Well thanks for the feedback it was just an idea I don't really expect it to be taken seriously. By the way the Exodus ability was to have some nice synergy with the progen's ult;) And the only reason I gave it a colonization ability was to diversify the opening's im aware it would be reused im just saying its to open up the game more.
MayallCommunion
Im not biased I even made the advent not overpowered because I have played alot of RTS's in my life alot of the time the most badass ideas are the most overpowered see Yuri from Red Alert 2: YR. And I suppose do keep in mind though these ships are modifications of the Colonizer ships so they will have some similarities but not to many. I wanted to diversify the opening that you could have while keeping the game and its core mechanics the same. (sidenote I was thinki
Well everything you say is negative also, I made one for advent why wouldent I give one for the other races as well?
At first I was going to make a thread about feelings towards nuking planets via capitalships, etc. And the lack of viable ways to"peacefully" take over a planet. I know this is sins nuking is fun but alot of the times I feel as though if I were to have a space empire I wouldent nuke planets I would try to convert(as im an advent player I say convert) so I was thinking perhaps there could be new capital ships that instead of nuking planets they would send down shock troopers to the planet to f
[quote who="Wrath89" reply="12" id="3001291"] Quoting JA_394, reply 5 Uh, TEC tech inferior to Advent? Give me any level 10 TEC cap and It'll destroy a level 10 Advent cap. I've actually ran tests like that. My tests, with the AI controlling the ships were somewhat like this: Advent Advent And all techs were researched. This situation is extraordinarily unrealistic. In a standard fleet-t
Its possible perhaps someone else in my family used the code without me knowing of it. I'll have to check to make sure but thanks for the info if its not what I said previously i'll be sure to contact support.
But I keep getting an error I installed sins and tried to create an account on the game, and all I get is (disconnected from IronClad online). I think maybe I need to patch so I go and install impulse and I try to register my game. I enter everything correctly and I get the email or serialcode is invalid blah blah. I know the cerial code is correct but why would it say the email is incorrect? Can anyone help me here.
[quote who="JA_394" reply="9" id="3001159"]*Facepalm* *Double facepalm* *Triple facepalm* I'm not talking about lore-wise. I'm talkng about gameplay-wise. Then why did the TEC Caps in my tests win if they're so technologically inferior? Keep in mind I'm talking about nothing but the level 10 caps. And yes, the carriers won, big time. But generally speaking, Vasari>TEC TEC>Advent Advent Run the t
I think he took this post to seriously, Lorewise the Vasari and Advent are far ahead in tech then the TEC.
It was just a thought I had because I mean.. They destroyed a near whole of the Dark Fleet. It makes me wonder how would the Advent fair against them(Considering that TEC's technology is considered inferior unless they pull a Stargate Universe Human vs Replicator event)
So as we all know from the Lore the Vasari are on the run and have been for years it takes a generation for them to catch up to the Vasari. Now with the new lore coming out we know that the Vasari are running out of time and the enemy will arrive soon. Also with the Schism in race factions the Rebel Vasari they don't want to unite and hold they want to unite and run with the rest of the races. Instead of speculating on what the race/entity is doesn't this s
[quote who="Darvin3" reply="8" id="3000824"] Thank you for all the replies how about a late game strategy whats good then:) and I heard culture spamming enemies to death once;P The Transcencia culture bomb is generally used to take out heavily entrenched positions. It only works against very localized targets, and won't be effective to take down an entire empire. Essentially you use the culture module on your trancencia combined with culture buildings to produc
[quote who="Wrath89" reply="6" id="3000812"] Quoting MayallCommunion, reply 5Im talking about both actually aha The strategy for one is so far removed from the strategy for the other that it's almost noncomparable.[/quote] What I mean is I wouldent mind either or aha. I play singleplayer when im not in the mood to tryhard:p
The one in the center of the screenshot I believe is firing at a Kol Batllecruiser unless you mean the rapture in the middle of the other raptures I think thats the Dunrov(something like that I dont play TEC T_T)
I want to see the new Advent Titan!
[quote who="Wrath89" reply="4" id="3000787"] Quoting MayallCommunion, reply 3Thank you for all the replies how about a late game strategy whats good then:) and I heard culture spamming enemies to death once;P You're talking about single-player then... sigh. Late-game? Carriers with mostly bombers is a pretty easy way to deal damage, along with some flak and Guardians, and a good number of Crusaders is a decent start.[/quote] Im talking abo
Thank you for all the replies how about a late game strategy whats good then:) and I heard culture spamming enemies to death once;P
Yeah so im a new Advent player and I just wanted some help. What are some good strategies, openers, general tips I should know, what should I look out for. Kind of things, any help is fine:)
Well I don't know about needing to send anyone there. But whichever nation colonizes a planet first is definetly going to have sway over the world. Its more of a Pen is blah blah blah sword etc etc. But to go in depth more about why we should colonize is simply, resources, imagine what we could find on Mars. Oil, uranium, perhaps even a new means of power that exceeds Nuclear. Its more of an opportunity cost, not to mention tourism of course.
Just wondering how expensive one of those will be...