IztokBitenc

IztokBitenc

Joined Member # 634240
3 Posts 123 Replies 16,214 Reputation

Hi! [quote]So this may be a stupid question, but why exactly is repulsion so OP?[/quote] You need to get close to opponent's ships to destroy them, but repulse pushes your ships away. If you want to retreat, you need to move to the edge of the grav well, but repulse pushes your ships away. You barely avoid opponent's mines, but repulse pushes you back into them. Etc... And, like other posters here already mentioned, there's no real counter to it. BR,

25 Replies 62,083 Views

Hi! [quote]Flak wipe fighters not even worth trying to use fighters. [/quote] Yes, but usually opponnent's flak is protecting his illums and can't also protect bombers. If Thepiemaster would set fighter to close area defense (not the whole grav well), they should destroy opponent's attacking bombers. BR, Iztok

25 Replies 62,083 Views

Hi! [quote] I tried a ton of Garda's but they couldn't take down the bombers fast enough.[/quote] You need to attack bombers with fighters - they're designed for that task (they do 200% damage to light armor bombers have). Gardas are excellent for taking out fighters (200% damage), but they do just 100% damage to bombers. Against repulse there isn's much you can do. It's considered quite overpowered. You can try to hit the guardian with your cobalt

25 Replies 62,083 Views

Hi! [quote]I play 1v1s against my friend on a two star map. I play Vasari, he advent.[/quote] Since this set-up gives him as an Advent quite an advantage, simply stop playing this map, and request something smaller. [e digicons]:thumbsup:[/e] BTW what game version you play? BR, Iztok

23 Replies 17,220 Views

Hi! [quote]What the heck?[/quote] Someone just started building a starbase in the grav well where you jumped from? What happened to your antimatter? BR, Iztok

7 Replies 19,917 Views

Hi! [quote]I would take the time to make my own maps if Galaxy Forge wasn't so damn tedious to use. No undo? No snap-to-grid? No thanks.[/quote] I used the map designer that comes with the game. I had to play quite a bit with its settings to get a grip of what does what. Could save some time if I'd read the manual first (you know, the un-famous RTFM ;) ). Anyaway, the map def is saved in the Galaxy folder as an editable text file, I've used that to change sta

16 Replies 65,308 Views

Hi! [quote]How to kill a vasari sb.[/quote] Hard. Lots of bombers (80+) from rear. If you want to down it really fast, some cap ships with their special abilities plus 500-points+ fleet of heavy ships from other side (preferably not front) . Any lights in its vicinity die too fast to be cost-effective. :( BR, Iztok

4 Replies 5,138 Views

Hi! [quote]what is the largest map anyone ever played[/quote] Last week I used my own map: single star, ~140 planets, at least 2/3 of them habitable, 4 teams of 2 players, all AI unfair researchers, me Advent. Reason for such a big map: I wanted to give AI enough "room" to develop good tech before we'd start serious wars. Reason for teams: AIs don't surrender, if their team mate is stil alive. When I ended playing after almost 10 hours of ga

16 Replies 65,308 Views

Hi! [quote]Solution -- don't be a wuss, and come play Sins in online multiplayer (aka the real Sins game) against live human opponents. [/quote] I watched some games of "pro" players. I really haven't got the impression they're that good... ... until I ran a small 20-planets all-normal game vs. one unfair AI, but with one limitation: WITHOUT PRESSING A PAUSE BUTTON. [e digicons]:omg:[/e] I was overwhelmed. Now I know whay they missed upgrading planets

15 Replies 32,317 Views

Hi! [quote]useless forever[/quote] Even de-cloaked they still detonate if you fly over them, so they need to be cleared first, so they still remain usfull as a time-buying device. BR, Iztok

18 Replies 7,110 Views

Hi! [quote]is there any viable way to destroy mines other than running a bunch of light frigates through?[/quote] Vs. AI, and after I cleared most structures and ships from the grav well, I just ran my 8 cap ships (all level 7+) over those homing mines, one "pocket" of ~20 mines at a time. They took damage only to shields, but the shield restoring ability of my Advent Mothership repaired them in no time. To attack through a heavily mined p

