[quote who="Ryat" reply="442" id="3367121"] Keep in mind that midnight of your time zone is not what is important.[/quote] Blasphemy! My timezone is the most important because I live in it, thus, my midnight is the only REAL midnight!
Pat_22_
12:30 Am, would be nice to see that DLC right about now :)
This is good news to me. I can't really take Vin Diesel seriously in any other role, he's always been Riddick to me and I like it that way. I like the Riddick universe and have enjoyed all the content that's been made out of it, meaning both movies, both games and the animated short movie. Pitch Black, in my opinion, was a great movie overall. I, as an Advent Player, also liked Chronicles with the whole holy crusade and convert or kill the entire galaxy. It's
What have I done?
Turchany, you're giving a whole lot of situationnal pros and cons to make the Vorastra sound better than the Ragnarov. Sure, the Ragnarov can't fire backwards and the Vorastra has micro phase jumps, but unless you somehow manage to jump your fleet into the gravity well directly behind the Ragnarov, you can't avoid being hit. Its specialty is long-range bombardment and you will have to face it head-on and take the hits to the face until you close the distance and get beh
[quote who="Turchany" reply="241" id="3358797"] Quoting Pat_22_, reply 240The Kultorask probably has the same result. Try level 6 or above Ragnarov, your graph will be completely vertical as that ship can kill full fleets in 1 shot.. (AI fleets)[/quote] Difference here is the Eradica was level 1 when it began its slaughter and the entire fleet didn't show up all at once. They just kept pouring in, and then the level 6+ Eradic
[quote who="GoaFan77" reply="238" id="3358749"] Quoting Pat_22_, reply 237Also, an option to turn superweapons on and off sounds like the most reasonable option concerning Superweapons. I support it entirely. I'd rather have a titan on/off switch than a super weapon one honestly. Though we haven't gotten a new toggle switch outside of a new expansion since the pirate switch was added, so I'm not getting my hopes up for either. [/quote] <p
[quote who="Turchany" reply="203" id="3356880"] I don't like starting another game just because my ally is stupid, 2 capital ships in no way will save you, maybe only if your race is the Mass Effect Reapers .[/quote] The Reapers from Mass Effect wouldn't have a chance in Sins /endnerdrage Also, an option to turn superweapons on and off sounds like the most reasonable option concerning Superwea
I'm excited about this. I want to know what that black planet is. I SHALL MAKE IT MY HOMEWORLD. (unless it turns out it's some sort of horrible death planet)
[quote who="Ibnpatuta" reply="146" id="3355465"] I think kbeast007 means that they get 10% more time on their missions on the second tier of titan research. I don't really think the goal was to be exciting, it was just to add a bit of benefit to researching the titan build levels other than the ability to built your titan 25% further.[/quote] I get that feeling too, none of them are really anything game changing or even something you'd consider researching over the Titan
[quote who="ARESIV" reply="143" id="3355419"] I could be wrong.... but I think that although the Coronata has fewer beams than the Eradcia, it actually has more beam firepower. so a 5 % inrease is helpfull... especially if you consider all the other damage buff of the AL. Of course, still nothing beat Vasari Phase Missiles..... makes all weapon upgrades and buffs + Energy Aura look like a pathetic excuse in comparsion. [/quote] <
One thing that bugs me is that it's the Advent Loyalists that got a beam weapon damage increase via Titan research when really, it's the rebels' Eradica that has half a million different beam emitters. Logically, since the titan requires so many beam weapons, it would make sense that researching the titan would lead to advances in beam technology. Though I'm probably just jelly because the plasma weapon damage increase isn't as useful. Better Adjucators and Destras
[quote who="BlazeHunter2500" reply="16" id="3346625"] Quoting Pat_22_, reply 14 To anyone who wasn't aware and thinks this is actually some brand new, never-done idea, this was actually an available option for Starcraft and Starcraft Broodwar back in the 90's. I stated that in the first post. I do have reasoning behind my madness lol. Obviously such a thing can work because it has been done before, however yes I do unders
