NR2001

NR2001

Joined Member # 4599025
36 Posts 176 Replies 22,080 Reputation

[quote who="IskatuMesk" reply="18" id="3152825"]What kind of updates are necessary to put Pre-Rebellion particles into Rebellion? Do they work straight without any changes or did you need to do anything to them?[/quote] None. I had to change the entity files.

39 Replies 167,491 Views

[quote who="Timmaigh" reply="8" id="3152986"]There are not enough buttons for that on the "upgrade" sub-menu, or are they?[/quote] Yes, there are. That's why I suggested this. All of the other factions have the max number of SB upgrades possible, except the TEC. So, why not an upgrade like this?

15 Replies 9,938 Views

[quote who="Volt_Cruelerz" reply="1" id="3152806"]You mean allow the TEC starbase to build things in it's gravity well? Your post doesn't really make a whole lot of sense...[/quote] How doesn't it make sense? You build it at a neutral gravity well, such as an asteroid field, then you can build structures using LEV frigates the SB spawns from an upgrade. You can upgrade the ability once for 1 LEV and 50% construction rate, then upgrade it again for 5 LEV's and 200

15 Replies 9,938 Views

They have an Orky Starbase that can move, and has anti structure weapons, so that's the anti-structure weapon. You just 'inject' the Starbae, and tada, anti-structure weapon.

6 Replies 5,171 Views

[quote who="GoaFan77" reply="12" id="3151430"]Quoting NR2001, reply 11You have to understand that coding in C++ isn't easy. I spent about two hours making a basic command-promt-ish calculator that can add, subtract, divide, and multiply. Think about how long the natural disaster thing would take. Oh yeah. The first bit of programming I ever did was in a game script editor based on C++ syntax. I was in 8th grade and apparently too stupid to ask the internet, so I tried to figure

13 Replies 9,638 Views

I remember when I was a noobie playing sins. I had only 1 fleet with all of the ships I made. Then, Pirates jumped in, and they jumped out as fast as they jumped in. I was like LOL. I think if you have a big enough fleet they run away.

4 Replies 5,394 Views

[quote who="Timmaigh" reply="5" id="3152550"]Quoting NR2001, reply 4 Quoting Timmaigh, reply 3Very nice skybox in that Nexus mod video. This is, how it should look in Sins. Only comparable are IMHO the new blueish and brownish skybox. BTW, how can you talk about the size of the ships in that video, compared to Sins Titans? I admit i did not watch it entirely, but there did not seem to be any point of reference. Aren't Titans supposed to be huge, giga

6 Replies 6,212 Views

It just doesn't seem right to me at all. You killed your enemy's level 10 Titan. Then, you rush to the enemy's home world. Surprise! They have a level 10 Titan. You destroyed that same Titan earlier, and now it's magically back to level 10. It just doesn't seem right. If they do this, why don't they do this to the capital ships? Since when do 3 capital ship crews magically get level ten experience? Just kill the transfer. I don't lik

20 Replies 5,101 Views

I made a post about MyFist0, but now I want to know what happened to Bailknight, his involvement with Sins (like the original Beta's), and other things. As the Vasari Capital ship says: Speeeeaaaaak!

8 Replies 6,309 Views

[quote who="Binitec" reply="16" id="3152627"]Hi, where is the mod gone ? Can only find the version for Trinity on that page [/quote] It got taken down because I put on the description "not my mod". They thought I stole the mod completely, so they took it down. I didn't really steal it, I just fixed it for Rebellion, and tried to PM Island Dog to fix it, but he never did. So, I'll find a link for SkyDrive download.

39 Replies 167,491 Views

[quote who="Timmaigh" reply="3" id="3152484"]Very nice skybox in that Nexus mod video. This is, how it should look in Sins. Only comparable are IMHO the new blueish and brownish skybox. BTW, how can you talk about the size of the ships in that video, compared to Sins Titans? I admit i did not watch it entirely, but there did not seem to be any point of reference. [/quote] Aren't Titans supposed to be huge, gigantic ships that have amazing firepower? W

6 Replies 6,212 Views

Basically, you'd have to PM a person who knows. I know how (atleast if I didn't forget how), but I'm too lazy to explain it, and too lazy to press enable mod right now, and I'm also too lazy to move the mod to the right folder, so yeah. I haven't peeked at the Vasari since...... uhhh..... 0.76? Oh yeah, it crashed like every 2 seconds, so, well, meh, just wait. They're too buggy anyway. The code below this text was made because I got really bored.

1 Replies 5,706 Views

Does anyone have a Battlestar Galactica or Pegasus XSI model? Just wondering. I might make a mini-mod for Rebellion, or something to that effect. --------------------------------------------------------------------------------------------------------------------- Off Topic: I might make a Pegasus model, turn on Fraps, give Pegasus a suicide ability that does 100000000 damage, target a baseship, put Pegasus at full speed, find the correct soundtrack

6 Replies 6,212 Views

I think I know the problem. Now, whenever I select an enemy frigate with the sb, it says out of range. I have the range far enough. [quote who="SemazRalan" reply="15" id="3151403"]are you creating the starbase using a DistantStars type of npc starbase deployer or -in rebellion- just adding your starbase to the galaxyscenariodef file and putting it in the piratebase? You might want to make some custom starbase upgrade items. This one is Entrenchment (not sure i

18 Replies 8,557 Views

[quote who="GoaFan77" reply="12" id="3150604"]creationSourceAbility "AbilityDeployStarBaseTech" We've had problems with this line before. You may need to make a new constructor and construction ability too, then change this line accordingly. Its the first time you could place starbases without constructors so I wouldn't be surprised if it causes some problems. Quoting SemazRalan, reply 11also, please post this in the rebellion section so moderators can either hel

18 Replies 8,557 Views

[quote who="User45701" reply="31" id="3150796"]I think it should be harder to take - i havent played occupation vctory yet because i think the game would be too short but in the tec only i used to spawn a few different occupation planets around the map as a sort of uber pirate base that would slow down expansion but as stated above - even with a titan the fleet and the week starbase its not difficult to take [/quote] That's what I mean. It wouldn't k

33 Replies 14,232 Views

[quote who="GoaFan77" reply="10" id="3150583"]Quoting NR2001, reply 8I think that's too much work. Think about how many lines of code would be needed. What is? If they add the triggers or making competitive maps? The later actually wouldn't be too bad, and its hard to say with the former, but depending on how they set it up it need not be complicated either. And again I have ideas even if they don't do that with the current engine, though to be honest natural disasters

13 Replies 9,638 Views

I think that's too much work. Think about how many lines of code would be needed.

13 Replies 9,638 Views

[quote quoting="post"] ACTUAL ISSUES: An actual issue I have is that if you look down the barrel TEC Rebel Titan, you can see out the back of it. There's a mesh hole. I'll post a screenshot soon. My second REAL issue is that the corvette gun pods aren't actually connected to the corvettes. I'll post a screenshot of that soon also. [/quote] Screenshot: <a href="https://forums.sinsofasolarempire.c

1 Replies 5,677 Views