If he could boost the popularity of this game maybe stardock could get more funds to help improve the game as well:)
MayallCommunion
Alright its great to see that Stardock has been improving the multiplayer experience by adding new game modes and everything. But there are some flaws that came with them as well. The whole point of adding some of the new game modes was to add flavor and experience but I don't see many people using these settings if certain aspects of the game are not improved and new mechanics are implimented. Diplomatic Victory: Has been improved but I don't think peopl
[quote who="GoaFan77" reply="6" id="3126319"]Really its a bad ability now, it costs about the same as Returning Armada but the pirate ships are not as good. Its nice that they don't spam all of your fleet supply, but is it that hard to make it a "global" ability, where any broadcast center could use the ability but it would reset the timer on all of them? That way the pirates could stay free, which is what made the pirates unique in the first place.[/quote] Well I think the
Yeah I just played a game Corvettes need a nerf you cannot produce enough Flaks fast enough to deal with them, and if you do you get pigeonhole'd into going LF's
Guys its the pirate mercenaries ability. For some reason its on all comm towers instead of being researched to go there.
I feel as though the Rebels description was poorly described. What is the corruption?
More than likely against an army like that you shouldent have got that halcyon out. Disciples + Defense vessels and if you could of perhaps invested in a titan or even a starbase.
THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS THE UNITY IS VICTORIOUS
oops. Thanks for catching that Riddle^^ I tend to get things mixed up quickly because I type very fast and do not review what I wrote before I post. But I always thought it would be cool to give the different races better economies based on special buildings. Trade Ports for TEC, ToC for Advent, and Refineries for the Vasari. Refineries would need a buff or the Vasari would need a "resource to credit" improvement buff in tech^^ Oh the life of a brainstormer!&
If you are advent you can alos get hardened cities it helps a little bit.
[quote who="Pat_22_" reply="2" id="3125316"]Advent can already get 40% more income per planet than the other two races through culture.[/quote] Thats like looking at the positive things of a race and not looking at the negative "40% more income per planet than the other two races through culture". But the advent still have the worst economy, get trade ports the latest , have unconventional positioning for thei
The Rapture ultimate is a single target mind control, if it was a loyalist if you flee his territory there is a percentage that he can take over your ships, the rebels can take over your ships with a small percentage if they kill them. Of course all of them with their respective upgrades.
As good as those upgrades are it doesn't really go with the whole necromancer theme for the Rebels. Really there are few changes that are really needed in my opinion to make them more unique. I've played like 40 hours of beta 2 and almost all of it on the rebel advent(Mainly cause that Titan looks badass). More than likely Return of the Fallen needs a percentage buff, for so much cost it only gives you 10% chance of a resurrection I understand in the late game t
[quote who="davidabc66" reply="7" id="3124623"] Quoting MayallCommunion, reply 4Also does it do damage to enemy ships in the gravity wells? As far as I've been able to tell, yes. Although I've had a few instances where that didn't seem to be the case, and with it being as situational as it is, haven't been able to test it too many times so I'm not completely sure. Edit: Just checked it to be certain, definitely kills ships.<br /
I noticed this actually xP Glad to see im not the only one bothered by it.
[quote who="Ben_Maxwell" reply="12" id="3124489"] Quoting MayallCommunion, reply 11 Quoting Teun-A-Roonius, reply 10In their original rebellion features list the dev's even stated that there would be "Rebel and Loyalist versions of existing ships". Didn't happen while it would have made the subfactions way more diverse if they did implement new ship versions... They may not be implimenting it in beta, I hope they do in the
[quote who="boerta" reply="4" id="3124464"]We tried a game with hamachi now, and had no problems. The game lasted 4.5 hours, for what it's worth. We're in Norway [/quote] That explains it:p
[quote who="Teun-A-Roonius" reply="10" id="3124468"]In their original rebellion features list the dev's even stated that there would be "Rebel and Loyalist versions of existing ships". Didn't happen while it would have made the subfactions way more diverse if they did implement new ship versions... [/quote] They may not be implimenting it in beta, I hope they do in the final version though.
[quote who="abblackbird71" reply="4" id="3124372"]I also completley agree the diffrences are too similar. I usualy play as the TEC because i like having a strong economy. But the ships are so similiar and tech is so similar i cant tell who is who (unitl the novathis start flying around) not just the look but actual ship stats and abilites, it give you more stratagey and really use your own playing style [/quote] <
Its great to see other map makers out their I have two maps in developement that are aimed towards the occupation victory^^ I may give your maps a look.
[quote who="bilun" reply="10" id="3124193"]I agree entirely starbases need a facelift with the addition of titans. Especially for the TEC & advent who's starbases are less suited to dealing with very hard targets(such as titans). The presence of titans is a pretty big blow to the defense provided by starbases. I disagree on adding *default* antiair to starbases. After all, only 1 of the three factions has access to the alternative to bombers(Og
[quote who="mcintire" reply="5" id="3124099"]I cannot say, the wells I tested it on had no ships residing there safe for construction frigates, and I missed to search for them to check. It does say it damages everything in the next gravity well, so I figure it would do the same to ships and starbases (silly AI not building them. They won't portect the planet from my assault, but at least it would look like they tried). Maybe the Advent rebels could infuse their planet with some
Well im pretty sure its mostly unfinished, but it does need improvements. It crashes often, what boshimi said. And we need the ability to add our own descriptions/art to our maps(unless we can already I just coulden't find out how).
This is called a descync its a huge problem right now.
Thats how I roll. Just an honest mistake in making myself look like a dumbass. I hope you laughed.