To anyone who wasn't aware and thinks this is actually some brand new, never-done idea, this was actually an available option for Starcraft and Starcraft Broodwar back in the 90's. I played it a few times with friends against comps and it was a lot of fun. One of us took care of the army and the front line while the other took care of expanding and developing the bases. We didn't have an actual chain of command but rather when we needed resources we simply said out loud "I
I would like a campaign with lots of lore, I want to know more about the sins universe. I wouldn't mind if I was forced to play different factions, but on the matter of decisions and moral choices and all that, I think the option that would make the most sense would be, before beginning a certain race's story arc ( assuming we're going a la starcraft and we do one race at a time for like 10 missions ) or somewhere within the story arc: do you chose Loyalist or Rebel? And f
[quote who="RiddleKing" reply="15" id="3344415"]The gap between hard and unfair has taken a huge leap in Rebellion and I speak for those who just want a 1on1 on a small map.[/quote] I noticed that, I was playing a Trinity unfair on my laptop at work because I had no internet so I couldn't log onto steam for Rebellion and I beat it head-on rather than having to turtle hard. It was fun, harder than hard AIs yet not the clusterf*ck of rebellion's unfairs. At the time I
I'll just put it out there, the textures really don't reflect this scale.
Hard AIs get, I believe, 50% increased resources while unfair get a full 100% increased resources. Yet somehow I steamroll hard AIs but against an unfair I'm forced to turtle behind starbases and mass up a gigantic armada to be able to push into his territory. It's a pretty huge gap between hard and unfair. I'm faced with the choice to fight either the hard AIs which aren't really a challenge and thus not very amusing, or the unfair AIs which res
[quote who="Yarlen" reply="22" id="3341857"] The scales in Sins tend to break down past a certain point, but going from what Ironclad posted back in the day (IIRC) they go akin to: Strike Craft = 10 meters long Frigates/Cruisers = 100 meters Capital Ships = 1 kilometer [/quote] Boo. I preferred my capital ships when they were 5km long.
Hmm I didn't realize multiplayer games had so much emphasis on early game and low tech. Thanks for sharing these replays.
[quote who="Turchany" reply="17" id="3341567"]These are very high numbers, and not scale well.. Akkan has more crew than the Ragnarov.. TEC shouldn't put this high number of skilled men on these ships[/quote] Well the Akkan is an ex-civilian ship. Looking at it, it might have been some sort of luxury cruiser or a colony ship just as it is in-game. It's got bio-domes which probably served as parks to its civilian passengers and was built to house many people.
[quote who="Seleuceia" reply="18" id="3341572"]I can see it going both ways...Advent are a highly communal society that originally eeked out their existence on a fridge desert world...that inclines me to think they would be more willing to cram themselves in that the TEC traders who have spent the last 1000 years living in peace and luxury....[/quote] They are indeed communal but they like their ships to have elegance and grace and being all cramped inside is not very elegant or grace
[quote who="Seleuceia" reply="14" id="3341441"] Some of those numbers are very suspiciously unrealistic, even relative to each other.... For example, why does the garda flak have way more people than the other combat frigates (which btw are larger)? It's basically the same size as the corvette, yet it has 30 times more people? Not buying that.... [/quote] The Garda has four times more weapon batteries than the other combat frigates, th
[quote who="Seleuceia" reply="12" id="3341296"] I think hangar size would be a little better...if the relative scaling of SC to hangars were perfect, you could go from there...most capital ships have hangars (if not all of them?), hangar structures do too...SBs and titans are a little trickier but still possible... [/quote] How would you go about determining the size of the hangar or the strike craft? Not only am I certain that sins' SC are la
[quote who="GoaFan77" reply="8" id="3341222"] Quoting Pat_22_, reply 5I didn't get the size of the Radiance by comparing it to anything else, and the planets were obviously made smaller for gameplay purposes. Then how did you arrive at that number?[/quote] I looked at the texture, found a window ( there's plenty of windows on the Radiance ) and measured one floor on the ship. Then I measured how many floors tall it was, which is a little under 500.