There is an option to turn off trade ship icons.
Rovert10
[quote who="SpardaSon21" reply="5" id="3241882"]As long as it just disabled them and didn't destroy them that would be a great idea. I'd still like to see some other buff to the Ankylon's fleet utility though so it isn't a useless space brick.[/quote] In a practical sense. The Ankylon is just another Kol atm.
[quote who="08cds00" reply="11" id="3241606"]Remember Homeworld? The ships were always moving.[/quote] The only things that really had dynamic movement were the fighters and corvettes like this game. Frigates and above moved practically as slow as the frigates and capital ships here. Just they had the 3D aspect to the whole thing.
Sovas and Marzas can kill the militia pretty quickly but you're better going for the Sova and Akkan combo is you want to kill militias and expand really fast. Corsev is no good for early game expansion in eco slots since you have to sacrafice frigates in order to get the most use out of it. It's main purpose as a starting cap is to get you great AOE damage on the front line slots in MP quickly. Dunov never good as a starting cap, I agree there. Most likely a
It isn't hard to stop yourself relative to a certain point especially with the technology in Sins. You could do that to day. You still be moving at very high speeds but motion is all relative. Also objects don't move that crazily fast compared to others in space like fighter jets down at Earth.
So you've been smurfing this entire time since the release of the original SOASE?
Millions of people. That's the only logical and simplest of measures. Having 200 million people isn't too far fartched for 1 single planet.
[quote who="ARESIV" reply="19" id="3239700"]Quoting Rovert10, reply 18Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots. The problem is that the Ankylon cannot escape the forward gun of the ragnarov...which naturallys leads to it loosing in 90 % of all cases. [/quote] Not a whole lot can escape the Ragnarov's fowar
No you need at least Steam offline mode to run.
Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots.
Lol I have trouble finding my SD cards at times around let alone a transparent glass chip. Still looks interesting. I have to wonder how durable this is case you drop it or something. Even thought it goes on being super temperature and radio wave resistant.
Wail is probably the hardest thing to balance in this game. It can be really powerful but also extremely situational so touching something on it right now would either make it brokenly OP or worthless. TL isn't exactly bad it's just their Titan for the most part is pretty much worthless till higher levels compared to the Ragnarov which is a threat for all levels 1-10. AL needs buffs I can agree with that VR i
All I know is the Ironclad is completely occupied with Sins of a Dark Age. Seems like they just left SOASE to the side atm. Ofc I can't be sure.
All the AR players makes me want to go TEC loyalists.
Actually no in that regard. The Ragnarov and Eradica titans just take the cake as the top tier of titans with the Ankylon maybe in the bottom weren't it not for the Cornata. The Ankylon cannot destroy a fleet with the efficiency as the Ragnarov. It's just not going to happen from level 1 to 10.
Illum is somewhat uncomparable with the Kanrak and LRM. Unlike the Vasari and TEC, the Illum is better at getting into the thick of things since it can fire all around rather than just through the front. A large number of illums can essentially park themselves in the middle of a fleet with a Progen or some Guardians and rip a fleet to shreads.
double post
[quote who="Ekko_Tek" reply="25" id="3226853"]This is why if and when Sins2 time comes, I will be very hesitant to get it. MP functionality/stability/features, committment to MP balance, and community-dev interaction/feedback are what I look for in games like this and with Rebellion most of these fail miserably. At this point I honestly think they should just do Sins2 as a SP with campaign and more depth of SP experience. I don't think SD has any experience with MP RTS or shows much inter
Anyone know or have some idea what the next champion is gonna be after Syndra?
1 year old necros [e digicons]-_-[/e]
Scrolls... That is all... [e digicons]:|[/e]
They already nerfed the Strip to Core pretty hard.
[quote who="ARESIV" reply="27" id="3221210"]Not to mention that most people will hesitate to attack a single upgraded starbase..... especially for TEC with Big Red Button... so they will either avoid it or bomber spam it into oblivion. If you build 2 Starbases... they are most certain to bomber spam both starbases away.... it just takes a few more minutes. [/quote] While true but 2 starbases can essentially block every gravity
[quote who="OddskiBoddski" reply="1" id="3218477"]The VL Titan counts as an "extra" homeworld, so to speak. This means that if the VL have the tech that allows this and you're playing a capital victory, you have to kill the capital AND the titan. As for the two victory conditions in one game, I'm not sure. I only play with one special victory condition on at a time.[/quote] You are correct. Capital victory for VL means killing the Planet and the Titan if they have the