ARESIV

ARESIV

Joined Member # 4455241
44 Posts 874 Replies 2,258 Reputation

[quote who="GoaFan77" reply="3" id="3225403"] Quoting ARESIV, reply 1One single word. Vasari Loyalist. Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth. Small armies, I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull. To me this seems pretty c

16 Replies 12,202 Views

[quote who="DirtySanchezz" reply="99" id="3225465"]Heavy cruisers will also go down to wail if a planet is involved. As far as I know, Wail doesn't have to go through shield mitigation and might not be affected by armor.[/quote] You are WRONG. Wail does normal damage and as such is mitigated by shields and mitigated by armor - should the shields have been depleted. There are only two thing

118 Replies 131,578 Views

[quote quoting="post"] I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me. And i love this game to death. So i really want a favorit faction(a weakness of mine) to play with. My playstyle is: Small armies, Assasintion, raiding, hit and run, scorch earth etc. The one thing i try to avoid is a straight

16 Replies 12,202 Views

[quote who="BlackHawk141" reply="93" id="3225011"]Suggestion to make game balanced: Have only one Race.[/quote] If we are unlucky and more people realize just how badly screwed the Advent are against Vasari in late game you will have a 2 faction game very soon.... Answer

118 Replies 131,578 Views

[quote who="TopAce6" reply="53" id="3224973"]i find endless space to be quite boring, but as a former IT Admin with many years experience working on computers, and some programming...i just don't buy the excuse about not being able to do multi core programming easily. Any developer MUST be able to do multi-core as part of there job, its just not a option. Multi-core computers have been out for quite a wile now in computer years, and they a

63 Replies 139,920 Views

[quote who="Seleuceia" reply="88" id="3224458"]Played 2 games in a row couple days ago where wail singlehandedly locked down an entire frontline.... One game, I was eco next to a frontliner who had like 3 or 4 planets...unfortunately, he couldn't defend any of them other than his HW, because all the others were linked to a high pop wail planet...he couldn't attack because fleet was there, and trickling forces in would have just been awful...he couldn't defend his planet

118 Replies 131,578 Views

For Vasari mix in a few Phase Missile turrets in the area where your enemy will likely jump in - Disruptor Nanites disables ALL passive regeneration for 5 minutes.... not only will the enemy be drained on Antimatter very soon, but 5 minutes without hull and shield restore is easily worth several thousands points of unmitigated damage.

12 Replies 16,008 Views

[quote who="GoaFan77" reply="7" id="3224218"] Quoting SpardaSon21, reply 6I've got a karma point that says that control's armor's efficiency at absorbing damage. Yup. Make it 0.10 and you make armor twice as good.[/quote] That would certainly be interesting..... Aboard the TDN Indomitable... Ankylon Class Titan: Sir, the Advent fleet is hailing us, Matriach Celes wishes to speak to you. &n

9 Replies 12,406 Views

[quote who="Tohron" reply="85" id="3224136"] Quoting Howdidudothat, reply 82 Quoting Seleuceia, reply 81It used to though, that's what he is referring to...it used to damage and disable all ships, and then it was thankfully nerfed... Well that and there was no cap on superweapons, so you could just build 12 kostura and wipe out fleets. What's funny is that with the Kostura, you would see it coming and you could run. Wail doesn't give you an opportu

118 Replies 131,578 Views

[quote who="GoaFan77" reply="2" id="3224156"] I assume it will do 1000 hull points damage then, leaving only 4000 hull points remaining? That is also assuming the weapon fired does 100% damage to the target's armor type. That's actually pretty uncommon outside of abilities though, some do more and a lot do less. The armor rating you see in game gives a surviveablility increase equal to an extra 5% of a target's hull. Your target with 5000 hull and 1 armo

9 Replies 12,406 Views

Hi, I am working on an calc/excel file that makes durability comparsion between ships and factions under changing circumstances. Hull is simple.... Shields are allright with Shield Mitigation So lets forget about the shields for the moment: If I have a weapon, that does 1000 damage points AFTER shield mitigation and does hit a ship with 5000 hull points and 0 armor

9 Replies 12,406 Views

[quote who="GoaFan77" reply="83" id="3223999"] Quoting Howdidudothat, reply 82Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown. The thing with the Kostura is you don't lose anything economically if you fire it. With wail you lose a planet. I think a warning is great for keeping new players in the game who don't know what wail is, and for allowing players to manually activate abilities like armistice and group shield that could

118 Replies 131,578 Views

General balancing/military doctrine in late game: TEC: Unrivaled economic power, unrivaled production capabilities. They can throw more at you than you have in your entire star empire and replace it without concern - and they know it. Poor shields, but strong hulls and thick armor in combination with average firepower, perfectly suited for wars of attrition. <p

51 Replies 72,099 Views

[quote who="ChrisVickers" reply="89" id="3223618"] Quoting wbino, reply 851. Titans come out way to early....8 military labs. 2. Titans need to level up at a MUCH slower rate. 3. Titans need to lose all xp when they die. If they do this the game will be fun again[/quote] I disagree. At 8 military labs, the game has progressed quite a lot.... to a point where I dont think any Level 1 Titan is going to make much of a

110 Replies 250,957 Views

[quote who="Glazunov1" reply="22" id="3222129"]Thanks for all the responses. I have a quick followup question: Does Win7 manage memory better intrinsically than WinXP, and if so, how?[/quote] The memory management of an operating system is a very complex matter. An awesome article about Memory in general and windows memory management can be found here: <a title="Pushing the Limits of Windo

33 Replies 83,257 Views

[quote who="Solam" reply="5" id="3221985"]UBI... they are still in business?[/quote] They are... regretably...

14 Replies 36,931 Views

[quote who="Rovert10" reply="28" id="3221391"] Quoting ARESIV, reply 27Not to mention that most people will hesitate to attack a single upgraded starbase..... especially for TEC with Big Red Button... so they will either avoid it or bomber spam it into oblivion. If you build 2 Starbases... they are most certain to bomber spam both starbases away.... it just takes a few more minutes. While true but 2 starbases can essen

33 Replies 38,017 Views

[quote who="bilun" reply="35" id="3221402"] Quoting Seleuceia, reply 34 Quoting bilun, reply 33If you don't believe me check the sins manual entry for shield mitigation- It refers to backup generators as "emergency generators". But the point is after main shields fail shield mitigation starts reinforcing the hull instead of the shields, resulting in it being applied in full to shieldpiercing damage such as phase missiles. Word of advice...NEVER USE THE MANUAL...that&#

76 Replies 288,423 Views

[quote who="Seleuceia" reply="20" id="3221176"]This thread is 100% troll bait....I have never seen so much serious trolling...seriously, reading this thread just makes me cringe... Ekko and Greg have highlighted the only reasons why wail is acceptable and that is because 1) Vasari have even more OP shit (Maw, wtf devs???) and 2) AR really have nothing else other than a good titan.... The more I see stupid shit like "COUNTER WITH TEH SUPERWEAPONS" or "by the time an adven

118 Replies 131,578 Views