Well, as long as it keeps it current damage level, loosing the planet is an acceptable price. Any real nerf to the damage level would make it useless... especially for a level 7 ability that can normally only be fielded in the late game. It is basically worthless on Asteroids already. Ohh and a rework of the graphics would be awesome! Right now the enemies sees
ARESIV
Increasing the phase jump charge up rate would help as you could not defend several planets with only one starbase. It however would not fix it opness... because all the VR had to to was to wait another 40 seconds or so.... and kill you then. Wail of the sacraficed is fine --> you loose an entire planet for it and it is only usefull on larger planets which are comparable seldom. If you reduce its damage, it is going to be worthle
Very cool! [e digicons]:D[/e]
Attention: Since Patch 1.02 a Starbase with Enduring devotion module does NOT any longer work with Wail of the Sacrificed If you use it, you loose the planet, no matter what! You have to recolonize and buy al
[quote who="lbgsloan" reply="63" id="3173752"]It was fine for the $30 preorder IMO. It was better than the previous two expansion combined (people are forgetting little things like overhauling the pacts and envoy abilities to be useful to all races). The $40 price tag was meant for people who didn't own Sins before. Standalone was required to 'relaunch' the game successfully, and I would have made the same call if I was in charge. Sucks if you didn't know abo
[quote who="Yarlen" reply="44" id="3173114"]I think that people who are complaining that it's not different enough from Trinity haven't played the game sufficiently. It is substantially different. If you disagree, then please contact your point of purchase for a refund.[/quote] Quoted for truth. It is true, that on the first view, Rebellion seems not to offer much of content for the money. However, there are many general improvement
Very nice. [e digicons]|-)[/e] Rebellion is not going to be without bugs and imbalances tomorow, but that is nothing a few more patches cannot fix in time. Rebellion is a worthy successor to Diplomacy, one of the rare games nowadays that are worth their money. To the entire Rebellion team: You did very well and you truly can be proud of what you achieved. </
I downloaded and runned the savegame. It does not trigger a bluescreen for me. Besides a bit of lag, which is to be expected at that stage of the game, it runs fine. When it happens again, write down the error code in your bluescreen and google it. [e digicons]B)[/e]
[quote who="Volt_Cruelerz" reply="1" id="3170179"]Do you mean remove their shields?[/quote] Huh? Did you bother to read the post? I like the idea to have the torpedos shootable... but I am not sure if the engine is capable of that.
We can only hope that it will be added in the future. Please developers, make it work someday. It is really a necessary feature!
The Eradica Titan sometimes does not use all of its beam weapons, although it is in range. Ordering the Eradica about and reengaging the enemy does not solve the problem. Sorry for the size of the pictures, auto generating of thumbnails did not work. <img src="http://i92.photobucket.com/albums/l24/ARES_I
[quote who="tobz1000" reply="26" id="3167849"] ... The Ankylon's Inspire and Impair is enough on its own to make it a possible favourite. Destroying a fleet twice your size with hardly a scratch is awesome. Also, I'm in the rare camp of thinking the thing is actually damn cool-looking.[/quote] You are not alone. I also love its design, the mighty main superstructure, the fortified side walls, the prominent beam emplacements and the overall textures
The refined emitter research seems oddly misplaced with the TEC Rebel faction. It does increase Laserdamage by 5 %. Their Titan is not using any lasers, it relies purely on the brute power of heavy ballistic weapons. For all other capships Lasers are usually a rather secondary weapon. My suggestion: 1. Give the research to the TEC Loyalists 2. Change it to 5 % dama
I am doing some damage comparsions.... I am however unsure if the giant main gun of the Ragnarow Titan is a Gaus or the Rail gun? Please help me: [e digicons]B)[/e] Primary Weaspon = EDIT: Rail Gun Sec
Wonderfull fan art! [e digicons]:w00t:[/e]
[quote who="Sunlandic" reply="1" id="3110528"]Do you mean queuing attacks? I haven't encountered this problem at all.[/quote] exactly.
Hello, I noticed that if you order the Rebell Titan to attack multiple enemies in a row, it sometimes freezes. For example: You order it to attack Enemy 1 Enemy 2 Enemy 3 Enemy 4 Enemy 5 Enemy 6 Enemy 7 - it just hold position out of range, doing no damage at all Enemy 8 Enemy 9 Enemy 10 Since the Titan hangs on 7, it does never r
Yes, it most certainly needs a nicer explosion on death. A huge explosion should deal some damage to ships in the close vicinity if possible, but the nice graphic is more important imho. I mean, when you manage to wear down such a collossal ship, you want some kind of reward.....a large fireball should testament the loss of a titan.
I like this idea a lot. [e digicons]:D[/e]
[quote who="Infydar" reply="7" id="3102985"] Quoting thedarkelf007, reply 4I thought most of the difference between rebel and loyalist were too high in the research tree, Having talked about two star bases in the gravity well, I was surprised to find it as a 10th level research item. When you can build the titan at a level 4 research item this is a little late in the game. i.e. have to expand quickly and early to make use of the turtle feature they described later i