They probably don't want to put all of that time into a loading screen, would they?
NR2001
[quote who="Tridus" reply="10" id="3140069"]Quoting NR2001, reply 8 Quoting SithLordAJ, reply 7And why on earth would 128 bit be happening anytime in the foreseeable future? 64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes. Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll
[quote who="SithLordAJ" reply="7" id="3139869"]And why on earth would 128 bit be happening anytime in the foreseeable future? 64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes. Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.[/quote] Isn'
Got bored, put this together. See how much this game has improved. [video]https://www.youtube.com/watch?v=82RhVmworaw[/video] Amazing camerawork. The music is good too. [video]https://www.youtube.com/watch?v=qD-VDnlnfOw[/video] The official release. [video]https://www.youtube.com/watch?v=6c1ceMJSN28&feature=relmfu[/video] Wow. Music and Starbases! [video]https://www.youtube.com/watch?v=UHotcVdqEBo[/video] Drama. lol</
They might do it, but only if they have to. When 128 bit or 32 bit ends, they must make a 64 bit version. PS 128 bit can't go 32 bit because it only emulates 64 bit. 64 bit emulates 32 bit, etc etc.
To tell you the truth, I think there should only be 1 superweapon. The 1 superweapon should take a long time to research, and should take a long time to do anything with it. If you do that, then there should be a very, very big buff to all of them. Nova: More damage, or even instant death. Cannot colonize for maybe 15 minutes. 1 hour of 75% reduced population, and 50% reduced pop. growth. Tade income: none for 1.5 hours. Deliverance: 100 culture rate for a good 15 minutes. 100
They only wanted to focus on one thing at a time.
Fixed
Well devs, are you going to fix it or not?
I like a lot of the ideas here. Dev's should look at this.
A much needed bump. PS: Has anyone been able to see my mod in Wincustomize search? I go to my profile and there is only my Trinity BK's GM Trinity fix. Help?
I ran dev.exe, made like a gazillion (500) scouts, and killed them. Nothing came back.
[quote quoting="post"] Had no problems running with the last beta build, only today's build, though that could be coincidence. [/quote] It just might be.
Well, if you got a BSOD, then what was the error? Did it mention a driver or a file? There should be something like UNMOUNTABLE_BOOT_VOLUME or PAGE_FALT_IN_NONPAGED_AREA and stuff.
You got that right! No Vasari though... (DRAT!)
Yeah, it happens. They didn't put in the string line yet, I believe.
Uhh.... What the heck is going on?!?! Rebellion update for 0.79? I'm confused. My brain hurts, too.
I fixed it up for rebellion a bit. You can find it here: https://www.wincustomize.com/explore/sins_mods/145/ I take no credit. And please, improve on it! Also: See my post! https://forums.sinsofasolarempire.com/422008
[quote who="Lavo_2" reply="11" id="3129916"]Have you converted the meshes for Rebellion usage? i.e. added in the "maxDiffuseMipLevel 0" line?[/quote] No, not yet. That'll be the next thing I have to do.
Finished! Has bugs, though. https://www.wincustomize.com/explore/sins_mods/145/download
Alright, got something that won't crash at start up. Bad news: All the meshes are useless. And the sky boxes are kinda messed up. Other: Some things aren't corvette and titan friendly. I'm getting there.
[quote who="Major Stress" reply="7" id="3129438"]While i question why people insist on modding a BETA that can change at any given time. I have to agree with Ryat. The man is trying to learn how to mod! Cut him a break. He is using bailknights mod (which has open permissions to use IIRC) as a guide to learn. Instead of shooting him down, and perhaps chasing off the next potential Sins graphic modder. You can try point him in the right directions. Maybe even help him out? They didn&
[quote who="SemazRalan" reply="2" id="3129293"]Um... who are you. Not to be snarky, but you've not been around that long and Rebellion isn't even out. Also, Rebellion has a ton of new particles. Lastly... You are neither Bailknight, nor Morgatu who has updated the mod for Trinity, and presumably for Bailknight, here https://forums.sinsofasolarempire.com/368651/ Perhaps check with Morgatu, I'm sure he'll be working on upgrading Rebellion effects so
Well, the mod was taken down because of a misunderstanding about who's mod this was. Sorry, no mod. [e digicons]X([/e]
You can see through the cannon even when you're zoomed out. [e digicons]:)[/e]