ARESIV

ARESIV

Joined Member # 4455241
44 Posts 874 Replies 2,258 Reputation

[quote who="Ekko_Tek" reply="3" id="3234158"]Bombers are fine. They're not that difficult to counter as long as you have scouted properly and are prepared. Your nerfs would make them completely useless or far too easily countered at earlier stages of the game. Kol Flak burst is not intended to counter late game bomber spam. Choose your fights wisely. Capitals in general should avoid those fights unless they are high level enough and backed up properly (repair bays, guardians, flak, c

18 Replies 36,964 Views

See this topic. https://forums.sinsofasolarempire.com/428672 It has all been said in this topic, but I shallr repeat the most important points: - Wail is Level 7 Harmony - that makes late game at a minimum. At this stage you can field superweapons if no other option is there to avoid wail. Vasari build Kostura anyway. - unless somebody is rushing it - in whic

29 Replies 20,595 Views

If you need the entire game in a certain colour, it is probably simplest to change the settings of your monitor or graphic card accordingly.

4 Replies 3,052 Views

Why I dont like steam? Lets see: Third party software that need to be running in the background, increasing game launch time and consuming CPU, RAM and HDD ressources. Third party software of doubtful respect for privacy. That there is worse software on the market does not make it any better. Loss of all rights to the product. The service may CEASE TO EXIST AT ANY TIME. Leaving you with NOTHING.

5 Replies 18,562 Views

[quote who="Twilight_Storm" reply="13" id="3232648"]Maybe make it kill un-upgraded corvettes, and severely damage everything else. That way the person can retreat and repair, which buys the person who used Wail enough time to set up a counter-attack, or re-build, as necessary. -Twi /)[/quote] Doing "just" damage to smaller ships would make wail pretty useless. Because there is nothing from stopping your enemy to retreat for 2 minu

31 Replies 33,547 Views

Several things have been improved since you last played. Lastest 1.4 patch: [quote who="ARESIV" reply="19" id="3216820"]A very good patch! What I like most: The humbled Coronata is back! And this time she means business! Until now, she had little

20 Replies 19,674 Views

[quote who="Seleuceia" reply="16" id="3232284"] Quoting ARESIV, reply 15That means, you dont have to bother with the AI replacements. This is not true....I've been in multiple games where wiping all the human assets did not end the game...we could see all gravity wells (via clairvoyance just to make sure) and there was no asset owned by the human player...we had to wipe all enemy planets, including the AIs.... [/quote] I had the same situa

82 Replies 250,055 Views

[quote who="Codexehow" reply="5" id="3231982"]Thanks guys. I don't think its so lame against AI. They cheat anyway. Besides, its a smart military tactic. Low cost, high damage . [/quote] I am not so sure if the crew of your starbase would agree... [e digicons]:P[/e]

11 Replies 9,826 Views

How to end a game when somebody refuses to leave although he has lost: The game ends, when all HUMAN controlled players of the hostile team have left the game or are defeated. That means, you dont have to bother with the AI replacements. Most of you know that of course, but just in case a newer player happens to see this topic. You should also know

82 Replies 250,055 Views

[quote who="bilun" reply="2" id="3231652"]AGainst a smart player you're less likely to kill their fleet with said starbase. Experienced players get a bit suspicious when you're being defended by a TEC starbases with minimal weapon & hull upgrades(that has "rigged to blow" written all over it). In this case experienced players will probably just attack the starbases with a small detachment of their fleet(it won't take a very large deta

11 Replies 9,826 Views

[quote who="Zloiiojik" reply="12" id="3231088"]Oh, I comepletely remade most of the Eradica's abilities and made it so that the colonize ability doesnt require skill points , so it works perfectly...almost, as I still cant figure out how to add an AOE heal to the last level of the ability... And regarding Ankylon...I realy cant think of anything to buff it, aside from simple straightforward ability buffing, lets say make it's furious defence buff it to 80-100% of damage and

12 Replies 4,189 Views

[quote who="RiddleKing" reply="14" id="3230750"] Quoting bilun, reply 1when I see "buff" and "Ragnarov" in the same sentence- It's probably aresiv trolling again from wanting to pick which titan he can build ingame to buffing op titans instead of up ones. So far in the last 48 hours thats 2 for him, 0 for Mecha.[/quote] I suggested a lot of buffs to the UP Ankylon recently... but nobody did listen yet.... [e digicons]:P[/e]

16 Replies 14,233 Views

[quote who="Seleuceia" reply="5" id="3230884"]There are maps with multiple stars?[/quote] Wait until it is night, then go outside and watch the sky [e digicons]:P[/e] I love the new phase jump effects... that the interstellar one has a purple color tone is just a nice extra. [e digicons]|-)[/e]

7 Replies 8,188 Views

[quote who="Rosco_P" reply="2" id="3230944"] Quoting Ryat, reply 1 quoting post Does anybody else frequently find themselves editing the html of a post to correct issues when quoting? Nope Nested quotes do need a little coaxing, though.[/quote] Indeed. A fix in the future would be very cool. [e digicons]:yes:[/e]

12 Replies 34,710 Views

sorry for the topic title.... but it needs to get some attention. [e digicons]:P[/e] So, why does the main weapon of the most firepower heavy ship in the game need a buff? Average Gauss Damage: 85 Average Flak Damage: 9 <tr style="line

16 Replies 14,233 Views

The good news is, patch 1.4 fixed the bug with Disruption matrix not affecting Titans. The new max superweapon calculation method did also help the TEC Loyalists. Still, imho there is still much needed until they are competivly.

22 Replies 23,236 Views