matrix_v

matrix_v

Joined Member # 5024378
22 Posts 149 Replies 9,440 Reputation

[quote who="Lucky Jack" reply="1" id="3468592"]The star name file in GC2 has many replications. After sorting the list and pruning out the duplications I found the file only has about 500 unique names.[/quote] Any running Python 2.7.5 or similar? I made a script that gives you a rundown of your stars. You may need to update the filepath on line 1.

11 Replies 30,469 Views

[quote who="satoru1" reply="11" id="3468080"][...] I also think it makes a bit more sense, given that the Steam hub is STILL being invaded by every troll with a soap box decrying Early Access and the price. I'm sure tehy'd love nothign more than to see the beta drop and say "see they're lying to you the game is totally incomplete, thieves, scam artists, valve needs to pull this game!" Timelines are good an all. But in the end you have to do what's best for the

38 Replies 101,335 Views

I want this, or something like it. Perhaps I dont want to invade my opponents' planets; maybe I just want to lay waste. It would be nice if there were different types of super weapons. In order of degree of devastation: Olde fashioned explosive bombardment (destroys/reduces current pop and buildings) Radiation bombardment (current and future pop) Nuclear bombardment (current and future pop and buildings) Star poisoning (for those really

8 Replies 47,167 Views

Windows 8's market share has ben declining steadily since December (source: statcounter). Windows 7 is refusing to drop. I don't know whose brilliant idea it was to put a gesture-based OS on a mouse-based platform, but Microsoft is going to need to up its game or else create an ever-larger oppourtunity for competitors.

5 Replies 22,536 Views

[quote quoting="post"][...] the scale aspect. Planets are almost as close to each other as stars are to each other. [...][/quote] As I understand, tiles on GalCiv maps represent time, not distance; the idea being hyperdrive is magnitudes more effective when farther away from gravity sources.

33 Replies 31,825 Views

Strongly agree! Arbitrarily setting the minimum to two turns is one turn too high. Please make it like GalCiv II and let us plug in the number we want! For me, having an autosave minimum that is too high ( cough Sins cough ) takes the fun out of the game because I have to obsessively save manually every minute for fear of losing progress.

9 Replies 2,815 Views

I can tell you put a lot of thought into this, but as a Galactic Dictator I'm not sure why I should want a constitution. I don't want votes, power checks, or regulations regarding my terror star program, military build-up, or the subsequent instantaneous annihilation of a minor race.

9 Replies 46,433 Views

[quote who="Chibiabos" reply="4" id="3451892"][...] Valve did NOT invent digital distribution. [...][/quote] True, but they did introduce it to the mass market. Plus, I had to work with what I had. :)

10 Replies 48,677 Views

What I don't understand is how the Thalans destroyed the Terror Star plans. Out of the hundreds of thousands of people that must have been involved in a project with such massive scope, no one had a backup copy on their thumb drive?

20 Replies 56,856 Views

Relevant enough to post here. :) Long ago, powerful AAA games fought a desperate civil war across the industry. The noble 4X games, and the evil FPSs fought to within inches of final victory for the FPSs. And then suddenly, they dropped in quality. Their departure opened the door to the younger companies to make their way into the industry, but their progress was slow, for their ability to distribute great distances was lim

10 Replies 48,677 Views

[quote who="bornloser" reply="52" id="3451510"] Randomly generated enemy races. They'd have a randomly selected ship style (possibly pulled from the internet, a random portrait (also possible pulled from images submitted to a stardock database) and random traits. You'll never know what to expect when you explore the galaxy.[/quote] Nice! [e digicons]k1[/e]

84 Replies 231,821 Views