Amatiel

Amatiel

Joined Member # 4657973
6 Posts 42 Replies 10,590 Reputation

Its incredibly frustrating to watch... they have ALL that space (in the broadest sense of the word) and jumping caps/titans behave like they're crammed in and are confused as to which way would be best to jump out BUT OH WAIT it wants to do a 180 degree twirl first! nvm those 150 bombers pounding at it.... turn speed on caps also needs to be increased [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e]

14 Replies 9,638 Views

[quote quoting="post"] The AI doesn't seem particularly aware of the capital planet victory condition. The AI doesn't seem particularly aware The AI doesn't seem The AI AI [/quote] Theres ur problem. Grow a pair. That is all.

9 Replies 11,814 Views

[quote who="ARESIV" reply="7" id="3185709"] Quoting Amatiel, reply 6if anything its nearly OP. 1. double SB all ur frontine gravity wells and pack em with mines 2. build massive fleet 3. build ankylon 4. You win either by going afk and waiting for other player to leave in frustration OR u move entire fleet to enemy gravity well and watch it not die, and slowly chew thru everything. I am sorry, but

7 Replies 7,952 Views

Dunno if anyone else has it but if ur too quick to select any of the unit options like for instance select ability, set stance etc it can often for wateva reason decide its not going to open the box u clicked on no..... instead of opening the "select ability for capital ships box" it will open the "set stance" box. Hasnt bothered me too much until, just now, instead of "open SB upgrades"... it selected... yes... thats right... wow.... it selecte

4 Replies 29,473 Views

no it's been nerfed enough... no fleet support abilities really shows late game. Ive come off second best from an engagement between my ragnarov + 4 lvl 10 dunovs + fleet against an ankylon a few lvls lower than my rag with its fleet. TEC rebels seem quite limited late game and have very little fleet synergy. Raw destructive power only goes so far OP doesnt take into account abilities and more.... [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicon

14 Replies 52,993 Views

After finally deciding to try out Vas rebels in MP after only playing TR and AR, omfg how do they think they could possibly come to balance jumping orkies, phase stabalisers and that STILL ridiculous "leach all ur fleets HP and anti-matter and put it into my fleet" titan. I think this was done from more of a LORE perspective and not from a competitive MP standpoint. In other words, "Advanced aliens wtfpwn the puny humans and their half breed advent mutants"

52 Replies 133,092 Views

if anything its nearly OP. 1. double SB all ur frontine gravity wells and pack em with mines 2. build massive fleet 3. build ankylon 4. You win either by going afk and waiting for other player to leave in frustration OR u move entire fleet to enemy gravity well and watch it not die, and slowly chew thru everything.

7 Replies 7,952 Views

[quote who="Teun-A-Roonius" reply="9" id="3182302"]You know... Regarding the OP: It is very likely that the AI got fed by another player (or even more) that obtained an eco slot on the map. When the AI gets fed it has a lot more resources to spend, which is probably why it rebuilded so quickly and overwhelmed you. Also, the player that was stil in the game might have given the AI specific orders to attack certain planets and bypass others. When a skilled human player commands the AI, it can b

9 Replies 11,801 Views

[quote who="Rovert10" reply="5" id="3181771"] Quoting ARESIV, reply 3Whenever a player left in one of my games... the AI replacement was no threat at all.... What I am doing wrong? Nothing the AI pales to any human player. Either that or the player actually clicked surrender not exit so that means the AI does absoulutely nothing.[/quote] This is a first for me... ive never seen an AI behave like this before. Us

9 Replies 11,801 Views

I always win against corvette rushers. I usually play TR and dont put money into a fleet without first discovering what the enemy is spamming. If corvettes as it usually is... flak easily wins and with two combat caps i quickly take the upper hand. I dont really see any major problem with corvettes except that fighters are slower than them which should def. be changed.

