dont buy games from ebay. in my experience the vast majority are pirate copies. That's not totally accurate, although there *is* a lot of piracy going on. I often sell my used PC games on ebay after I burn out on them (I sold my copy of Civ IV within about a month after I began to find the end-game
Kakupacal
My custom ships don't show up in the 3d preview window of the shipyard. I can still select them from the list on the left and they still build and function appropriately but there is an empty starfield in the preview window.
The easiest way to create a logo with transparent edges is to build the image in Photoshop over a transparent layer and then do a save-to-web with your output file type set as 24-bit PNG file. That will totally do the trick for ya.
Playing my second game with a custom race with the 'lucky' attribute and very early in the game I was awarded the 'Lucky Ranger' ship discovery event. Several turns later, another and then another and then another. With these four ships I merrily swept away my foes and easily whomped on a few other races who had yet to become foes. Another game this weekend with the same race resulted in the same series of Lucky Rangers being handed to me.
Being of fan of the economic/diplomatic win, I often find myself in a position where myself and one other alien race become the powerhouses of the galaxy. What happens then is that the other race is typically a super-power by virtue of militaristic expansion and I have to sit idly by and watch as every minor player gets sucked up into their empire over time as the result of conquest. Typically at the half-way point of the game I am faced with the ugly
Hi there... I was getting that same error too and realized that it was trying to access an account that I had set up years ago when I registered the FIRST GalCiv. I had to remember the old email address and things went through find after that. I assume that you've set up an account on the site in order to be able to download the patch - the verification module is checking against the email and serial that you registered with originally. Hope
Thanks. Okay, I'm starting to grasp the concepts going on here. I was under the impression that factories and such were long-term elements that perpetually added to some type of "economy" for your colonies. I didn't realize that they contributed directly to the construction of more tile facilities.
I've got the bulk of the game digested but one factor that still baffles me is what exactly is taking place if I put focus on social projects? And just what the heck does "social projects" even mean? It sounds vaguely like facilities to increase happiness/morale but I assume that stuff is hard-wired into the literal buildings and race modifiers and such. On a similar note, what happens if all tiles of a colony are built up and I leave the fo
Infinite Adventures in Weird Space (or whatever you call it) has the star system names generated from an editable text file. I was wondering if the same thing potentially existed for GalCiv2 (not near the game currently so I can't check).
Hi... I can see the post. But sorry, I have no answer regarding your question.
Why are we still seeing aliens in computer games resemble characters from Star Trek? I get bummed when a space exploration game cranks out fairly homogenous, humanoid-looking aliens to deal with. Star Control 2 gave us wild and kooky aliens that really were alien as heck... why not have that in GalCiv as well? The AI would not need to be revised, simply insert a more varied array of critters to deal with (squid-bugs with gas brains, radioactive spore
ah.... okay, I'll try that, thanks!
Howdy... unless I'm missing something, I can't seem to grab and drag the scale slider in the ship design mode. Even when I click on the left and right arrows manually it doesn't seem to have any effect on whatever part I have highlighted at the time. Is anyone else able to use this feature properly? Thanks
... the mining upgrades refer to the resources found floating around in space that you have to attach the starbase directly to if you plant a starbase in the middle of a sector without attaching it to a resource, then the mining stuff is not applicable (hopefully i haven't made an incorrect statement here) ~SDC~
Thanks very much for the info! ~SDC~
very cool. thanks ~SDC~
*see above* ~SDC~
oops... sorry, i meant to post this in the SUGGESTIONS thread and missed the mark. ~SDC~
I don't suppose that there is a simple way to randomize aspects of the technology tree, eh? I always find it a little goofy that my scientists happen to understand the complete breakdown on all achievable knowledge and the exact steps needed to get there. ~SDC~
*ouch* ~SDC~
(picturing a mobile Mall of America patrolling low orbit and bristling with gun emplacements) ~SDC~
the idea of that sort of cultural clobbering appeals to me in a perverse way... ~SDC~
It is a shame that none of the starbase modules can be modified to act as spying stations - either as training stations for agents or as long-range telemetry bases that peek at alien activities. or can they? (I didn't see espionage as any of the editable regions in the .sbmodule data) ~SDC~
i wasn't thinking of the vessels so much but rather the alien races/leaders and the nice variety of empires/political leaders when i play galciv i usually rename the altarians to Peacekeepers and make them neutral/evil anyway ;) ~SDC~
*see above* ~SDC~