Well in short. Balance is out of wack. ICO needs to get together and try out new strategies and stuff because there is a lot that could be possibly be exploitable to just being OP.
Rovert10
So after Quar absolutely killed Mecha with a Corsev as starting cap. I decided to go ahead and use one as a starting cap against Mecha who was also using it as a starting cap. Dear god... demolition team... So we were fighting over a neutral well and this what happens. We bring in our frigate fleets. Send a ship into the middle of the pack and use demolition team to take off at least their shields. Oh crap run to your own well. Nvm demolition team kill half the
Problem is that even if it were "balanced" the double carrier combo that used to be so common would still win over the battleship combo since the carrier can kite while letting bombers do the work even with anti-SC ablities your battleships will run out of AM eventually regardless of balance changes and carrier caps don't need any AM to use their SCs.
Hmm... I don't have a dev.exe in my files.
[quote who="Coridane" reply="3" id="3151111"]I don't believe so. None that were on the way to the border worlds. Like I said, I really needed to establish a second, small force to go out and acquire those. Do asteroid fields typically yield crystal deposits?[/quote] Astroid fields, space junk, and gas planets yield random amounts of any type of mineral deposits. They work as well as the extractors at your capital so having them is a big bonus.
[quote who="Volt_Cruelerz" reply="130" id="3151073"]Quoting Rovert10, reply 129The Kol actually has fleet synergy with the Dunov and those were the only caps that actually had any synergy with the TEC. But there isn't anything stoping your emeny from killing the Dunov except for another Dunov or an Akkan with Armistice. Quoting Volt_Cruelerz, reply 126I'd just like to see the Kol and the Radiance have some sort of fleet synergy that doesn't require a capital's ultim
[quote who="Volt_Cruelerz" reply="126" id="3150941"]I'd just like to see the Kol and the Radiance have some sort of fleet synergy that doesn't require a capital's ultimate. Right now, it seems like they're good solo ships, but I'd really like to see them be able to at least indirectly support their surrounding fleet. Yes, the Radiance has DAM, and yes, the Kol has FB, but that's about it aside raw damage or damage reduction. Idk about the Ko
[quote who="AseOfSpadez" reply="116" id="3150557"] I don't know how you see this, but all i see is a couple of stubborn guys who cannot even try something new. And i defenitley don't do this on even medium size maps. I usually play on huge, random, multistar maps.[/quote] A good number of us have been playing ICO for about 1 year or more. The mainstay is usually a 5v5 huge single star map. The reason that multistars are usually no g
[quote who="GloryFox" reply="7" id="3150724"]Yeah, well, I think it's crap. I don't mind the Advent Loyalist Titan, just can't stand flying faeries.[/quote] Okay... your opinion.
I could care less about Diablo 3 atm. Diablo 3 will be a good game probably... hopefully but I just have no interest in the genre anymore. The hype is distorting my view of the game much like Skyrim did. Don't get me wrong I liked Diablo 2 and Skyrim but they just don't appeal to me anymore these days. I got pretty bored with RPG styled games as of late. and have no desire to go back to another maybe Elder Scrolls if they put 4 player Co-op in a future one.
[quote who="AseOfSpadez" reply="113" id="3150477"]Oh, and for you akkan fans out there, Getting that bonus from your asteroid miners isn't that important. It's quite easy to get your credit income up to 300/second within about ten minutes of the start. After that, why do you need 13 crystal per second when you can get about 8 per second using normal colony frigates and can just buy however much you want with that impossible-to-spend-flow-of-credits coming in?[/quote]
Oh this thread again... that's all I have to say to these threads anymore ever since the last patch. [e digicons]>_>[/e] Corvettes are fine the way they are as well as defenses.
