1. The Subversion ability suffers greatly because you have to get your ship near to the planet to cast it. The Sova, on the other hand, can cast from far away and run around the gravity well, jumping out when needed. The Marauder has much less survival probability since it has to get in close to use Subversion. Nevertheless, if you want to take a risk, you can lead with the Maurauder and send in a starbase builder. If the enemy doesn't have a fleet, that sub
candido-
[quote who="Rovert10" reply="5" id="3386809"]I haven't seen a carrier capital start in PvP games since Beta 1 of Rebellion.[/quote] Sova carrier upgraded to level 3 with embargo for a 2v1 on a suicide position is pretty standard.
[quote who="ZombiesRus5" reply="99" id="3381884"]I can't think of any situation where a disable ability of 3-6 seconds will have any impact on gameplay.[/quote] My original question was about Interrupt, and you indeed did answer it (thank you!). That is, the Psionic Scream does not interrupt. Now, just to continue the conversation, here's the hypothetical you are looking for: Enemy Akkan level 6, attentively watching to activate Ar
[quote who="Ryat" reply="95" id="3379300"]Psionic Scream: Deal 100/200/300/400 (125/250/375/500 with fracture) damage to targeted capitalship or frigate within 4500/5000/5500/6000 km and all those within 3500 km, and also disable their abilities for 3/4/5/6 seconds. (90/85/80/75AM, 25sec)[/quote] Whoa, calling all captains: is that right? The Psionic Scream gives an Interrupt, e.g., vs Marza's missile barrage? Could the most info
[quote who="Ryat" reply="1" id="3379301"]And make the Kol stronger![/quote] The real insight of this thread!
[quote who="ezeltje299" reply="14" id="3377827"]Something I have noticed by playing with a friend, is that its much more useful to get tradeports everywhere, than in a chain. Maybe it's because of my chain that I had, where he got the bonus from, but he was advent, I was TEC, and he got more credits than me. I had a large chain, he had trade ports at every planet...And he got a much higher income...[/quote] You are so confused that I can
[quote who="Seleuceia" reply="9" id="3369109"]In a 5s game, you benefit not only from the length of your trade route, but the sum of yours and all your allies' trade routes...[/quote] I don't think this is true in current sins implementation. I think that got obliterated in one of the various updates somewhere. No?
"you are also now added to my mental list now that i know who you are" Man, I need some of that bionic robo-tech, too. I am still using paper-n-pencil for my lists.
[quote who="Yarlen" reply="6" id="3364781"]v1.5 should help with this?[/quote] Any prospective release date for the automatic update? We can't really test out the beta version in the MP community yet. The changelog looks quite good. I hope that Psionic Scream could be evaluated, too, because I think there is a bug in the data file for corvettes, i.e., it can target them but it cannot damage them.
In-game information says that Psionic Scream (Discord Capital Ship) says that it affects corvettes. Actually, it does not. I think the error is found in "BuffPsionicScreamTarget.entity", which requires an update to its 'targetFilter' to include corvettes. MOD'ers, did I get that right?
[quote who="Yarlen" reply="7" id="3343522"]I'll be posting some more details in the near future. Right now, much work to be done...[/quote] :: bump ::
I've been playing the StarDrive game. I will say two things: (1) game has potential for sure and I am looking forward to the release; (2) I have put the beta into "storage" for time being. The main reason for #2 is really quite simply a user interface issue that I am really believing must be updated by release: a big part of the game is designing ships to counter enemy ships: you can partially zoom in on enemy ships to see what they have got but 'partially'
Chart is visually very cool but does give some incorrect impressions. For example, fighters smoke corvettes and long range frigates. You wouldn't get that idea from the chart. Bombers smoke heavy cruisers. In your chart, if you look at bombers row, you do get the right idea. But if you look at heavy cruisers row, you get the wrong idea. And so on. Maybe update and correct?
[quote who="MooMugger" reply="76" id="3331695"]Atmosfear has many smurfs such as:[/quote] ROFL. If this dude was just half as skilled as he is funny, look out Doci! Thanks for putting a smile in my day. [e digicons]:grin:[/e]
[quote who="Mr_Book" reply="16" id="3327137"]Please Moo, for all of us, please get a job that prevents your use of the internet. [/quote] ROFL, you make my day. You get a karma point!
List of current smurfs: Who is.... TommyLeeJones? He plays like Greg. Korea? Gabriel & Dresden?
GunMetalXeno used it to save his fleet against PJI. Other players in game to vouch for veracity of my statement: RandomMap, Kfear, bscompany.
Well, if you're playing against AI, how about using Z-axis and put a handful of corvettes on top of the TEC starbase? Note that this tactic against human players is not received well.
Post above this one is so ridiculous and offbase that I'll call a spade black when I see it: NICE TROLL, BUDDY, but you didn't catch me on it. I'm too smart to be sucked in to it. You'll have to troll better than that to catch me.
Lots of good advice and thinking in these first two posts. I would emphasize to keep in mind: " because I held my ground, the other team never developed the proper eco to take on our team late game...." and " stay alive, longer being alive, the more you helped your team." That is, some folks think, "God, I'm in suicide position, I need to turtle and sb." Well, with such thinking turned into action, game is now 5v4 instead of 5v5. For sure, you can expect t
[quote who="Mr_Book" reply="15" id="3313308"]So... do you like sit around a campfire and tell your grandchildren of your epic space battles in SoaSE?[/quote] 1. I play SINS on Friday night and impress girls with my legendary tails at bars on Saturday night. 2. On Thursday nights, I let girls know it could be my last night alive because I'm going in deep against the Advent tomorrow. That's me, ladies: <a href="ht
Some vasari players try to send a migrator to your planets (or even HW) and set up a starbase there very early in the game. This is no problem to counter because the starbase takes forever to build on your planet (e.g., 250% longer build). So you just need to have a sizeable fleet within 2 jumps of your planet and you're fine. That means always open with bunches of corvettes (30?) or light frigates (20?) and have two frigate factories somehow nearby. That's basically a solid open for
[quote who="Seleuceia" reply="1023" id="3311170"]Hell, if I had to explain to Jake why I'm not completely retarded, I'd be on ICO 24/7....[/quote] ROFL
First, 1000 posts in this thread now! I was going to quote post #1000 and offer one karma point but the post itself was hardly about the game. So, humph. [quote who="PlayerSlayer" reply="1001" id="3310437"]I guess there is also nothing wrong with doing a 'China vs'. It would be like how it was when there were various 'clan vs' matches, although all that is long dead now.[/quote] Now this is a great idea! I have played two games vs
[quote]I do know that exploits and tricks that are not in the rulebook are "trade" secrets among the best players.[/quote] Now I feel like such a loser since I know none of these. On the other hand, I feel like such a winner to know that my losses can all be ascribed to other players' exploits and tricks. In fact, I feel nearly elated. I used to just like to put the blame for my losses on poor play by my teammates.