[quote] note to ppl one of the top clan beraly active right now is [DT] but i dont think they are recuting hardly seen any of the these days [/quote] Never recruiting. Often lurking around though. There is some member of DT on every time I log in.
Cykur
[quote]Losing ships is generally considered a bad strategy. [/quote] Best way to avoid losing ships is to stay in bed. Or maybe just play vs the AI and build all capships.
[quote]i am former citicen of USSR... dont you start on me...[/quote] "Over the Wall and Under the River to Siddy's House we Go!" *(Line from popular Siddy Family Song from the "Good Old Days")
[quote]fracking 6 pages of this shit [/quote] In Soviet Russia, community forums Troll Siddy.
[quote]if you put Halle Berry in a bikini in a Marza it will still barrage your fleet.[/quote] Aaaannd .....game point goes to EBITAD! [quote]Since the Missle Barrage is an AOE weapon, I assume it moves with the Marza during its 15 seconds of stardom?[/quote] Barrage is channeled...if you move Mr. Marza, you break the channelling. It is like this with all channeled stuff.
The Kol Flak ability is a matter of scale, it hits all strikecraft in its radius. If there are tons of strikecraft and if they fly directly over the Kol as you activate it, you can do tremendous damage, giving your other anti-strikecraft ships a big edge. A couple of well timed Kol Flak bursts can almost wipe out the enemy strikecraft. If there are not many strikecraft or if they are all over the place and you can't hit a big cluster of them, then you'll wish you jus
[quote]I would like to remind you of Lynn Minmei who at the age of 15 destroyed almost the entire Zentraedi armada. I have never heard Halle Berry sing but I think she could handle 80 odd Kodiaks forming a parking lot in a gravity well.[/quote] And Ender Wiggins was 11 when he destroyed the Buggers. I don't want to see him in a bikini though. Put a Marza in a bikini and it will still barrage your fleet to death. Wait, what are we talking about again?<
[quote]It may make the Kol obsolete[/quote] Kol isn't obsolete. You can use its Flak ability to counter the bombers trying to kill your Marza.
2 Halle Berry's don't run around killing 80 Kodiaks. They just look good and act.
[quote]The thing is, if enemy is so ignorant that he lets you ff for building 3 marza and getting them to lvl 6 - h deservs all that is coming his way. its like letting people tech for RA or percevasive eco...[/quote] I'm not arguing that point at all, I have never had a problem with this kind of player. The ones that are the problem are the really skilled players with just a one or two Marzas backed by a diverse battlefleet. That is
[quote]Think how great Halle Berry looks.[/quote] hahaha! Awesome analogy! That said, the Marza should probably max out at about 20 (or something) ships it can hit with this ability. Even with counters in play, your fleet can get dinged up pretty bad from just the first couple waves of damage before the shield mitigation scales up, tipping the tide against your fleet. And I'm just talking about 1 Marza. If a game goes on so
[quote]he only has what 80 games i underestamated him and got my ass kicked[/quote] Everyone Siddy is reviewing are good players. Any good player can be beaten by another under the right conditions, or with a mistake.
[quote]As I said, make the flak effective counter to LRFs (like they were in 1.05) by giving them anti-light (not very light), 150% buff to against very light, and maybe slight buff to light frigates would be much better than just nerf the carriers. By the way the flak frigate is essentially cruiser since it uses same armor (Heavy) It means light frigates will eat them hard.[/quote] Flaks still beat LRFs, just not as much as they did in 1.05.&n
We always new Marza was going to be trouble when he grew up. Of course he was bigger and meaner than everyone else in elementary, but it was more than that.... once he took out an entire class of 3rd graders AND two playground attendents at the same time! Don't get me wrong, it was good entertainment, which is pretty hard to find when you are 6 and stuck in public school, but it got old sometimes. My friends and I would glumly watch in amazement from the top of the slide, ju
8 Civic Labs And yes, it is worth it, late game. Early game, it will just cripple your economy before it pays off. Unless you are lucky and no one bothers you.
He fills a big syringe full of rainbows and shoots up.
[quote]I think anyone with over 200 karma as of today should get the next expansion free. Who's with me? Oh..[/quote] You won't need the expansions. I'm pretty convinced that with a bit more Karma, you will soon ascend to a higher plane of existence.
Exciting! I can't wait to see the list of Siddy's smurfs!
[quote]In the upcoming modification I am making I made flak slightly more effective (30% more effective to be exact).[/quote] You have to be careful how you make it more effective in your mod. If you give it a flat damage increase, you risk turning it into a super ship. Flaks are already fast, heavily armored, and have a high structural value, and are relatively inexpensive. They have multiple gun turrets and can easily strafe their surrounding ships w
The cool thing about carriers in 1.12 is that while they are very powerful, they can be countered fairly easily if the enemy doesn't build some other ships to support the carriers. Carriers feel pretty powerful because they are the ships actually killing your LRF's or HC's, Caps, Structures....but if the carriers don't have escorts, you can screw them up with the lowly basic assault frigate. I know a lot of people don't like it 1.12's balance, but it still feels better to me tha
It is risky to go for the second cap immediately because caps have very low firepower for their cost, at least until they get to higher levels. It certainly looks attractive to players who prefer a conservative "minimize losses" approach, but the player who is buying frigates to backup his 1st cap is most likely expanding much more rapidly and can afford the losses. That is assuming they have losses, because most experienced players lose little or nothing when clearing neutrals.</
[quote]So dont you guys think its kinda odd/annoying that we have no response here from stardock i almost advocate every one who wants to know what the hey is going on with the expansion spam a post simillar to this till they have to notice us and say something.[/quote] They have responded to a few of the earlier threads that they are aware of the problems and have already provided one hotfix for the beta, which is admirable considering how fast it came. With the
[quote] though you could have told me i couldnt make the ability in the first place and saved me some trouble. [/quote] OMG, you lost an hour! Most modders would be happy to only spend an hour digging for something in the flatfiles, not to mention Annatar did answer your question when he said ANY PLANET. Your additional posts made your original question a lot more precise, which probably would have helped you get the exact answer you wanted the first time.&
Hey Jinx! Ok...just wanted to make sure it wasn't something I had to tweak on my end. I have actually gotten a couple games in, but you have to make an awful lot of attempts before one works. I'm sure they will get it resolved soon enough...
Hey, I thought I would try out Beta 2 and I am having a lot of problems logging into games. I HAVE connected to a couple, so I know it is possible, but it seems like I can only connect to a game about once out of ten tries. Do I need to open up a port on my firewall? Any work arounds? Or if this is a known issue, can someone provide a link to a thread where this is being discussed? Thanks! Cykur