Advent. When it comes to pure firepower, the Kanrak outclasses both LRM and Illuminator [quote who="LupusVir" reply="3" id="3228816"]Also, could you post the stats for these ships?[/quote] Check the Wiki: <a href="https://www.sinsofasolarempire.wikia.com/wik
[quote who="Twilight_Storm" reply="46" id="3228425"]I've noticed you're picking a lot of things apart, Seleuceia, but no suggestions. How would you suggest the ability be changed? I suggested adding a 30 second cooldown. I would also support a lowered duration(As low as 60 seconds) or making the ability an outright passive aura effecting everything in range, until it gets out of range. With enough turrets to make a difference, it wouldn'
Further testing confirmed that the effect last for 5 minutes, no matter what! So even if you jump out in full retreat, a pursuing fleet will do grave damage to you, because you will have no abllities of any kind or any hull or shield regeneration. Please consider that every hull point regenerated per second is a hull point after armor and after shield mitigation. That means, that 1000 hull points regenerated in a minute does
Indeed, it does depend on what your enemy is fielding. For a heavy capital ship fleet I recommend: 2 -3 Kortuls 1 or 2 Skikantra for repair and air support 4 Vulkoras Desolater - not for the planet bombing, but for the large phase missile firepower. (Notice that the ability phase missile swarm does not bypass shields, however the primary weapons do.... and as such do tremendous damage, even to high level Titans. 1 Antorak M
As I have mentioned in another topic: Reduce the sublight speed of ALL orkulus starbases by 50 percent. If you are not willing to do that, please at least half the speed of the jump capable Orky. Right now, a fully upgraded Orky can jum onto your MAX fortified borderworld... fly by the defenses and jump to the next system. Your fleet will need AGES to catch up to it. Usually it will be at your Capital world for quite some ti
I watched it recently... I can only recommend it. [e digicons]:thumbsup:[/e]
[quote who="BellGoRiiing" reply="26" id="3226760"]I really wished there was a way to turn it off completely, I rarely use it. [/quote] There is. Just remove all "autopin XY" in the options dialogue. And then just hit the left button over the tree a few times.
Unity Mass has become quite powerful with the latest patch. Especially in combination with Suppression Aura. The Aura makes it nearly impossible for any capitalship to flee and Unity Mass will tear them apart. Its powerful enough to hurt even enemy titans.... who are suffering under Suppression Aura at the same time.
[quote who="Unazaki" reply="110" id="3226373"]Just don't let advent players tech up, allowing them to do so makes it very hard for yourself late game as their fleets are very much about late game synergy.[/quote] First of all, this is not possible in many cases. If he is in the eco spot, you simple cant reasonable attack any player. Yes, in late game Advent are superior to TEC fleets.... but they tend to have far fewer ships. </p
BUMP I cannot imagine that no more people have something to say about this topic.
[quote who="Stant123" reply="7758" id="3226056"] Quoting , reply 7753Could you upload a list of all the songs and what they're from? Please? There's waaaaay to many for me to list, I added a lot to my copy and I don't have Rebellion so I couldn't tell you what is there if any were added or subtracted from the diplomacy release, but here's a list of places music was pulled from Band of Brothers Eve ES Posthumus Homeworld Mass E