crisaron

crisaron

Joined Member # 4491235
13 Posts 154 Replies 605 Reputation

HI, I created a random map, 1 sun. The occupatino planet and sun where a bit too close to my own solar system and when trying to zoom in to see the ships, the lower edge of my solar system well where under the other solar system grpahics, the ship where invisble, etc. You can see the travel lines when assigning a destination but the ship are invisible until you zooom in very close and the ships would appear (going under the solar system graphic effect I would guess)

1 Replies 2,057 Views

Sometimes, during a big game, I have to manually colonise some planets because the colonist ships stay at the edge of the well or even besides the planet. It only happened on newly liberated planets (no influence or radiations), not on neutral planets. You manually colonize and it happens right away.

2 Replies 2,230 Views

if they are lvl 6 and above, and that is if you can have a fleet behind them making sure they don;t run out of Antimatter... Cap fleet is useless against a titan if they aren't high level enough and a titan can power farm to rise quite fast.

18 Replies 3,486 Views

well armistis is for your fleet fleet, so you have a lot of HC and stuff left. You mean it won't damage or kill a Cap? Even the Twin Red Button Starbase? You don;t have 1 of those now, you have 2!!!! Two argonev with safety will dent is fleet, armistics means you have a full fleet left to punch is titan down.

18 Replies 54,748 Views

The planet should be hidden, each players as to find 3 to 4 clues spread aroudn the map maybe (depends on size), this is discovered VIA planet searching. Once the location is found the race starts. Right now it's a race to get to solar jump then LRM spam...

10 Replies 14,337 Views

Yeayh well I am trying to lure the AI's Turtler Titan in my TWIN red button station with the armistis akkan but it's turtling it's own planet... :( I'll try to hot drop a overirde protocol, maybe that will do it!

18 Replies 54,748 Views

if you make fleet upkeep based on actual fleet size you add more calculation and the game won;t ever end. This is probably one of the nice feature of the game, it forces you to be carefull and just forces the game to end a point.

18 Replies 3,486 Views

5 hard Ai huge map multi star. - 4 hours in game, they haven't left their home suns, I am colonizing the rest of the suns unimpeched. (Thier scout don't seam to cross either). - One keeps attacking a single planet crashing into the twin SB with dockign booms. - Insane amount of Novalith, insane I say! every 5 sec there is a Nava opening... - One AI allied to me, and is under attack form a dead AI. It's cap ship (victory condition) was kill

25 Replies 26,002 Views

Red Button you mean the starbase overload? Adn yes armistis + Core Overlaod is a valid tactic. Now armistis plus twin station overload is gona be a mean fleet pown!

3 Replies 4,197 Views

except you can disable starbases with two caps and the Vasarie canojn disables starbase for a while.

14 Replies 18,480 Views

Hi all, I was wondering if it wouldf be possible to put a on/off titan option? Since they are pretty much game changing and a must if you want to compete... I feel thye overshadow the new researchs a bit, so mich we don;t really do anythign beyond pumping it out... So please pretty please!!! On/Off titan.

13 Replies 63,808 Views

it as to be more expensive (just make it x3 or x4 imes more expensive). Right now, it cost a fraction of a fully upgraded station if it can just plow through stations at lvl 1 or 2... that or reduce the price of stations or give them two free upgrqades liek the titan so we can try to counter, if the player decides to go titan latter. Currently the stations are worthless because of the titan. Now I see titan should be abel to overpower sb or a least help.

162 Replies 469,934 Views

Right click on titan who was a few centimeter above near strait line, oshiko made a wide "U" inside the guns of the pirate base (even skimming the pirate base), before dying in the general direction of my titan as they tried to make their way inside the pirate armada.... At that point I have to say, I could not use any quick fleet selection, I had to manually select each ship one by one (either drag or shift), even trough the left hand menu I had no capacity to select.<

7 Replies 11,732 Views

Attacking the pirate home world, warped in 20 Yoshiko to support my titan, they warped in a bit under it in the well but went trough the guns to circle back to my titan. TWICE! I mean the fleet movement was okay if not bad before, but now I have to put the entire fleet in hold position because the Yoshiko kept committing suicide.

7 Replies 11,732 Views

Yeah same, alto a normal AI, it kept doing stupid stuff, warping a fleet to the pirate well when it's under attack by the pirates in it's own adjacent well. I think I found a planet where there was a bunch of pirate but he had no fleet protecting it and a fleet sitting at another well besides it. I saw a Titan foundry but the AI produced a single cap that it sacrificed early in game and then probably spent all it's resource on a titan it never got out. &nbs

6 Replies 13,150 Views

yeah tactical.... that was a shock... but I guess to have a capital/frigate&cruiser/titan yard at the same planet.

5 Replies 7,132 Views