[quote who="Ryat" reply="1" id="3184519"]There are some good lines in the game.[/quote] Advent [e digicons]:-"[/e]
Rovert10
[quote who="-Ue_Carbon" reply="3" id="3183931"]Quoting Cpt_Siddy, reply 2 Quoting Teun-A-Roonius, reply 1You sound like Qu4r. And you know damn well where that tone of his got him in the end. SHUT THE FRACK UP, SAND WIGGER! WE ARE PAYING CUSTOMERS, UNLIKE SINGLEPLAYER PIRATE MONKEYS, AND WE WANT VALUE FOR OUR MONEY. THIS GAME LACKS EVEN THE BASIC MULTIPLAYER NECESSITIES LIKE PROPER MAP GENERATION OR EVEN RUDIMENTARY GAME BALANCE.
[quote who="JuleTron" reply="48" id="3182924"]If Vasari cap ships with the patch now only have 1 lab, is it military, civic, half of each or random?[/quote] It's both military and civilian but if you want to rush it than you'll have to rush 7 Civilian labs and focus totally in that field leaving you very vunverable at least in an MP setting. Not to mention that they are nerfing the resources given by Strip to Core.
Problem is getting actual players to target the Kol. Any smart player would just ignore the Kol and aim for the more vunerable Dunovs, carriers, and repair cruisers in the back.
[quote who="ARESIV" reply="3" id="3181765"]Whenever a player left in one of my games... the AI replacement was no threat at all.... What I am doing wrong? [/quote] Nothing the AI pales to any human player. Either that or the player actually clicked surrender not exit so that means the AI does absoulutely nothing.
You guys seem surprised at Semaz overly critical attitude. Are you guys new to the forums or something bc I am sure you're not.
[quote who="axxo2" reply="3" id="3180303"]thanks for the quick replies! hmm so how do you voice chat? how would one do that? what is the botton.?[/quote] Go look through your settings and find the voice chat. Also you know you can just google steam voice chat functions and etc.
1. Strip all your planets 2. Find some random astroid in the middle of the map 3. Build a 2000 supply fleet in about 30 minutes 4. Steamroll your emenies and win the game. I don't see the disadvantage of stripping all your planets. If you really wanted a korstra cannon than find some random astroids or moons to place them on. Culture is irrelevant when you eat every planet in your path. Steady income is irrelevant. You'll have mo
[quote who="SemazRalan" reply="6" id="3179895"]It's still in development and in some ways might be better than SOASE'R. [/quote] If you like a very deep complex game than Endless Space is the better choice but the slowness of it might turn people off. You'll find it hard for CnC and Starcraft guys to get themselves into that let alone SOASE. It depends on your play style and preferences. If you like speed but 4x but not overwel
[quote who="Mow Mow" reply="5" id="3179913"]Quoting SemazRalan, reply 2you want options, you bought Rebellion instead of something else, which is right about the time your options died. you won't see anything like that, nor will you see min/max tech, starting research already done, campaign, polite non-smurfing mp community, or multicore support. You get what you get and ... well throw a fit, but you'll be called a troll just because you might be unhappy with purchase
[quote who="JA_394" reply="3" id="3179804"]Never heard of Endless Space.[/quote] Currently the biggest 4x Turn base Strategy Game rather than Sins being the biggest 4x RTS.
Possibility of being backlashed by their community. I wouldn't look highly of a mod from another current 4x game for this one. Besides Endless Space can never be accomindated for Sins. Gameplay mechanics are too different to even make a attempt of a mod.
[quote who="ZombiesRus5" reply="258" id="3179723"]Quoting Lavo_2, reply 255TXT Version 0 enabledModNameCount 6 enabledModName "SoGE Beta Ent - Alliance" enabledModName "SoGE Beta Ent - CIS" enabledModName "SoGE Beta Ent - New Republic" enabledModName "SoGE Beta Ent - Republic" enabledModName "SoGE Beta Ent - Vong" enabledModName "SoGE Beta Ent - CORE" OMG, this is so complicated! [/quote] Lol as if you are the one to
What you talking about? I use the empire tree all the time. Helps with micro.
They have a mix of weapons. And all of them are composite types so they are effective against all armor types no matter how you look at the numbers especially on mass.
1. No need to double post your thread. 2. Flak (defense vessels of Advent or Setinels of Vasari) and capital ships with area of effect damage can deal with them easily. Titans (most) have AOE. The TEC Corsev has AOE. The Advent Discord has AOE abilites to deal with them.
For Rebellion or a patch to the Entrenchment one?
That it would be very hard for such a thing. Since all the races have different economy requirements and needs.
So wait how long have these guys been playing and who is in your team bc I can find some guys who will absolutely destroy you without at least a few years under your belt regardless of race. If you see guys with [DT] or [_] for either Dreamteam or BIA then ask them to fight yah.
There isn't a real counter to the mini phase jump and Vorastra maw. If the Vorastra even gets to level 6 then I think you have to re-examine your play style because it's the weakest of the titans before level 6. Alternatively you can just send capitals and titans to it alone big problem is that the Vorastra is accompined by a fleet always.
[quote who="crisaron" reply="49" id="3178368"]Well if you loose a planet to a player you did something bad and whether or not he strips it, there is a chance you can retake it or loose the next one... you are already on the defensive. If he strips is own planet eventually he will have less income then you, because he won;t have population on it. You then need to kill is capital and he will loose is research lab, is income, etc. The loyalist is bas
[quote who="crisaron" reply="47" id="3178340"]I don;t agree with your strip the core part, if players strip too many planet they simply loose in the long run, if you are able to hold your corner. It is a very good way to end the game too, this games need to be faster anyway, that is what titans are for. [/quote] How exactly do you lose? You deny the enemy planets to build eco on and in return you get this huge mass of resources.
Turtle style in PvP is a bad idea in general. Eventually your attacker will overcome your defences that's almost a guarentee. Multiplayer is mostly rushing hard and fast to either beat your enemy if possible or to at least put him in a stalemate. The standard for Player vs Player is a 5v5 random single huge map with settings on fastest. This means that the enemy homeworld could be about 1-4 jumps away. I say 1 because that does happen at times. The T
Oddly enough there is no mention of the Corsev's OPness then again the Corsev is OP since it is such a great counter to the early game corvette rush and the fact it can dominate a large fleet battle with its passive tanking ability as well without any counter-AM capitals in the area.
If this is a Galaxy Forge map than you must realize that with the release there is a new version of Galaxy Forge I believe that makes all previous custom maps incompatible. You are going to have to recreate the map with the new galaxy forge which should be in the game's steam installation directory.