[quote who="mcintire" reply="4" id="3134455"]I'd like if moons were part of a planet and could be used for additional population and logisitc/tactial slots. If a planet has a moon you can research a (level 6 I guess) tech that permits you to expand your population to the moon. This grants you additional popuation that is immune to planet bombing, 4 logistic slots and 6 to 8 tactical slots. The moon orbits the gravity well of the planet itself, but at the outer edge (it also slowly rotates
Pat_22_
[quote who="R3DT1D3" reply="2" id="3134433"]Quoting MayallCommunion, reply 1Moons have more population then asteroids don't they? They do but it's hardly noticeable in terms of benefits. [/quote] You see 10 population more. I see 200 more Wail of the Sacrificed damage.
[quote who="Seleuceia" reply="20" id="3134437"]Quoting Pat_22_, reply 19Surely you guys mean one per solar system? Technically, yes... Of course, considering how Sins graphically portrays each solar system, they might as well be galaxies...[/quote] "I'm sending the third fleet to the Hanar system" sounds much cooler than "I'm sending the third fleet to the Hanar galaxy". Your argument is invalid.
[quote who="bilun" reply="61" id="3134432"]2 novaliths can still kill population faster then 6 worlds can generate population. Moreover among surrounding planets there will rarely be more then 1 or 2 large worlds(including the word it's self), asteroids/moons have small enough populations even sacrificing a few of them don't offer the disuasion that Wail is supposed to create. [/quote] You're still talking about a lot of time setting up a single attack. Assuming the border
[quote who="Rovert10" reply="18" id="3134419"]Quoting Seleuceia, reply 17I've asked for this and I really really hope this is the route they go...or, at the very least, tie the limiting number (whatever it may be) to per galaxy (per player) instead of just per player... I perfer not a limit to 1 per galaxy. If they do then I expect some horrifically huge buff like for a Novalith killing every ship in that gravity well as well as the planet.[/quote]
[quote who="Volt_Cruelerz" reply="20" id="3127531"]... Except that they aren't entirely women.. Women are generally more powerful, but that doesn't mean they are the only ones. Besides, look at the advent victory/defeat screens. You'll see men and women.[/quote] As said here, women are usually more powerful and so they are the ones that become ship captains, and so they are the ones you talk with on the comms / telepathic l
With the upcoming limit of two super weapons per faction, it will be much harder to completely disarm all wail possibilities seing as you would have to kill the population of the planet you are planning to attack, and every other advent rebel planet adjacent to that one. With only two novaliths, that probably won't be possible.
[quote who="lachlanp" reply="6" id="3132643"]Quoting MayallCommunion, reply 5 Quoting Yarlen, reply 2Allow it to autocast and it should work. I've rarely seen it fail until the ship is destroyed by something other than the Boarding Party effect (i.e., if the ship dies to weapon damage first, it will not convert). Thats kind of dumb :/ actually makes perfect sense. How pissed would you be if an ally blew up the ship if your over there doing your job tinker
[quote who="bilun" reply="15" id="3132534"]Quoting scp121, reply 14Erm, despite playing Advent I seem to be missing something. I thought Wail only affected your gravity well? nope, affects adjacent wells as well.[/quote] Does it even affect the gravity well of the planet it's used from? I thought it only affected the gravity wells adjacent to it, meaning to clear planet A I'd have to use it from planet B, one phase jump away.
[quote who="ElRobino" reply="18" id="3132451"]I see, im still not really convinced about culture, though, I have two planets having 3 and 2 culture structures, while the enemy who has 2 planets both connected to my planets with only 2 on the one and 1 structure on the other, and yet his culture isnt dropping.[/quote] If it's the Advent, remember that their culture is stronger than yours but also that they are 40% more resistant to your culture.
My eyes, they bleed.
Excellent, thank you.
