[quote who="GrimFear" reply="18" id="3155979"]Its not that the defences are too good its that the AI is really bad! 2 weeks before release of their 2nd expansion after starbases were introduced and they still have not fixed the AI so that it knows how to attack a starbase [/quote] Actually there are some improvements. The AI actually knows to bring bombers and Orgovs into the battle. Just they arn't good at making sure they stay alive. Heck there have been times where they actuall
Rovert10
[quote who="jakecaptiva" reply="67" id="3155834"]And to compound the issue, The Single most annoying Bug that has happened since initial release of Sins, Ships flying way way out of the system and forcing every enemy ship that enters the system to go after them....causing massive fleets of ships to basically become useless and go on a never ending chase. And guess what I had happen after 30 min or so of playing? A enemy ship in a star system started flying straight down.....I
[quote who="SageWon" reply="4" id="3155819"]Yeah, Corvettes need to be nerfed some more. This is a problem for all race's Cap ships.[/quote] The only exception is the Corsev which can acquire an AOE ability at level 1 to deal with Corvettes.
[quote quoting="post"] I have already commented in other threads, but I think the Vasari Rebels should have some good synergistic abilities with other races, plus some way of getting reinforcements of other races, or even building their ships. I also think there should be a 'shoots effects to adjacent gravity wells' theme in their structure skills (weapon jammer, phase inhibitor, repair bay). The jumping Orkulus should have some deterrent, like some after-jump cooldown of a
Felt like I got my money's worth and more. Just the balancing needs a ton of work for any good multiplayer play.
[quote who="Ryat" reply="39" id="3155616"] Quoting Rovert10, reply 37Diplomacy on release - $30 Entrenchment on Release - $30 Not sure where you are getting those numbers. I bought upon release, with no extra reduction in price for $10 dollars each. http://www.wired.com/gamelife/2008/10/micro-expansion/ [/quote] I must be mistaken then. Could have sworn they were more expensive.
[quote who="137" reply="84" id="3155655"] Quoting Rovert10, reply 82 Quoting 137, reply 81Vasari loyalists are overpowered even though their titan is weaker: basically, you just have to rush the capital ship labs and planetary distruction tech, and you are unstoppable. Vasari rebels il they pull off their SB jump thing, as said. It's urgent that culture is powered up, to give advent an edge. Currently, in mp it doesn't work properly: razing a planet dis
[quote who="137" reply="81" id="3155601"]Vasari loyalists are overpowered even though their titan is weaker: basically, you just have to rush the capital ship labs and planetary distruction tech, and you are unstoppable. Vasari rebels il they pull off their SB jump thing, as said. It's urgent that culture is powered up, to give advent an edge. Currently, in mp it doesn't work properly: razing a planet disperses culture there allowing for colonization by the conqu
[quote who="jartigerx" reply="36" id="3155604"]Rebellions graphics are great, I wont argue that. But 12 new units? A corvette for each race (3) and a titan for each faction (6). And yeah, im comparing it based off of cost. I dont find SC2 all that 'cartoony' and obviously neither do the tons of players who kept the 1998 game popular for the better part of 12 years. Dont get me wrong, Ive played SoSE tons and tons and tons of hours. I was e
It just increases the shield regeneration of your ships.
[quote who="Volt_Cruelerz" reply="15" id="3155264"]Cecil, I'm just going to PM you a response. Quoting Rovert10, reply 12The titan is subpar by any standard even by Quar's and he is one of the most avid Vasari players around. There isn't a big enough incentive to pack up and eat your worlds. Maybe you can go raiding and remove worlds from your emenies to kill their economy but I wouldn't just go fully mobile. The titan isn't stron
[quote who="AdAstraPuA" reply="69" id="3155259"]Quoting lbgsloan, reply 68 The starbase moving thing is just over the top power late game. It's a second fully upgraded titan that costs no fleet cap as others have already said. Corvettespam is not working on these ones? I thought 200+ corvettes will eat everything even Vasari moving fortresses...[/quote] Corvette spam doesn't do crap against a Orky. Orky eats corvettes alive.
