lol someone is trolling here.
Rovert10
always though yarlen was actually amused at mecha not insulted.
Just an expansion. No real engine change. Don't expect it till Sins 2
[quote who="Greg30007" reply="8" id="3170924"]Just OC your CPU. I did mine and lag disapeared [/quote] OC all the the time isn't a really viable option.
Is it something wrong that I don't want nor care for any of the things listed in the opening? Maybe it's just my annoyance will people whining over something like mines. Seriously just use scouts with flak to clear a path and if you leave the system just use a scout with auto attack to clean up the rest behind. Superweapons can be countered.
[quote who="Amatiel" reply="3" id="3169640"]If it isn't fixed by or very shortly after release ill want my money back, fair enough dont you think?[/quote] You might as well cancel your pre-order now. I havn't got a single desync and very few minidumps.
[quote who="gundamlit" reply="11" id="3168910"] Quoting Gameassassin1020, reply 9Oh and boarding party isnt under powered you just need 4 corsevs(I do ) At least 2/3 my fleet is enemy ships But does that uglily fat guy deserve you build so many, instead of choosing Dunov / Kol?[/quote] Why in the world would you use a Kol except for bomber spam which the AI never does. High level Corsev dominates fleet battles.
[quote who="Volt_Cruelerz" reply="1" id="3162105"]3. What E?[/quote] I assume you havn't played LoL
[quote who="gamerlamb" reply="1" id="3166957"]Don't mind the range but I would prefer the damage reduced so its not an instant fleet killer. Love the Idea of adding an EMP Effect. I would even be ok with keeping the damage, reducing the range of the damage and then having an EMP hit the entire Gravwell for 60 secs or something... [/quote] The range is actually the biggest issue. Damage isn't worth much. Anything dies short of a heavy heavy cruiser (Kod
[quote who="-Ue_Carbon" reply="4" id="3167550"] Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.[/quote] Wait times are drastically reduced since Rebellion.
[quote who="Pbhead" reply="24" id="3166840"]intresting. sounds fun. I would not be able to stream or record. my laptop is unable to handle recording and playing sins at the same time. would we be playing 2 out of three? or just one game? [/quote] Just use the replays and record, that or give us the file.
[quote who="DirtySanchezz" reply="3" id="3166484"]I used to think that playing only against AI and not human players was pretty pathetic, but this may be a new low![/quote] Out of character much there? People like singleplayer simple as that?
[quote who="sareth01" reply="86" id="3165619"]@ terriblenate There you go guys someone who is thinking along the line of what makes each races base unique to begin with. Let’s follow this line of thinking instead of cheap fixes / making things worse. All I can do is laugh at this point. I really don't think nate or aseofspadez knows much about the game to begin with. I'd enjoy stomping them both flat in a 2v1 situation. Anytime boys,
[quote who="Ryat" reply="2" id="3165017"]I agree with quite a bit with what you say. I laugh at the ones that say corvettes are OP. Really? In an MP game I faced a huge swarm of Corvettes. I built a third the amount of flak ships. I rendered that swarm inert. My only regret is that I didn't build that them sooner. Missile Barrage is another that for a while was "OP". The devs didn't really even truly nerf it. The MP crowd finally found a solution with interrupts. Yet before they figur
This isn't a question of actual skill and stubborness. Some of the guys complaining have been playing for 4 years exclusively multiplayer against others of the same skill level. 300 hours in somewhat very little compared to the others. We arn't trying to make the game bland through balance changes. The balancing in the game is just broken in some aspects. Take the Vasari Rebels Starbase. - Rushable at a mid tier with no real large investm
[quote who="Timmaigh" reply="48" id="3164895"]Well, i you look at this thread closely, you will find out that there are only 2-3 people, who agreed with your idea, the rest were against it. So perhaps it is not really that good idea, for reasons stated by Seleuceia for example...[/quote] Should have saw it when I argued against him when he thought that having a land battles on planets with troops that you can control would be a good idea. These ideas are screw over current gam
[quote who="Seleuceia" reply="19" id="3164507"]balance just isn't their top priority...so please please please just tell us you are making a mod so we don't feel like our thoughts will be said in vain...[/quote] So who is going to use the balance mod once the MP community dies out? Most of the "pros" don't use mods to my knowledge and believe that balance should be in the vanilla game not left for someone else to do.
[quote who="sareth01" reply="30" id="3164193"]@ sinperium Ah the thing is that phase missiles as they are fit the game perfectly. I don't want the advent and the TEC to get them because it isn't how the races are designed. If you could provide a solid reason as to why then someone might actually care. Without a reason, your words are empty. [/quote] If that was the case why give the other factions moving starbases. They don't fit
[quote who="ShadowSlayer56" reply="9" id="3164047"]i actually really like this idea[/quote] the fact that there is red button and meteor storm when the vasari have no aoe should be reason enough not to have the other two starbases go mobile. mobile red buttons would be way overpowered especially with phase jump inhibitors to make up for slow speed.
horrific idea there should be no reason why to even suggest this. the mobile sb is ment compensate for the lack of any other anti structure ship.
[quote who="RiddleKing" reply="9" id="3161139"]and which opponents do you face--let me guess, vasari rebels, advent rebels, tec rebels.[/quote] Not even Advent rebels these days. I never see Advent players around anymore since they just get rolf-stomped by the sheer number of Vasari players. You either go Vasari Loyalists/Rebels or you go TEC rebels. I don't see much of anything else.
Problem is that you will have to add all the new ship models and textures that nobody has the time nor the resources to do. And besides we don't even know if this "threat" is even a race you can fight.
Multiplayer would probably be worst for you if you tried playing 2x the speed of faster.
[quote who="Dorakiura" reply="2" id="3158480"]Does that mean you can scuttle a lvl 10 titan to respec it?[/quote] Yes you can.
[quote quoting="post"] I love the game, but the multiplayer is completely unplayable. No mods. Nothing fancy. Just consistent desyncs very early every game. Please fix. I'm sending this from my phone, so I can't send anymore info at the moment, but I shouldn't have to because you should be auto gathering all info you need for debugging from within the client. Not sure why devs make customers work when they can easily automate data gathering and at mos