[quote who="Teun-A-Roonius" reply="96" id="3132051"]there's really no way to compare scale to sins because the game has no scale at all.[/quote] Well I took a screenshot of a Radiance, then zoomed in on the bridge until I could make out what was one story. Then, from that one, I mesured 5, then 20, then 100, and it ends up the Radiance is 350 or 450 stories tall, I don't remember which of the two, but that puts it at over 1.2km tall either way, and 3.5x that in
Pat_22_
That would explain the pirates chillin about my homeworld.
[quote who="GoaFan77" reply="10" id="3131952"]Quoting SithLordAJ, reply 9ok... do those count as frigates? Yup. The more interesting thing would be if it was destroyed and Return of the Fallen got activated on it. Do destroyed ships jump to your homeworld when they spawn like pirates/returning armada, or do they just spawn randomly in the gravitywell?[/quote] I don't know, it seems some respawn at my homeworld and others in the gravity well where they wer
[quote who="SithLordAJ" reply="9" id="3131948"]ok... do those count as frigates? let me go check. yes, they are. so, that's not an issue. what's the timer on reanimation? checking... 5 minutes... ok, you're sure its lasted 10?[/quote] At 2/2 the clone duration is 600 seconds, or 10 minutes, unless my math is absolutely atrocious, which is a possibility.
I've now reanimated a Sova's missile battery and it's sticking around for ten minutes.
[quote who="Teun-A-Roonius" reply="93" id="3131934"]Quoting heroes265, reply 90If we get Reapers into SoaSE we still can rename Novaliath to Crucible and we are fineBut only if you own the Catalyst. Do you?[/quote] ...we've got planet-killer cannons with intergalactic range. Screw the Catalyst. I've said it before: the Reapers would not stand a chance if they came in the Sins universe to pull of their chaos-into-order-cycle BS. They are outgunned and outnumbered in eve
Yuss! Seriously, sorry. I have not spent much time on these forums, I don't know how things work around here.
Sorry, just making sure it gets read by someone who can do something about it. This thread's getting more attention than mine, it seems.
Yup, but as cool as it sounds I do want it fixed. 1- because it's unfair 2- but really because it uses up my fleet capacity and I might have wanted to build another kind of ship, and flying a bunch of illuminators from my homeworld to my front line takes time and bleeeeeh.
Makes sense. I probably shouldn't comment in threads like these, I've been avoiding any kind of serious multiplayer PvP know-how on purpose.
Return of the Fallen affects Illuminator's Illusions. When they die they have a 10% chance to return as real illuminators.
CONFIRMATION: I was sending illuminator illusions against mines to clear out the pirate base and an illuminator ressurected at my homeworld. Yup I had all my illums activate their illusions and as they all died, I got a bunch of free illuminators at my homeworld. Thanks for the ability to mass produce free illuminators! Also, I think the Talion Savior I used to build a star base ressurected at my homeworld. Thanks for the fr
Don't forget that Animosity has a maximum number of targets, so you're not focusing all of the enemy's firepower on your one ship, but rather diverting a portion of enemy firepower away from say, your Titan, who'se shields are going down faster than you would like. Basically, if it works, and you have 2-3 Radiances, you can split up an enemy's firepower and severely reduce the efficiency of any attempt at focus-firing one target down.<
I've only had illuminators respawn at my homeworld, along with pirate ships, so it's gotta be one of the two. Well, so far anyways.
First, this is the more important one: Now that Return of the Fallen and Reanimation are working, I'm having fun with them. However, I think there may be a bug with Return of the Fallen with fleet supply. Without building any additionnal ships, my fleet supply went from 0 to -24 from ressurected illuminators. One would think that the dying illuminator would give me 6 supply, and then the reanimated illuminator would take that 6 supply, but it seems that I instead dr
Advent can already get 40% more income per planet than the other two races through culture.
I don't really have any ideas as to what IS chasing them, I'm just really tired of all the morons on the ME3 Bandwagon going "zomg its teh reapers lolololooololo!!11!!!ELEVENONE!1!!!" Anyone and everyone should be able to tell that the reapers wouldn't stand a chance in this universe. Capital Ships and probably Cruisers are bigger than the biggest of reapers. They have infinitely more powerful shields and weapons. Advent beam weapons would cut right through
[quote who="Seleuceia" reply="10" id="3123231"]16 Kortuls would easily win...Overcharge would keep them in fantastic shape, and Disruptive Strikes would sap all the AM from the Titan... 16 Randiances would have 16 Cleansing Brilliances...Disruption Matrix would be nice, but if the Cleansing Brilliances were staggered properly then the Ankylon still loses easily...[/quote] I meant against the 16 Kols. But still, there's Detonate Anti
[quote who="Elrosh" reply="2" id="3123142"]16 kols easily. Someone is forgetting they have a nice high damage attack. IN fact, 16 kols at level 10 is pretty much unkillable by anything in the game[/quote] 16 Radiance Battleships, or 16 Kortul Devastators?
I still haven't seen return of the fallen at work, but what if it worked with your capital ships and even your Titan? That would be pretty nice.
[quote who="Chronobomb" reply="29" id="3122679"]Both Titans are seriously OP imo. If you are using them with the Advent Trinity, which you should be, you are dishing out damage that the tec only wish they could. Sure the Titans themselves seem underwhelming at first glance but their synergy in the trinity makes them really OP. Chastic Burst and Unity Mass with Malice is awesome to behold. Malice/Unity Mass can easily hit an opposing Cap ship for 5.5K and 42 frigates for
Let me first say that overall, I believe the tooltips on most new abilities should be more clear about what they do, like Ancient Retribution: does it only work against TEC? Or everyone? What exactly does Planet for a Planet do? Do I really have to play a game and get my planets bombed to hell to find out exactly what it does? Now, a word on Advent Rebels, the ones I play the most and plan on keeping playing with: [quote]Protection of the Unity: Feels a
[quote who="Rutlet" reply="26" id="3122523"]I think it will be interesting to see how the eradica does. Maybe I missed it, but does purifying a ship count as destruction to enhance the damage output with Strength of the Fallen? In a war of attrition paying a couple thousand credits to keep my titan alive and kicking up its damage seems a favorable compromise to just gettting pounded.[/quote] It does, as I've said before. -Purifying one of your ships will not
[quote who="MayallCommunion" reply="24" id="3122509"]Quoting Pat_22_, reply 23Yeah nope it dies anyways Yeah thats what I had thought thanks for testing it out though.[/quote] Once the immunity activated, I got time to sacrifice one illuminator and one iconus, which should have granted me enough shields and hull to not die immediately after the immunity ended and potentially keep sacrificing ships and survive, but it died right away instead.
Yeah nope it dies anyways