Senza32

Senza32

Joined Member # 4800402
7 Posts 162 Replies 263 Reputation

[quote who="Yarlen" reply="27" id="3417723"] This is being addressed in a future update.[/quote] *raspy voice* Excellent... there is promise in you yet.

35 Replies 242,666 Views

The open rebellions are a neat idea, but I feel like they're implemented a little badly. It seems to me that they're intended to make culture more important, and punish you for not keeping your culture up besides the extremely slow, easy to counter enemy culture creep, which is a good idea on paper, but the way it works in-game I think is not so great. For one, it's infuriating to have a single planet constantly suffer from open rebellions over and over, I think a planet o

35 Replies 242,666 Views

Terran is usually the best choice because they are well rounded and can have the highest population, meaning you'll get the most out of the 100%+ allegiance for tax income, especially if you go full social spec, in which case the tax income can get pretty crazy when the population hits max. If you're planning to use it more actively as part of your economy/war machine though it'd probably be best to go with a desert planet since they are easier to defend and get more

3 Replies 6,249 Views

That's an interesting idea, and one I had not considered. I was also thinking about the possibility of adding a small antimatter depletion effect to Disruption Matrix to make it more useful early game, with it starting out pretty high but scaling up slowly so that it would not make Disruption Matrix way more powerful than it already is late game.

65 Replies 179,273 Views

[quote who="Rovert10" reply="10" id="3379665"] Buff suppression aura to affect all strikecraft. Suddenly Coronata is extremely powerful and would actually bring a really good counterplay against Bomber spams.[/quote] Yeah, but then how do you kill the Coronata? You don't, that's how c:

16 Replies 17,469 Views

It really depends on when/where we're talking about, in terms of multiplayer I would guess they are probably still underpowered, although I cannot say for sure since I do not actually play on ICO. I base this on the fact that they are clearly designed to be a lategame faction. As TEC Loyalist the philosophy seems to be that you have to hold out during the early game, so you can get to the late game, where the TEC Loyalists actually are quite powerful with their Novalith spam, and with a f

65 Replies 179,273 Views

[quote who="ezeltje299" reply="14" id="3377827"] Something I have noticed by playing with a friend, is that its much more useful to get tradeports everywhere, than in a chain. Maybe it's because of my chain that I had, where he got the bonus from, but he was advent, I was TEC, and he got more credits than me. I had a large chain, he had trade ports at every planet...And he got a much higher income...[/quote] Of course he did... trade ports

16 Replies 19,284 Views

Edit: Okay, I got the Gauss Rail Gun to work properly the way I wanted to, but now I'm getting a runtime error after adding in the changes I wanted to do to Adaptive Force Field, namely making it passive and reducing its stats to make it so it wasn't too powerful given its new passive nature. Apologies if my code is weird, I wasn't too sure how to do Passive Abilities so it's probably a mess :P, links below. Edit2: Wow, a blank line was apparently causing the runtime e

2,761 Replies 7,618,488 Views

Hey guys, both because I wanted to and because it seemed like a logical place to start modding the game, I'm working on improving the Kol. Anyway, I'm attempting to add a shield mitigation reduction debuff to the Gauss Rail Gun. I have the proper reference files installed correctly, and using the Stikulas' DefeatShields buff as a template, I added a shield mitigation effect to it, however I can never actually test it properly since every time I build the Kol and mouse over GRG to

2,761 Replies 7,618,488 Views

So I'm playing a random huge game, invaded an enemy system, took some planets, and started getting a foothold. The AI did not like this and fired a Kostura at a Terran planet bordering the star, where i had specced for social and constructed a bunch of media hubs to push back culture faster/ make it harder for the enemy ai to do anything. I figured it was no big deal, since they would just start spreading culture again after the disable wore off, right? At first, they didn't, which I

4 Replies 18,165 Views

I feel like this would make a lot more sense if either of those images worked. Not sure on this however.

14 Replies 16,773 Views

Space ponies has been in for a long time, it's just it couldn't spawn in a map normally, you had to put it in a custom map yourself if I remember correctly (or something like that). Either I encountered a glitch or it actually spawns in random maps now, since I got it in a random map.

16 Replies 22,806 Views

So I know there were some hints and stuff to Sins history in the past but there seem to be some interesting ones in this latest DLC. For instance one thing I found quite interesting was the description for "ancient mine factory"- the description states something along the lines of "An abandoned mine factory is found, containing elements of both modern TEC and modern Advent architecture, yet is clearly neither. Increases maximum space mines in this gravity well by 25." This to me suggests that

7 Replies 21,885 Views

All at once my available fleet supply went up by 69 and I was like wait wait the fck just happened? It took me like 20 seconds to check to make sure most of my ships were still there before I realized just what hat happened. Good thing they're expendable! :3

3 Replies 15,901 Views