Senza32

Senza32

Joined Member # 4800402
7 Posts 162 Replies 263 Reputation
Reply to A.I. ?? in Sins Rebellion

[quote who="shevanoquam" reply="13" id="3225194"]My problem with the AI is that it wont interact with each others. I've created a map, where I play against 6 AI players. With two of them, I want to create diplomatic pacts, while I fight the remaining four. Both allies have good terms with each other and I'm in the middle of them, but they clash together in my terretory and their reputation is going down the river if they do. It would be nice, if they can a

17 Replies 16,865 Views

In regards to Advent not having an effective counter to Wail, it made me think of a suggestion on a seemingly unrelated topic, the fact that DE sucks. Somebody said it would be cool if DE deactivated the culture centers on the planet it impacted, and I realize that this would also stop wail for a period of time... just thought I'd put that out there.

118 Replies 131,443 Views

[quote who="BlackHawk141" reply="93" id="3225011"]Suggestion to make game balanced: Have only one Race.[/quote] Vasari Rebels would still be overpowered.

118 Replies 131,443 Views

A thing I've found helpful is you can use Orkies as "planets", giving them colony pods and trade port allows you to keep a decent credit income, though some of you may not like this, seeing as it may or may not fit your definiton of "death fleet"

31 Replies 139,952 Views

Hangar Defenses are always good, especially if you are Advent, they have an awesome shield boost research that makes it really really annoying for your opponents to kill your nearby tactical structures. Repair bays are quite useful as well, as they can help keep your other defenses alive. Defense plaforms (IE Gauss) aren't really so great, but you should probably still build a few of them, though hangars/repair bays should probably be your top priority. Make sure to suppor

12 Replies 15,993 Views

[quote who="bilun" reply="21" id="3223273"] Quoting ZombiesRus5, reply 20So all this time nightraider was really brotherbulger??? Nope, he's actually a dolphin.[/quote] Named brotherbulger. (cause I totally know who that is!) (p.s. I don't really.)

23 Replies 24,095 Views

[quote who="BOTA99" reply="7" id="3223281"]I agree completely with intellectual velociraptor.[/quote] That's PHILOSORAPTOR >: O

14 Replies 57,103 Views
Reply to A.I. ?? in Sins Rebellion

Usually they do retreat if they're outnumbered badly, or will retreat individual ships that are taking heavy damage, unless its the middle of some huge battle. What difficulty were you playing on?

17 Replies 16,865 Views

[quote who="GoaFan77" reply="9" id="3218572"] Quoting Nightraid3r, reply 7thoughts on this connection to the price of dominoes pizza stock? https://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chfdeh=0&chdet=1346465373336&chddm=805069&chls=IntervalBasedLine&q=NYSE:DPZ&ntsp=0&ei=PG5BUNC-GpKOkwOUhgE As you can see, dominoes stock mainly fell in 2007, 2008 and 2012. Considering Sins entered b

23 Replies 24,095 Views

Yeah that's the problem with the Ankylon, at high levels its this awesome ship that makes all your other ships even more awesome, and it can laugh off focus fire from like 6000 enemy ships, but before that its just like yeah.... I'm a large ship! And am hard to destroy!... and I can apply a marginal damage reduction to friendly ships, and disable abils for like .1 seconds! But if you can max out group shield and Disruption Matrix you can use Disruption Matrix to cover the 15 seconds t

8 Replies 22,721 Views

[quote who="holy333" reply="5" id="3220669"]Ok,in last version,the GNB is a permanent unit,but it can't attack enemy.In the new version,it could attack enemy,but it will disappear before hitting enemy.[/quote] ....progress?

8 Replies 8,252 Views

The Ring map is quite fun, it taught me how to build fleets faster, since I had to, because there's an enemy like 4 phase jumps away lol. My first game on it I think I was Vas Rebels (I know, I know, but I hadn't played them in a while and I wanted to give it a whirl, okay? :p) and it was really funny because I got a mission from every other faction besides my own to attack my closest neighbor, a Vasari Loyalist. A few of them actually gave me more than one mission, too. So I en

14 Replies 9,593 Views

I don't know, I might, that would be interesting, though I feel like it'd be annoying after a while, if it could like, dominate me every time :p. I might try to talk to it, too. I might be scared about it becoming self aware and taking over my computer, though.

14 Replies 15,805 Views

After a reboot of my computer this issue seems to be resolved. Still very curious as to why this happened in the first place, but it is no longer an issue. Will post again if it happens again.

3 Replies 4,693 Views

I was in the middle of a game on Huge Ring as TEC Loyalists when all of a sudden Sins started lagging intensely, to the point the game was unplayable. I have tested a few of my other games and they seem normal. What is strange is every aspect of Sins is moving in slow motion, very choppy. Even the intro and UI are slow. I have already verified integrity of the game cache and it came back normal. Can anyone help?

3 Replies 4,693 Views

[quote who="just_jim" reply="5" id="3220304"] Quoting Draco-nyan, reply 3I tried it in dev.exe, and it works normally for me Testings were done with Snipe Lv4 and Overcharge Lv2 I'm not sure how dev.exe works... but in a normal game it seems useless. I also had it at lvl 4 snipe and lvl 2 overcharge. I don't understand how I could be doing something wrong... hit overcharge, ragnarov turns all shiny blue, then fire snipe.... nada.... <br

8 Replies 12,381 Views