Habadacus

Habadacus

Joined Member # 634191
3 Posts 38 Replies 347 Reputation

I checked LE:I out on gamer's gate. The 5000 systems works better than you would think. Individual planet micro is minimal, and some of those systems are pretty barren. It's actually a pretty cool game, I had no problem with turn times, but it does seem a little buggy still. The ship design is part is really streamlined, and when you upgrade a weapon type, it gets applied to all existing ships automatically which is really nice as it prevents refit micro nightmares. I really like the way the tec

20 Replies 980 Views

[quote]Broadwalk (US version?) = Mayfair (UK Version)[/quote] LOL, I was wondering where you came up with Mayfair. Monopoly on a random map, THAT would be fun.

104 Replies 65,462 Views

[quote]In Monopoly, I do not consider buying Mayfair and Park Lane, and placing hotels on them[/quote] Awesome, jhtham. let's meet up and play some Monopoly online. You can have Mayfair and Park Lane, while I put hotels on BOARDWALK and PARK PLACE. :D To the OP: The play to win at all costs and the play for fun MP arguments are all over this board. You played a very small map that you weren't familiar with against 2 people who were only interested in the win, not in exploring

104 Replies 65,462 Views

This whole thing boils down to the same lesson I thought stardock learned with GalCiv. You've got to decide what you want the game to be and stick with it. Sprawling single player empire builder and fast paced multiplay are two totally different things with totally different needs and you guys are going to go crazy and fail both design goals by trying to do both at the same time. I think it's safe to say the unvocal majority of customers play this game and games like it for the single p

118 Replies 129,403 Views

I bought TQ, and enjoyed it for a while. I never heard any of the hub-ub around it being buggy. However, as others have mentioned, my interest waned because ILE didn't provide dedicated closed servers, and there was no anti-cheat anything for multiplayer. When multiplayer consists of running around with OMGWTFBBQ hacked characters, the game is pretty much dead after you get your fill of single player. Blizzard learned that way back with Diablo I. What's the point of beating a whole level to kill

55 Replies 92,413 Views

If it were up to me, I would split the difference between upkeep and actual ships fielded. Right now, when you research the first fleet cap upgrade, it costs you 9% of your economy. I would make 3% a constant effect from the research itself to represent general overhead. I would then balance out the remaining 6% to come from the 270 points of ships themselves, each ship having a small cost per second applied to your overall economy. This would allow another method for balancin

56 Replies 48,799 Views

Only one cap can steal resourses. Cat and mouse implies hit and run, one or two caps isn't going to be able to bomb a planet or effect culture signifigantly before defense ships rally, and would need to destroy static defenses to do that anyway. If you're hitting them where they are not, I think the same pop spent on siege/lrm/flak would do more damage and be quicker to get in and out. Even with no siege frigates to bomb the planet, it's not just defenses you're destroying, it's also your foe's

17 Replies 30,685 Views

[quote]Hmmm... I think caps would have to hold back and let the frigates jump first. Let the fleets thin out a bit before engaging.The other tactic I'm thinking is to use caps to sneak attack and go after different planets if the opponent has massed his/her ships. Force his/her forces to split up, or play cat and mouse.[/quote] Why would I spend all the resourses and time it takes to research an increased cap ship limit, and all the resourses and pop cap on the ship itself so I can

17 Replies 30,685 Views

[quote]You people really need to listen to yourselves. A lot of people put a lot of time into this great game.... Games like SINS come along once in awhile so be careful what you say, and where you say it; cos people are listening. [/quote] I know how games like this, especially with Stardock's support, will evolve over time. I commend and applaud the effort of the guys at Ironclad, not just with a forum post or two, but with $50. The original poster asked an important and valid qu

53 Replies 81,710 Views

I'm looking forward to see how the game evolves with patches and mods, but right now I'm already losing interest in it. I really miss being able to design ships, and the current diplomacy model is just not fun. Although I'm really glad stardock and ironclad have a hit on their hands, and am sure things will improve in the future, I really don't see what this game currently offers that Sword of the Stars doesn't do better.

53 Replies 81,710 Views

I think I will like this mod. I think heavier defense will help balance out the fleet cap scaling problems on larger maps. Is it possible using mod tools to add an extra squandron to the base amount supported by hangars? I think one more squadron per hangar would give them a fun amount of ooomph.

23 Replies 17,783 Views

Newtonian physics FTW. Sure the structures would be orbiting the planet, but so would the attacking ships. That's what ships do to not fall into planets, they orbit them. Which would leave us with exactly what we have now.

12 Replies 21,550 Views

I'm noticing there a quite a few abilities and techs that say do such and such to "Fighters". Does this mean only fighters and not bombers, or is it trying to say all strike craft? Next patch should clean those descriptions up, if neccessary. Abilities that affect both Fighters and Bombers should say "Strike Craft" and not just "Fighters".

1,040 Replies 556,121 Views

I'm noticing there a quite a few abilities and techs that say do such and such to fighters. Does this mean only fighters and not bombers, or does it try to say all strike craft? Next patch should clean those descriptions up, if necessary. Abilities that effect both Fighters and Bombers should say "Strike Craft" and not "Fighters".

0 Replies 8,745 Views

[quote] My decision to buy Sins was influenced hugely by the experience I have had with GalCiv/GalCiv 2/Dark Avatar. I really like Stardock's no drm, treat people like valued customers and not potential criminals policy. [/quote] Bumped "For great justice"

94 Replies 92,235 Views

[quote] ...but depending on your Vista settings, your OS could be using up to 1.4Gb of RAM all by itself... (I'm running 4GM ram with Vista 64 bit and vista itself uses that much if I have Aero and a few other background stuff opening) [/quote] Best advice you can give a Vista gamer is to tell them to wipe the drive and put XP on it. Seriously.

16 Replies 10,392 Views

Whether to build tech labs or whatnot depends on the game you're playing(are you close to the enemy? Far? Enemy agressive? Defensive?). Tactical considerations like those are a big part of the game, you'll figure that stuff out on your own when you get a chance to actually sit down and play. Don't expect to win your first couple of games either. Just roll with it and see how stuff is working and why you're losing. Seeing as the first cap ship is free, and is more than a match for the r

6 Replies 15,465 Views