6 Replies 5,869 Views

Scenario: 4 player FFA playing as TR quickly subdue one of the closer players playing as AR. He quits after the annihilation of his fleet and caps, leaving me to deal with the other TWO TL super turtles (the ones that make game go for 6hrs... fuckers). I take 2 of The now AI player's planets leaving him with a mere 3 or 4 planets mostly roids and dwarf planets, leaving me to think that the threat has been subdued. So it begins... 20 mins after taking 2 of the AI players plan

9 Replies 11,801 Views

Shield generators + emergency facilities will protect you from a novalith if ur TEC, auxillary govt works aswell. for advent obviously enduring devotion. Novaliths if anything imo they are slightly underpowered especially in big games where ur limited to 4. Perhaps this is all they were intended for but they are a weapon of attrition, not instant devastation. All they do against better players is reduce income significantly from constant bombardm

7 Replies 6,504 Views

wow tanky can only handle 10 carriers... shit i wonder how many Ragnarov could handle... i bet its more btw

25 Replies 73,223 Views

All i see is a 30 hr turtle fest where people refuse to quit due to w/l ratio so they just uber tank themselves and go afk... mebe coming back after work 8 hrs later to continue to uber tank themselves and hope other players quit. if planets on outer ring (not asteroids) were all connected wuld be much better

4 Replies 12,072 Views

1. not if the following is implemented we shouldnt need to 2. yes i think they are a bit weak and vulnerable to start with until lvl 4 3. i think a phase jump node should be required to jump an orky 4. bombers wtfpwn them already but u need alot of them- at least 35-40 for FU orky (but what dont bombers wtfpwn when they get to critical mass)

7 Replies 6,400 Views

[quote who="Sakhari" reply="6" id="3174837"] Imagine that you're playing a 1-on-1, nobody places a bid, and the Pirates attack you first simply because you happened to be the player that they defaulted to. That doesn't contribute much to a level field if it's another player you're trying to match wits with. [/quote] Well i rarely see that happen, Usually there is some sort of struggle over bounty. Looking at the other comments

8 Replies 8,405 Views

This seems to be an often brought up issue in multiplayer, and i'd love to hear everyone's opinion on it so some sort of consensus can be reached. IMO is say they are always a must, not just for any TEC Rebel players but i believe they have a balancing effect, add depth to the game and also provide an option for players who are rushed, especially by Vasari rebels. Ive heard some people seem to go with allowing if FFA but turning them off if teamplay, but i still think

8 Replies 8,405 Views

[quote who="Ryat" reply="8" id="3169891"]You mean this comment? https://forums.sinsofasolarempire.com/407192/get;3126042 Its just some idiot that found his own way to reduce lag and cut down or remove any crashes.[/quote] Your solution is to play with less ships? are all ur games 10 mins long? i didnt say ur an idiot, surely u see the sheer ridiculousness of that suggestion...

11 Replies 6,628 Views

[quote who="Rovert10" reply="5" id="3169651"] You might as well cancel your pre-order now. I havn't got a single desync and very few minidumps.[/quote] neither have I, only ever got mini dumps with trinity and never with rebellion. Never seen a desync. This CTD is completely different. [quote who="Seleuceia" reply="6" id="3169734"]First off, this game is in Beta stage and it is entirely possible it will run fine on your machine after the initial

11 Replies 6,628 Views

The screen freezes and to get out of it i have to press enter which closes the "this program has stopped responding" message (i have since discovered). I have a NEW Dell XPS 17 laptop latest drivers and windows version here are specs (it can run skyrim npbs) Windows 7 home premium 64 bit Dell XPS L702X Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz 4GB RAM NVIDIA GeForce GT 550M It crashes usuall

11 Replies 6,628 Views

Im just wondering because its been 4 years now and they still cant fix the crashing issue. On the rebellion beta I have NEVER finished a MP game, it always ends right when things are getting fun and i end up looking at my desktop with nothing to show for it, no error message, nothing. Great game if u could just perhaps focus on the fundamental problems that are usually fixed in alpha... omg I know im only adding to the massive chorus of people who have been saying this for 4 y

11 Replies 6,628 Views

I have exact same problem on my Dell XPS 17 laptop. Game crashes to desktop without warning and without any mini-dump error message or any other type of error box appearing. This game has a LONG and embarrassing history of game crashing so I wouldnt get your hopes up for a fix any time soon. It really should be their number one priority to fix, fixing balance issues means nothing if ur game crashes multiple times every game, single and multiplayer.

2 Replies 2,268 Views