This thread was darn funny. Sareth, I have never seen anyone as egotistical as you. It astounds me, it really does. Has anyone ever played World in Conflict or Rise of Nations? They are called Counters. Every game has them. Every unit in the game has a counter or two, from every race as well. Use them, figure them out, do what you wish. Each race is balanced if you know how to counter correctly. It is not a spam, it is finding the right balance between certai
Nashten
Steam screenshots are generally mapped to the F12 key in game. Works for Sins, DE:HR, Anno 2070, countless others.
I do not get the extreme choppiness some of you explain. Naturally, I want to assume your graphics cards because I have an AMD HD 7870. :P Yet again, I turned anti-aliasing to its minimum level (not off) turned bloom off and reduced exhaust trails to nothing and ship bump to medium. ODDLY ENOUGH AS WELL! My previous video card, a GeForce GTX 470, caused my game to lagg horribly too. The AI and I duked it out with over 150 ships. I myself had 150-some odd fighter/bomber s
Anyone played Sword of the Stars? Battles in that game too, the ships move nonstop unless you tell them to stop... However, the battles there are limited to 5 ships each side. But with that noted, you can do A LOT more with those 5 ships in battle. With respect, as some have said, it has been done before. But it could be down to a limitation of the games engine itself. Only Stardock/Ironclad truly know. But as the looks of things, the in-gam
Has anyone ever played Sword of the Stars 2? That game has Leviathan-class ships which is their version of the titan. And I agree, late in game when you have a titan and it is killed, you have sooooo much resources, you could build like 10 of them. Having them getting destroyed should be a HUGE loss, like it is in SOTS 2. Admittedly, I didn't read all the posts here (sinus-eye pain issues) so let me know if I missed something. <
I think they adhere to a thing where the percentage "to hit" is actually additional damage added. If it turns out that it is on a per-chance basis, then either that completely shatters this wish, or makes it even more possible!
You do have a point. I was thinking the research to dodge shots should actually reduce damage, like adding armour or shields. The enemy can counter that by having targeting tech of their own and it'll correct all the loss of damage up to but maybe a 1 - 3% basis. In a sense, there would be 3 damage reducing things. Shields, armour and "dodging tech." :) And with tech there to boost damage, it could stil
While it would be chaos for managing, it would truly emphasize the use of the empire/fleet management pane on the left of the screen. It would also make use of the hotkeys more frequently. An optional game-setting would be awesome. If you have played SimCity, having such actions would be a form of pathfinding. Pathfinding is intensive on the CPU. With the majority of the people out there now sporting i5 2500k's, that would not be a
An interesting idea and I for one am up for it, However, completely removing the advent is a bit harsh. The Advent should represent the Council and be mainly Asari based because the Advent give me the illusion of Asari. For balance, like the Vasari Dark fleet ability, they should have an ability to call a few Turian or Salarian allies. The Quarians should be added too! :P They should have their fleet, roaming traders of course in-game and th
I had a gripe about this in the original sins. (Admittedly, I am a complete sci-fi nerd...) I always wanted the ships in battle in sins to actively move throughout combat. Like never stop moving. They always just kind of... sit there and fire at one another. Like in the Stargate mod for the original sins, I want to see ships actively take runs at one another and move throughout combat. That would add some realism and prettiness to the combat