MayallCommunion

MayallCommunion

Joined Member # 4493820
66 Posts 829 Replies 20,808 Reputation

[quote who="Sonntagshut" reply="15" id="3128923"]Ok nice Idea but... How do you plan to make maps equally useful for all the 3 races, as all of them will need a different amount of resources for their ships and techs. A starting point thats working fine for TEC will be alot worse for an advent player, as advent will need alot more crystal than TEC, as vice versa TEC will need more metal than advent. So basically if you will answer "just have as much of

33 Replies 43,576 Views

Some guy tried to rush an advent player today with LRF's like in trinity. It doesen't work anymore, the metagame has changed and LRF's have to come late now. Invest in Corvettes yourself and when you get a stable economy start to get Flak.

5 Replies 3,355 Views

Rebellion but I need to know its not against any rules to do so. And if I did would anyone watch, I plan on being educational and helping the newer players get through the learning curve as easily as possible. Anyone have any tips as well. And anyone interested in assisting me let me know. I think others should join as well, because the community is starting to get larger so I think its time all us veteran players stepped up to assist the new influx of players. Ha

6 Replies 9,743 Views

[quote who="137" reply="5" id="3128504"]Timed explosives: I used it to kill planetary shields in a long three way game where I had been cornered but I had managed to turtle in a very strong position, allowing my five novaliths to wreak havoc on enemy planets. Martyrdom could work the same way. Culture techs are great for space interdiction. Induced reverence is actually the Advent way to econ boost, if used on terran planets. <stron

17 Replies 20,040 Views

[quote who="Seleuceia" reply="3" id="3128501"]Induced Reverence is 15%/30% max allegiance.... The cost is a huge problem....I'm not going to do the math again but the payoff time for those things is ridiculous even if you only consider the cost of the SB upgrade... If you take into the account the cost of the entire SB, it's just plain silly to build them unless your game is going to be lasting oodles of hours...some argue this is a bad analysis as you might have

17 Replies 20,040 Views

Why induced Reverence and colony pods. Induced reverence(25/50% allegiance) gives you a huge amount of allegiance which in turn gives you more credit income. I can't speak for colony pods, I just find having more income as not a bad thing. is it the cost that is the problem? I mean if its the cost I can definitely see why they would be bad. But that could be adjusted.

17 Replies 20,040 Views

I see a lot of people say there are a lot of useless techs in this game but what are they exactly. I am trying to do some number crunching and need some help. I started with the TEC and found out Modular Architecture is amazing. After around 9 extractors the upgrade pays itself off(in credits). And technically you gain money, I rush this upgrade as soon as the game starts whenever I am in an eco spot. But alot of other techs I feel as though they could use some price readjustments because the

17 Replies 20,040 Views

[quote who="RilletSnowy" reply="7" id="3128441"] Quoting Rovert10, reply 6 Yes but ever since we got corvettes and the Discord, Advent seems better to play now. The corvettes more then the Discord, but when the other races have the exact same feature with no variation you cannot really call it an advantage. [/quote] Pretty much this it just evens out the playing ground in the early game.

9 Replies 9,338 Views

[quote who="sareth01" reply="5" id="3128240"]@ mayall except your own corvettes!!!! @ pbhead Ya its pretty sad when my fleet of 60 disciples is having even losses against a fleet of 60 defense vessels (my corvette cloud was elsewhere). Disciples don't do much vs flak...honestly they need to kill these buggers a little faster. Not much, but anything to increase how hard the counter is... I can see this game getting har

11 Replies 8,124 Views

[quote who="Pbhead" reply="3" id="3128204"]yes. buff flack. the only unit more overpowered than corvettes themselves. ... No. i am not being sarcastic.[/quote] You could say after holding off a dual marza rush to my homeworld by building a starbase because I estimated it would come because of my position, I am very angry about corvettes. Its not like the movement speed buff will change much of anything. And if y

11 Replies 8,124 Views

[quote who="Halos" reply="3" id="3126839"]TEC's corvettes have better abilities in my opinion, especially the loyalist corvette.[/quote] That slow is way to strong imo, it goes all the way to 100% making it just a sluggish mass of ship.

24 Replies 27,634 Views

corvettes and you should to. The Anti-Corvettes club. Buff Flak speed or reduce corvette speed or both. The only hardcounter to them cannot catch them. And they can just run and reek havoc in your territories uncontested. Do not nerf corvette damage, the corvettes damage is fine, but there is no way to kill them early on unless you have more corvettes and in mass nothing else can kills them but corvettes and flak. Even a starbase with upgrades gets taken down which

11 Replies 8,124 Views

[quote who="GoaFan77" reply="5" id="3127852"] Quoting Tridus, reply 1If you mouse over a planet that's generating culture, the info card that pops up shows the culture amount. It should go up as you add techs or more culture buildings. Am I alone in never seeing this? If I build a culture center on my home world ASAP, even after I've researched everything the info card still says its producing the same culture. If I scuttle it and rebuilt it sometimes I see a differenc

23 Replies 34,022 Views