Senza32

Senza32

Joined Member # 4800402
7 Posts 162 Replies 263 Reputation

Sounds like you just got unlucky, though I did get paired with a moronic Vasari AI who didn't know where to send its fleets for crap, it did build starbases, even on normal :O

24 Replies 22,921 Views

They're definitely more active early game, but late game they fall pretty flat and don't really seem to do a whole lot much of the time, at least with normal AI. It also seems like to me they're allying less than they used to, leading me and my one allied AI to pretty much steamroll everything, although I could just be getting bad race/faction combos.

24 Replies 22,921 Views

[quote who="Reice" reply="23" id="3368383"] > Space-faring empire finds a barren planet with a poor atmosphere > Most of the empire's people think it to be a horrible place to live > Industry arrives to exploit the planet > Because the planet is horrid, no one opposes the exploitation of planetary resources > The planet's industry is free to pollute the sky and support a ton of shenanigans Well, there's your back

28 Replies 32,876 Views

Perhaps friendly culture not only spreads slower from industrial planets, but also slower to it? Idk c:

1 Replies 4,088 Views

[quote who="Seleuceia" reply="13" id="3367627"] After reading Goa's post I took a look at a planet bonus file and...damn.... Cursory look told me these are the new modifiers: Bombing damage reduction Max allegiance Ship build cost Weapon damage Max mine count Max SB count That is HUGE... Now to be fair, I'm betting this is more v1.5 than th

42 Replies 107,561 Views

I suppose it's possible they could potentially slow your expansion if you happened to get a bunch of oceanic planets near your homeworld, since they seem to have similar militia fleets to Terran planets, though the same thing could happen if they were Terran or desert planets. Plus, it's still better than spawning with a bunch of magnetic clouds connected to a pirate base around your homeworld :P.

42 Replies 107,561 Views

I'm still alive, and coincidentally became interested in playing Sins again like 2 days before the DLC came out. Anyway I do actually like the DLC, it adds some depth to planet development that was not there before. The values listed for population figures do not seem to be accurate though, I was very excited to get my homeworld close to 1k population, though at full social specialization it was more like 700, despite what the tooltip said. The new planet types aren't all that

42 Replies 107,561 Views

Also of note is the fact that Advent Loyalists get a research upgrade for their carriers which allows them to "convert" nearby enemy mines (though this makes no sense, it is very handy).

11 Replies 9,758 Views

Basically what Goa said. AI (especially higher difficulty ones) get massive advantages. The main weakness of AI is that while they know how to put a decent fleet together (I've found that often they will build large numbers of counters to whatever you have, though it is rarely an optimal fleet comp), they haven't got a clue how to micromanage it. They will simply send all their ships right into range of a Starbase or other powerful unit instead of staying back and letting only u

3 Replies 7,763 Views
Reply to HELP in Technical

Try verifying the integrity of the game cache by right clicking in your steam library and going to properties. If any files are borked Steam will redownload them.

1 Replies 1,433 Views

It would really be great if both of you would just discuss the balance issues instead of doing such while making unnecessary personal attacks against each other.

321 Replies 1,056,290 Views

[quote who="Pbhead" reply="8" id="3246427"]very interestings. this changes things. [/quote] *Evil cackling can be heard in the background*

9 Replies 6,979 Views