[quote who="Fyrstar2002" reply="9" id="3149561"]Yarlen, I hate to disagree with a dev. However, I sent a 50k pirate raid at my son. The pirate's fleet strength took up the entire bar on the planetary enemy status bar. Yet I can still only send a "weak" fleet after that of less than 25 ships. And this was three hours into the game. Really, Yarlen? How long must th
Despite Riddle's "harsh" tone. Starting with a Kol or Dunov is really not the best of choices at all. As with any race you usually start off with the Colony Cap or Carrier Cap. More so now the Colony since corvettes destroy carriers without a lot of flak around. The Advent Discord is actually a pretty viable starting cap but I would get this one as a second cap instead after the Progen Mothership. The TEC is ment for spamming as much as possible
It's player error that you fed the titan and you should be punished for doing so. There is no need to change exp values just change your tactics. Tanky capital ships and bombers are your counters to Titans.
[quote who="AseOfSpadez" reply="64" id="3148782"] What do you mean? I'm not really seeing how this would help the Revelation any...[/quote] you run your fleet with at least one Revelation and radiance to the planet and start bombing the rev starts disabling key targets nearby but gets focused by the rest of the enemy fleet, you then grab there aggro with animosity and then make them run out of range of the . <
[quote who="Joccaren" reply="12" id="3146602"]Love the people who will defend wail, but hate on RB. Yeah, Wail loses you income. RB loses you raw resources. Both have the primary counter of either scouting and avoiding, or skimming small parts of a fleet past the range of the ability, or starting a distraction attack to try and force a wail/RB. At least with RB there is a tiny indication it is coming. Wail? Nothing, and every single planet you own is able to do it. Endur
Did you put the map inside your galaxy forge folder? It should be in your documents with all the other Ironclad stuff.
What Calloused said. I don't remember Stardock nor Ironclad saying this was a sequal. All I heard was stand-alone expansion. Wasn't Entrenchment and Diplomacy both 20-30 dollars being only micro expansions. For Trinity you get Rebellion for $30 so in comparison you are paying for a bigger expansion for the same price as the micro ones at release.
[quote who="Coridane" reply="16" id="3145007"]@Rovert and Fyrstar: Regarding your thoughts on the Advent Titans - are your thoughts still true after the changes they made in the recent patch? It looks like the Loyalist's Coronata Titan and Rebel's Eradica had a lot of changes to balance.[/quote] I am still pretty certain. Sure they have changed a bit but their overall roles and capiblities havn't been drastically changed.
[quote who="Volt_Cruelerz" reply="6" id="3145323"]I've thought this to myself many times before. Absolutely support.[/quote] I say no just to punish the player who isn't paying attention to their queues and rally points.
[quote who="Mecha-Lenin" reply="10" id="3140954"]Quoting aGAvA, reply 9I know this, but it'd be nice to start teaching basic things to people, to reduce being totally destroyed.. Someone brings up teaching noobs from time to time. Thing is, most newbies don't want to be taught. I usually try to give advice to fresh players on what to build, when to attack, when to retreat etc... 80% don't listen. About 1/4 of those 80% start to insult me. 20% that do listen I usually do
Right click the rally button to cancel your rally order? Just select all the units by clicking that arc and set them to move out of the system. Isn't that micro intensive.
I assume it was made so that RB can affect a Titan in a really bad way but in doing so they practically blocked off every other ship passing through. The suppose "suicide" slot just got eaiser to manage with a good choke point. Just rush for SBs and red button with a feeder backing yah and wham you are completely locked down with no chance of attack. If anything a red button buff should be a tier 8 tech with a very high cost and research time for TEC loyalists only if they wan
[quote who="MayallCommunion" reply="71" id="3144549"]Quoting Howdidudothat, reply 70Sorry, but I've never heard of anyone saying red button was weak. WTF did I miss and why was it buffed? No fleet ever survives level 2 upgrade to begin with and it's INCREASED??? Neither have I. I've seen it abused multiple times to wipe whole fleets even mine. Some locations are impossible to siege and now it is almost impossible to attack as TEC pla