[quote who="GoaFan77" reply="26" id="3220806"] Quoting Twilight_Storm, reply 26Marginally? SBx2 seems a bit better than marginally... and if the other 2 aren't TEC Econ, you shouldn't be THAT far behind if you try to go for it. (I'm talking a little ways into the game, not Novas and SB out the gate...that's crazy talk.) -Twi Yeah, the thing is you get Novaliths before you get double starbases. If you're playing TEC Loyalits competitively, your on
ARESIV
[quote who="BOTA99" reply="10" id="3220715"]Yeah, Win7 is really good. I understand misgivings updating from XP, but thier really is no downside to the upgrade. Win7 is the new XP [/quote] Assuming you dont pirate it, there is ...... Win 7 costs money. And for what it does cost, there is little you get for that money, as most functionality that is actually better in 7 than in XP can be easily upgraded to XP free of charge. IDK what Win 7 cost ATM, but I doubt it is cheap enough to
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*sigh* Wail is NOT OP. It is way to situational for that. I do agree it could use a bit of finetuning... but thats about it. [quote who="bilun" reply="17" id="3215876"]I've said it before and I'll say it again: Any changes to wail or the Eradica should be VERY carefully considered. The Advent Rebels are and always have been in a very odd position balance wise- Wail and the Eradica are
[quote who="Volt_Cruelerz" reply="8" id="3220562"]I'm pretty sure this isn't a bug, just something that with the Coronata can potentially make the AL battleball that much more powerful.[/quote] HUH? [e digicons]:omg:[/e] Please explain that in detail....
[quote who="Seleuceia" reply="6" id="3220036"] Quoting bilun, reply 5(Yes I'm one of those guys who's still bitter about phase missiles after all these years) You aren't the only one...[/quote] That makes three of us....
I agree about the balancing point. I however still have to say that some of those ideas sound awesome. [e digicons]:D[/e]
[quote who="S3lla" reply="3" id="3220395"]90% carriers with bombers (retreat and add fighters if needed) + 10% what ever crap left before you start building carriers + titan + capitals.[/quote] Indeed. Fighters are doing poorly against bombers even in even numbers... with lower numbers of fighters than the enemy has bombers, you are better off having bombers, too.
[quote who="Twilight_Storm" reply="19" id="3220257"]Huh. Sounds slightly OP in favor of Loyalists.(Not that I'm complaining since TEC Loyal is my favorite faction... )...but I doubt anyone will complain much until/if they fix the mobile starbase thing. And a lot of people online don't get to superweapons, or so I'm told. Oh well, not a super-big issue I guess. -Twi[/quote] Ohh, dont worry, they are not op.... rather to
[quote who="Sinperium" reply="9" id="3219704"]I actually have always wanted a dedicated titan hunter in game. Doesn't have to be a powerful monstrosity just something as effective as the Ogrov vs. the Orkulus and in the capital ship slot and cost range. Make it very vulnerable to other things and make it only damage titans. It's the same concept as real life hunter-killer submarines and anti-ballistic missiles not to mention the hypersonic supercarrier kill
[quote quoting="post"] Make the Original Sins Free to Play with purchasable content I need support on this guys!!! Benefits Drive a critical mass of people to play the game Competitive Game play and experience due to a higher number of players and a low barrier to entry Revenue 1. Micro Transactions: e.g Advent
Unfortunatly this means that the idea with making it the hird upgrade for phase stabilizers to balance it is not a good idea. @Developers: The Vasari Rebel starbase needs to be nerfed. HARD. Just for the protocoll. There is a grave danger with giving a jump capable starbase the ability to stabilize phase space. Vasari Loyalist: Kostura target planet... jump in your fleet.... use Titan to create a phase node back to your empi
[quote who="Ekko_Tek" reply="7" id="3219029"]Thanks man - I actually don't feel like I did a lot in this game until near the end though - my allies did a good job pushing both lanes up the sides and I was just supporting them economically until I pushed through to the other half of the map. I guess from my end it does show AL in eco slot. I've had some much better games recently as far as balanced teams and action but unfortunately I'm getting hit with the exit minidump crash abou
I had another game today. Under the assumption that you do not jump into the range of Disruptor Nanites (happens quite often in smaller gravity wells) you actually might still be forced to enter the range of the turrets: 30 Lasuraks of the enemy were at the other side of the gravity well. Phase missile bombers, of course. So what I am supposed to do against that? Keep sitting where I am... watching a capital ship die every other 10 s
Had an awesome game today.... wanted to watch the replay.... looks like the patch resetted that option. [e digicons]:')[/e]
Interesting find. I would not get up any hope just yet though.
Thanks for posting a replay, always nice to watch them. [e digicons]|-)[/e] kbroke... why does that ring a bell.... ? [e digicons]:annoyed:[/e] Yes, the Ragnarov getting away after killing the Vorastra is awesome. Speak about just in time. [e digicons]:P[/e] A couple of things I noticed: you didnt do much in any economy research, not even with the labs you had available at t
Awesome! [e digicons]k5[/e]
Goa's idea certainly has its merits, but I do agree with Seleuceia about Wail being a mostly defensive tech. Imho, it should remain that way. No doubt there might be situations where you can use it offensivly... but those are pretty rare.
What do you name your Titans, Capitalships, Starbases and planets? Names I use or I have seen on ICQ: TEC: Ankylon Titan: Adamant Archon Atlas Defiant Endurance High Guard Pillar Indomitable Sovereign Ragnarov Titan: Challenger Death Dominator Gladiator Hammer Lastin
Yes, I do agree. It is quite possible that the current values for Shared Shield Tech and Armor restoration are to powerful. The VR Orky maxes out at 35!!!!!!! armor..... thats incredible tough.
[quote who="bilun" reply="38" id="3217827"] Quoting Ryat, reply 37 Quoting ARESIV, reply 35A fully upgraded TEC Loyalist Starbase should blow a fully upgraded Orkulus Starbase out of the sky. if it doesnt... the point of the faction is moot. The problem with that is that the Orkulus Star Base is suppose to be the Vasari's Anti-Structure (and that includes Star Bases) weapon. Its first weapon upgrade is a weapon that is excellent for attacking structures. n
Wow, a lively discussion here! [e digicons]:thumbsup:[/e] [quote who="Seleuceia" reply="20" id="3217762"]I do not like wail affecting neighboring planets...all these propositions: targetting only friendly wells, doing damage over time, targetting a single entity etc etc either don't solve the overlapping problem or nerf it too hard.... As long as wail can target any planets next to it, you still have wail overlapping....and if you have a s
Dealing with an maxed out Orky takes time... even with dozens of bomber wings.. Far worse... as the damm thing can move - and at an rather impressive speed for its size - you just cant wait on your jump in point, even if it is out of turret range. You have to start flying away from it.... Running away from it AND avoiding the turrets is often very difficult.... if not impossible. And your fleet might end you up on the wrong si
[quote quoting="post"] Okay people. I'm aware that I might have annoyed a few people here and there in the forums (yes, I know, an understatement) with my prolific pony pic posting. Therefore, I pledge to restrict my pony pics to the "Everything Else" section of the forums. Will this make people happier? [/quote] Yes.