[quote who="Volt_Cruelerz" reply="8" id="3132298"]I thought that that ability only affected enemy ships in adjacent enemy gravity wells. Maybe not.. Doesn't affect it all that much. They could send a few ships, leading you to sacrifice entire planets to try to be rid of them when in all you did was dent your own economy.[/quote] It says adjacent gravity wells, not enemy adjacent gravity wells. Also, I wouldn't sacrifice an entire planet for a f
Indeed. Unless.... ...I think the enemy of the Vasari will be wild flying helipads. The Vasari, having never seen such a thing as a wild flying space helipad, have gone insane at the sight of it and shot each other to shreds.
Where do I acquire these soundtracks?
[quote who="Volt_Cruelerz" reply="107" id="3132245"]Except that hangar bays are going to be extremely relative. The largest yachts aren't a whole lot smaller than aircraft carriers and while one has a helipad, the other is well, an aircraft carrier.[/quote] But the Helipads on both ( there are helipads on aircraft carriers, right? ) would be the same size.
[quote who="Volt_Cruelerz" reply="6" id="3132241"]Except they probably won't be jumping from an adjacent planet. Kostura jump.[/quote] That's ok, I have planets adjacent to my own planets, hopefully. That really screws with the Kostura.
[quote who="Mr. Haze" reply="4" id="3132221"]The Loyalists are the ones that leave planets behind, Rebels will still need them. Additionally, if I'm not mistaken, the Orkulus can only jump to phase stabilizer nodes (I saw something about that on the forums) and you can still only have 1 per well. Still though, you're right, phase jumping Orkies is terrifying.[/quote] That was my first reaction, but then I remembered I can use Wail of the Sacrificed to wip
[quote who="Volt_Cruelerz" reply="105" id="3132218"]I've thought about that, but the way it looks, it really looks like individual floors. Take a look at it yourself. It looks about the size of a cruise liner.[/quote] It does, it looks pretty damn nice. I could think of a few ways, using imagination, to make it larger than it seems, but I'd have no actual proof to justify it like I do with the Radiance. Oh wait, the hangar bay. Assuming
Just like there is no maximum scale to a Sins game universe map ( well the limit is what your computer can handle ), there is no set limit to how long a game can last. In the end it all really comes down to how long you actually want to be playing that specific game, or the quality of your opponents.
[quote who="Volt_Cruelerz" reply="103" id="3132206"]Yes, I'm sure. The windows on the Akkan are significantly larger than any other ship (so far as I know of anyways).[/quote] Possibly they have very very big windows, like one big glass pane that covers several floors, because it is, at its base, a civilian ship with added guns.
[quote who="ElRobino" reply="16" id="3132202"]Also when selecting the titan to attack an enemy structure/vessel, instead of a red line it displays the green arrow.[/quote] Either the structure became invincible, or your Titan planned to use one of its abilities on it. From your other posts I take it you're playing Advent Loyalist, so you're using the Coronata, it was probably going to blast that structure into atomic dust with Unity Mass.
[quote who="Mr. Haze" reply="9" id="3131732"]I have yet to see a pirate force that can defeat a web of beam turrets, 3 repair platforms, 2 hangars and a Trancencia with Disorientate and Meteor Strike.[/quote] Oh good I'm not the only one who builds my defenses that way. Three repair platforms seems to be a magic number. Is it a bad thing to add a couple antimatter regeneration bays later in the game? (Advent rebel here, they also give me shields)
[quote who="Volt_Cruelerz" reply="98" id="3132065"]I just love that the windows on the Akkan are larger than the windows on most frigates, suggesting that if it were to scale, it would be smaller than a Cobalt. Conversely, the Evacuator's windows are practically pixels, as that thing really ought to be many times the size of any other capital.[/quote] Did you make sure it was one window? Sometimes it's deceiving, what looks like one window turns
[quote who="Volt_Cruelerz" reply="98" id="3132065"]I just love that the windows on the Akkan are larger than the windows on most frigates, suggesting that if it were to scale, it would be smaller than a Cobalt. Conversely, the Evacuator's windows are practically pixels, as that thing really ought to be many times the size of any other capital.[/quote] Well a Radiance has a crew of some 2750 or something around that, while an Evacuator houses 20 000. It's a