18 Replies 7,110 Views

Hi! More hard/unfair Entrenchment AI flaws: * they put bounty on a "dropped" player. * they put bounty on me even when pirates are no more. * they don't reconfigure planets. I've pressed an AI in a dead pocket, and it has been "sitting" there for two hours without doing anything. When I checked why, it had there 4 fully developed planets, but no ship factory at all. They need to learn to scuttle one less needed structure to rebuild more important

14 Replies 5,371 Views

Hi! [quote]is it possible to eliminate wormholes from the random maps?[/quote] AFAIK no. You need to use Map designer to create your own random map(s) where you don't add wormholes as a "planet" type. "Random mix" doesn't include them. [quote]Can these starbases that Ent. adds be built in uncolonizable spots like wormholes, astoroid belts, and magnetic clouds?[/quote] Yep. Great tool for makig real chooke points. BR, Iztok

7 Replies 6,961 Views

Hi! I'd like to jump an hour in my SP recorded game, since I don't have the patience to wait the game to finish the reply. Even at 8x speed it will take about 1 hour to get to the end. Can this be done? If not, does anyone know how can I make a recording of just the last minute of the game? BR, Iztok

2 Replies 3,936 Views

Hi! [quote](Akkan colonization buff) the least would be a free extractor at lvl 1 already [/quote] I tried to mod that for Entrenchment (BuffTechCapitalColonize.entity), giving 1, 2 and 4 free extractors, but I can't make it work. Akkan correctly shows it will made 1 free extractor at first level, but when I colonize with it, there's none. Hardcoded ability? BR, Iztok

21 Replies 40,614 Views

Hi! [quote]what you'd imagine seeing in a $10 diplomacy oriented expansion for Sins.[/quote] Thanks for asking. I have some qute regular requests: - make diplomatic relations only possible after we meet each other. - I'd like to give missions to other players. - Partially completed missions give partial avards. Divide the bonus: 1/3 is avarded upon completition, and 2/3 is reserved for partial completition. Like: I have to destr

265 Replies 815,295 Views

Hi! [quote]the AI doesn't ever use the good upgrades on their starbases [/quote] It doesn't... against other AIs. Yesternight :) when I've been attacking the second strongest (hard Vasari) AI, I've fought very strong SBs with 1 and therafter two armor upgrades and at least level-1 weapon upgrade. I had to retreat TWICE before I managed to conquer that planet. Well, the first time I had only 2 cap's, 30 fregates and a few koshikos, and at second time&nb

14 Replies 7,588 Views

Hi! AIs don't give each other missons, so their relations can't change, but IIRC they must have at least one enemy at all times. I also belive they have improved from the AIs in original game, as it seems to me they behave more "rationaly" about who to fight or not or who to ally to. Can't give a real proof, but for me it's easier to play multiple AIs in Entrenchment as it was in original Sins. BR, Iztok<

3 Replies 9,221 Views

Hi! [quote]All enemy craft would suicide themselves on any starbase we put in their path.[/quote] AI stands for Artificial Idiot. ;) It will not adapt. If you want to have fun, you need to do that. Just stop using more than one SB in any grav well and you should be OK. BR, Iztok

16 Replies 9,452 Views

Hi! Might be the tactical zoom is defined in the following lines in Gameplay.constants > zoomDistanceLevel0ScalarForPlanets 1.5 > zoomDistanceLevel0ScalarForNonPlanets 5.0 > zoomDistanceLevel0 1000 > zoomDistanceLevel1 65000 > zoomDistanceLevel2 4000000 BR, Iztok

6 Replies 5,025 Views

H! [quote]Entrenchment/Gameinfo/Gameplay or Gameinfo/Gameplay (for vanilla)[/quote] Thank you! Seems the search function in WinXP doesn't work right, since I searched the entire GameInfo folder for the keyword(s) in files, but come up empty. BR, Iztok

145 Replies 339,590 Views

Hi! [quote] DamagePercentBonus:ANTIVERYLIGHT:CapitalShip 0.5 DamagePercentBonus:ANTIVERYLIGHT:VeryLight 1.5 DamagePercentBonus:ANTIVERYLIGHT:Light 0.75 DamagePercentBonus:ANTIVERYLIGHT:Medium 0.5 DamagePercentBonus:ANTIVERYLIGHT:Heavy 0.5 DamagePercentBonus:ANTIVERYLIGHT:VeryHeavy 0.5[/quote] Please, in what file did you find these data? I'm looking for it for two days now but can't find it. BR, Iztok

145 Replies 339,590 Views