[quote quoting="post"] On first tooltip for Vasari Loyalist: Vorastra Dark Fleet: "Your titan activates an internal fleet BECON, periodically summoning ships from the Dark Fleet to join in battle." First time I read that, I thought it said internal fleet BACON! Harharharhar! I'm sure they meant Beacon though. [/quote] Looks like the Vasari hav
[quote quoting="post"] Hey, was playing my first game as the Vasari Loyalists and i started building a titan, deciding i wanted to build quicker i upped the game speed to max, and then before the titan was done the building effect on the titan foundry stopped. so i dropped the game speed back to normal and the titan is just stuck there sorta 80 - 85% built but not getting finished. Couple of screenshots here and here. [/quote] Did yo
[quote who="LogicSequence" reply="2" id="3155208"]I too, want to turn it off completely. I don't ever use it.[/quote] I find that very hard to believe. Everybody has to use it for 1 thing every once in a while. It doesn't even take up such a large part of the screen. Just use stacks and compresses into like half the size.
[quote who="137" reply="66" id="3154933"]Overall, I have to say that loyalists are unbalanced as well. The problem is mainly that I see many pushing for the factors they like, along the many who try to balance out things. I think the issue with starbases is less worrying than others, given it happens later in the game, thus allowing for counters of some kind.[/quote] The issue here is that Vasari rebels rush it out in the first couple minutes. Find a game with like Greg or something b
The empire tree is the defining feature that makes Sins so micro-managable on such a large scale. Especially when you have multiple battles going on then it becomes essential. Granted you arn't an avid MP player but it still has its uses. Learning to use this will greatly increase response speeds greater than any form of zoom in and out can do. Ships do keep reasonable formations and for some ships you want them to clusterfuck with your emenies such as diciples and flak. I
The titan is subpar by any standard even by Quar's and he is one of the most avid Vasari players around. There isn't a big enough incentive to pack up and eat your worlds. Maybe you can go raiding and remove worlds from your emenies to kill their economy but I wouldn't just go fully mobile. The titan isn't strong enough to go off alone and at least have a decent chance of survival nor does it have the firepower to fight back. And the fact that you'
[quote who="RiddleKing" reply="29" id="3154835"] Quoting Rovert10, reply 28 Quoting RiddleKing, reply 272 titans for 1 faction..really funny yarlen. No even worse. You can jump multiple orkies in a well and it's bugged so all can fire at times. bullshit--i'm going to try this..wtf.. most good abilities don't even work on structures against these things[/quote] Read the desc. Says you can jump multiple o
[quote who="137" reply="63" id="3154830"]For certain I see everyone play vasari rebels now. A reason to play something else in truth, although I haven't had the pleasure to test them in mp.[/quote] The only other faction that's actually worth playing with a chance of survival is the TEC rebels since their titan + Orgovs eats other Orkies and Titans like nothing.
[quote who="RiddleKing" reply="27" id="3154816"]2 titans for 1 faction..really funny yarlen. [/quote] No even worse. You can jump multiple orkies in a well and it's bugged so all can fire at times.
[quote who="137" reply="61" id="3154794"]Make the jump tec dependent on offensive deployement tier 2. Simple as that. By the way, with the slow economy (and awfully bad corvettes) of vasari rebels, you are telling me someone has managed to pull off an early starbase rush against skilled players in mp? I would like to see it with my own eyes.[/quote] You forget how good Vasari are at grabbing and securing neutrals early.
No Titans, Capital ships, and Starbases should on the top priority list for auto-repair. It must be a bug then.
[quote who="TerribleNate" reply="29" id="3154356"]Quoting Rovert10, reply 28I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan. Too be fair however the other is more interesting.[/quote] To be fair the balance of the game is more important. Just to let you know. [e digicons]:grin:[/e]
[quote who="Sinperium" reply="17" id="3154347"]Quoting PatFenis, reply 16it can jump into a grav well with another starbase in it. It just disable that one. Without modding it...you can not move into another gravity well where YOU have reached the maximum number of YOUR starbases allowed for YOUR player slot.[/quote] Re-read the description of the tech. It says you jump as many starbases as you want into one gravity well. But only one of them will actually fire. That means