Calloused

Calloused

Joined Member # 4650842
1 Posts 68 Replies 134 Reputation

Hrm, by the time a couple of hours has passed for me, on normal through to unfai, I'm usually facing large fleets. Though I only play multi maps, if its got less than four systems and four hundred planets, I'm just not interested. Heck, in beta 3, there was one point where i was gangf****d by two large fleets coming at me from two allied AI's, pincered me, maw'd through my light craft and just murdered my titan with its full cap escorts. Many times, against jus

15 Replies 10,284 Views

Dont forget that Endless is still in alpha phase, there's a massive potential for it to suck terribly, since the internet that pays gets to have a say in the game...and how did that work out with that one movie, Snakes on a Plane was it? It looks nice enough, but still, its going for the "Civilization in space/wasnt MoO cool back in the day?" approach from what I've been able to gather, though I'm fairly ignorant towards it, not a fan of turn based. Rebellio

24 Replies 64,166 Views

For me, I prefer SP because I like nice loooooong games; a dozen stars, 4 digit planet count, everyone starting with a star each thats riddled with planet clusters, a true galactic conflict. Thats what I play SP for, since I doubt MP is interested in 15-25 hour long games. Having a long running campaign that covers thousands of planetary objects is what I enjoy, turning the galaxy into a brutal warzone where battles can erupt at any given time, thats what I'm playing for, and only

88 Replies 268,519 Views

[quote who="MacGyver2" reply="8" id="3161122"]Europeans are nation live in Europe, no Muslims and others other nations. Europe is our, only white people.[/quote] Now now, be a grammer-nazi, not an actual one. Its more constructive.

40 Replies 45,474 Views

Same, I noticed on a few, mostly on "which is the most powerful..." it was 79 answered, 22 skipped, was a lil odd.

35 Replies 29,520 Views

Its really not that hard, considering a) you can jump to them as soon as their complete with space, and b ) there is a specific, set limit, so you only have to do it what, five times total? I know its a tremendous strain and consumes massive amounts of effort, but still.

9 Replies 9,088 Views

And its not like colony capital's are pushovers, they can hold their own well in early game, and early game impact is important, since it provides your basis for the entire rest of the game, win or lose. If I wasnt so fond of carriers, my fleets would be 100% colonizers, instead of just 40%. Not including titans, when I remember to build em.

35 Replies 29,520 Views

For me, nothing is more valuable as a capital than a coloniser, who cares about straight up offense when I can make worlds mine? The ability to colonize is the most powerful ability in the game for me, coz thats the most deciding factor in "will my empire get bigger or not"

35 Replies 29,520 Views

Mmmm, I get to pull a typo-nazi moment. You put Advent twice for most powerful capitals. Yes its real obvious its meant to be Vasari and you just brainfarted, but goddamnit, someone has to get all uppity about it. But filled in and done.

35 Replies 29,520 Views

[quote who="SD_Skittles" reply="20" id="3156436"]Did you guys see this pic? [/quote] What pic? I see no pic unless this is one of those philosophy exercises where I have to visualise the pic, to see the pic.

32 Replies 96,001 Views

Realistic cost-effective options. Since lets face it, if they jam a bunch of physical stuff in there, they've got to adjust the price so they can actually make something out of it, even if they evne reach the specific amount of sales to make thme break even on em.

32 Replies 96,001 Views

Team Fortress 2 hats. Lets face it, its the most common thing with games no matter the genre these days to get TF2 hats and though I'll never play it, hats man, hats!

32 Replies 96,001 Views

I normally hear it unless the music and/or combat drowns it out. I can assure you that it is there.

6 Replies 7,756 Views