I suppose, I just don't think it makes a whole lot of sense :p. I usually just quickly right click to put it on autocast then turn it off when I'm in a hurry :p
Senza32
I would also like for Group Shield to not be a targeted ability.... this seems totally pointless to me and is very aggravating in the middle of a heated fight, why not just have it affect every ship within the radius?
It can destroy most lighter frigates in a single hit.... I don't really see why that needs a buff.
I noticed this as well... found it very odd.
[quote who="Nightraid3r" reply="19" id="3229931"] Quoting sareth01, reply 18 Quoting RiddleKing, reply 17Whats with all the light frigates.. boring. really instead of ecoing he should have went illuminator makes a big difference, as long as you hide production from auqia, so do it at his HW and pretend that hes "losing the fight". Then you just lure him into a fight that he thinks hes going to win and then, bam 20 lums to eat his disciples.&nb
Sounds about right, bomber spam is just too damn viable because anything else takes way too long to kill a starbase, and especially an orky.
[quote who="GoaFan77" reply="6" id="3229862"] You realize "Chastic Burst" is easily the most powerful ability in the game right? [/quote] I fixed your post for you :p
550? It's 100, isn't it? 550 would be really really overpowered. Besides, the real benefit of supply pact isn't the fleet supply bonus, its the like 15% reduction in fleet supply costs, which basically makes your economy like its 1 1/2 fleet supply upgrades before the one you are actually on, while also boosting your supply at the same time.
[quote who="Nightraid3r" reply="3" id="3229255"]no[/quote] This.
Watched for about 20-30 mins last night, was interesting to see just how chaotic a real MP match is lol, I also thought Aquia's use of large numbers of Cobalts as opposed to corvettes was interesting.
I think that pacts need to be more powerful. I mean I wouldn't care if they were more expensive, it'd just be nice for most of them to actually be worth getting, cause atm the best one by far is supply pact. Its like resource pact, except better in every way and it also gives you fleet supply. Many of them provide a very small benefit for the amount of time/ resources you need to get them, and even after you get them you have to maintain them, because if your relationship falls below
The purpose of the Greater Nanite Swarm is to never work properly, despite the devs best efforts. Really though I do hope this thing gets to a state where it works cause its kind of cool :P
I also think it might help if the cap on number of times you could gain relationship by gifting in a row wasn't so low, or just didn't exist at all. It's like, okay, thanks for the last 500 credits you gave us, we don't want any more money and aren't going to appreciate it for a while! I'm not really sure what's up with that, I guess its just to keep people from getting pacts in like 5 seconds, but it is kind of annoying.
Yeah I know, it even says they are good vs Titans in the unit description... but they're not lol. Unless Corvettes are supposed to destroy Titans by feeding them so much XP that they explode, that is. Should test this :P
[quote who="Howdidudothat" reply="2" id="3227478"] Quoting Senza32, reply 1This would also explain why the Advent has an inferior economy as they have to spend twice as much money at the Apple Store to get the same result the TEC and Vasari get. Wow, right out of the gate. Well played.[/quote] Thanks.... I think.
This would also explain why the Advent has an inferior economy as they have to spend twice as much money at the Apple Store to get the same result the TEC and Vasari get.
[quote who="ZombiesRus5" reply="21" id="3226799"] Quoting Twilight_Storm, reply 20 Suggestiong that the developers of the game don't know how it works is rediculous. The developers actually welcome this and have used several of our ideas and taken many of our suggestions on balance into consideration. Your claim is unfounded and doesn't represent the history of changes of this game through the various beta's and subsequent changes. [/quote]
I pretty much agree with Bilun, with the sole exception of the Ankylon (in regards to Titans of course, his analysis of Orkies is pretty much spot on imo and there's nothing more I can really add to it). I really like where the Ankylon is at now, if we can just get it to not be worthless early game, it'll be the way titans should be imo, basically a high level Ankylon is a bit of a weirdo in terms of Titans. Instead of being this big steamroller that crushes everything in its path I.E
I see.... well that's definitely an issue o.o
That is quite a few maps you have there.
Yeah okay guys, just troll new players, that'll get them to stick around >.>
I don't remember who, but in one of those "what is chasing the Vasari?" threads somebody theorized that the corruptive influence within the Unity was fury at the TEC passed down through generations, which colored everything they did from that point on. Since the Unity is a collective consciousness, others could theoretically feel that emotion, even if they didn't completely agree with it, and pass it on to others, and so on and so forth. And so basically the Rebels see this and want t
[quote who="Tohron" reply="107" id="3225602"] Quoting Senza32, reply 106 The biggest problem I see with this is that it just encourages Vasari to spam Kostura more against advent players because it will disable the culture centers anyway. Guess you could still wail an adjacent asteroid to buy time to wail the major planet once the Kostura disable wears off. Anyway, it seems like making the Kostura more expensive and/or harder to build might be the
[quote who="Tohron" reply="105" id="3225560"]Okay, so here's my Wail solution. Instead of the current effect, a Wail serves to block enemy phase jumping to both the target planet and to adjacent planets in friendly culture. Enemy ships cannot phase jump to affected planets, and those in phase space are frozen in place until the duration ends. The duration is 2 seconds per population point lost (so 50 population = 100 second delay, 150 pop = 5 minute delay, etc.). <b
[quote who="ls612" reply="11" id="3225503"]1) This will never happen 2) If it was to be any good it would kill any processor other than the absolute most modern ones (which I wouldn't mind, I have one of the aforementioned modern ones), so that would be rather bad for selling more copies. That and it would take much more work to code.[/quote] Hence why he said Disclaimer: This will probably never happen </strong