GAH just as it nears 200 hulls points left, the shields start regenerating faster than the remaining gauss platforms can take them down. I'm taking what's left of the Eradica to an enemy star base...
Pat_22_
[quote who="MayallCommunion" reply="19" id="3122500"]Quoting Pat_22_, reply 18 Quoting MayallCommunion, reply 17What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless beca
[quote who="MayallCommunion" reply="17" id="3122484"]What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined to die. And Strength of the Fal
[quote who="sporemaster" reply="15" id="3122476"]personally i love both the titans and most of there abilities are cool but loyalists need a buff for mind controlling enemy ships and the rebels need a higher chance of bringing back its ships. Plus both titans need to have there overall damage raised. [/quote] I agree on all points, even though the mind control boost will probably end up biting me in the butt one day since I intend to play Rebel.
For those of you who wish to get up close and personal with your ships to get a good eyeful of their textures, you can simply zoom in to a single strike craft, which allows you to get much closer than, say, a Titan. Once you've achieved the maximum zoom on the strike craft, use the arrow keys to move your camera towards the ship you want to get a good look at. Using this I managed to go "fly" around inside the Akylon, entered the barrel of the Ragnarov, etc...
Only three? I usually have at least a dozen. Their shields mixed with progenitors are great for keeping your fleet's shields up, and Repulsion has several tactical uses.
[quote who="Mr. Haze" reply="18" id="3122461"]The most hilarious thing about that ability is that I think it applies to enemy scouts. Every time one passes through your territory, bam, income increase. I actually played around with the idea of possibly suggesting that ability be moved down in the tech tree, a lot of players colonize before finishing off the miltia, meaning that it would give Advent Rebels an (admittedly temporary) early game eco boost from expulsion activations via
[quote quoting="post"] 2. +20% tax income from either culture or the Illum (yes very confusing) [bug?] [/quote] I believe this comes from the Advent Rebel's Expulsion ability, which grants increased income and culture to a planet once all enemy ships have left the gravity well. For some reason, the buff also applies to ships that where in the gravity well.
The way I see it is the Eradica gives you a reason to bring light frigates and corvettes into even late-game fights. Disciple vessels can be useful with their steal antimatter ability, and once they die they'll be feeding your Eradica with bonus damage. Not to mention that if you've got a level 6+ Discordia Battleship around, each one of them that dies will also inflict direct damage to enemy ships. I'm thinking of bringing at least a dozen disciple vessels or co
What is the issue with Titan levels? If your Titan dies at level 6 to an enemy level 6 Titan, you're basically doomed if you have to start over from scratch. You've already got the enormous cost to cover, then the build time before it can get back into the fight, and now you guys want it to have to build its levels back up too? I understand Titans have been really hyped up, but to have the death of your Titan be the end of the entire game is just
[quote who="KarlBar99" reply="4" id="3105693"]What i'd really like to see is them adding a tag for the titan, (and other similar AA wepons), that flips off their ability to target capitals. It didn't look so bad at one time with the flak frigates and the like, but the new titan flak guns look really sily firing at the frigates. I'd love it if they where restricted to targeting and shooting at fighters only, (not to mention those guns are undoubtedly antilight or antiverylight whic
The next person who posts likes justin bieber.
1- Truce among Rogues: I noticed that, once upgraded, this ability not only makes the neutral forces guarding each planet allied to you, but also makes the pirates allied to you, which is what the later diplomatic upgrade is supposed to do, I believe? Once you get Truce among Rogues, bounty becomes irrelevant as pirates will never attack you. 2- Speaking of pirates, the Bounty indicator, at the top right of the screen, below the black market resource display, does not function