Senza32

Senza32

Joined Member # 4800402
7 Posts 162 Replies 263 Reputation

I love taking a high level Coronata into enemy territory and just being like, "Hey, can I borrow that fleet? Thanks." And just wrecking shit with the frigate fleet the AI is dumb enough to keep sending my way :p

14 Replies 18,850 Views

Also, since it says Sins factions, I assume you will be doing TEC and Advent as well, I would like to point out that in the Rebellion intro there is a guy on a tower on the right as they show the Colony Frigate landing to pick up troops, and he is clearly holding a rifle or other mid sized weapon of some sort, I only say this cause he's only visible for a few seconds and you might not have noticed him, given that he is off to the side.

51 Replies 192,260 Views

Nice! I don't think we have any idea what Vasari hand weapons would look like, but one of the Vasari in a loading screen is holding a staff of some sort, perhaps you could give him a combat staff? I know it wouldn't make a whole lot of sense in a futuristic setting, but it'd be better than nothing.

51 Replies 192,260 Views

Of course, this might be a little overpowered for TL (especially vs Advent) so to balance it out we could possibly modify existing abilities to help counter them. I don't think the Vasari really need any help in this area, they are already great at destroying hard targets with Phase Missiles, Subverters, the Kortul's ultimate ability, the Orkulus, and Nano Disassembler. To help the Advent out, Repulsion could be modified to affect Starbases, which would give some breathing roo

321 Replies 1,056,784 Views

Yeah I think Seleuciea said what a lot of people were thinking, they just didn't realize it :p

29 Replies 36,704 Views

I agree that this would be interesting to try out, I may only play SP but even I fear attacking a grav well with an Orkulus in it, since you never know exactly where it is going to be unless you do extensive scouting, which is not an issue with an Argonev or a Transcenia, and I think giving the other races a LOL, SURPRISE! capability would go a long way towards balancing the factions defensively. Plus, this would make the TEC Loyal twin fortresses tech truly a fearsome beast, sure, jumping in

321 Replies 1,056,784 Views

Interesting idea, and since it is merely an option I see absolutely no reason not to implement it, since if you don't like it... just leave it at default at all times. This might give the TEC Rebels a slight advantage with TAR, but really the neutral fleets aren't much of a threat regardless, so I don't think it'd hurt balance much if at all.

12 Replies 10,415 Views

[quote who="Amatiel" reply="10" id="3233912"] Quoting Teun-A-Roonius, reply 9 Back when he made this post though, the BRB had a larger range than it has right now, so I suppose back then it wasn't really unreasonable to complain about it... I wont fall into the trap of fail logic... "advent have gargantuanly OP wail therefore the "back then" OP BRB wasnt OP" (as so many seem to with "dont nerf wail! how are we to defend against jumping orkies and PMs

29 Replies 36,704 Views
Reply to Titan in Sins Rebellion

You cannot have a Titan factory make more than one Titan, it is hard coded, but you CAN make it so you can build a ship that has an ability that spawns a titan and blows itself up. Edited because I misunderstood the second question.

21 Replies 18,552 Views

[quote who="GoaFan77" reply="9" id="3232969"]Major Stress, you necroed! Why??? [/quote] To cause you.... some Major Stress. [e digicons];)[/e]

13 Replies 16,136 Views

[quote who="Major Stress" reply="2" id="3232937"]Also in steam you can verify the integrity of the game files. If anything is messed up, steam will fix it automatically.[/quote] Yeah this is basically the #1 thing you should do whenever you have a problem with a specific game in steam, it usually solves the problem in my experience.

3 Replies 3,408 Views

[quote who="Bama498" reply="10" id="3231212"] Quoting Twilight_Storm, reply 9So does the ability make a better swarm if it absorbs more smaller swarms? If not, I'd recommend limiting it to cause the 3 other types to all combine (One of each) instead, as well as having a max number of permanent Greater Swarms for each Rankulas. 3 maybe? Upgradeable to 5 with rank 2? Or maybe a number based on each Rankulas level kinda like they do with Strikecraft... -Twi It does

10 Replies 44,588 Views

Basically what I am saying is instead of making it be a targeted ability that then spreads from the target, just make it apply to all ships within the range of the ability, but with no spreading from ship to ship, basically like the Ankylon temporarily increases its shield "bubble" size uniformly to cover friendly ships. I was also thinking maybe a slight buff to group shield power would be nice, BUT, to compensate, let's say that the Ankylon's shields become "stressed" by bei

22 Replies 23,162 Views

I have a nitpick as well, I really would like for my units to see through attack orders until the target is destroyed or until I tell them to do something else. I have found that if it takes them too long (esp if they are attacking civilian structures) they will just stop attacking after a certain period and go do their own thing. Disabling auto attack does not help at all as it just results in them doing absolutely nothing after they stop attacking. I would also like for my units to co

31 Replies 102,930 Views

Besides... aren't those charts damage per SECOND rather than damage per shot? I would think the actual damage per shot is more on the order of 300-500.

16 Replies 14,146 Views